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My arguments for why follower mobs should have better armor and such


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Webber's spiders literally can be spammed to heal them to full. We have characters that have follower perks to give them additional damage. Many followers die really fast without armor and armor breaks faster on them.

This is not rocket science, followers are way too nerfed to fight DST bosses or to be useful much that often, imagine if there's more threats that would come in size of Toadstool (and I kinda hope there would be) to need better follower adjustments.

One man band feels really poorly tuned as well, having a limit to how many will follow and breaks extremely fast the more followers you have + insanity. It's so bad that it is only reserved for farming at best.

We have no decent group heal solutions, healing staves don't exist in DST without being in Forge. Bunnies go away when low but come back at low enough health to die anyway. Pigs are just fodder to be quickly cooked.

I think we have decent reasons to expect Klei to do something with follower mobs eventually or even improve by us spending time on them to make them better in some ways.

They should remove the increased damage to mobs that some bosses and enemies, like rooks, have. Is already an underused mechanic, now less necessary even for new players thanks to skill trees, but a fun and silly one

That way they can remove the skill point from Wendy's tree to give abi player tag. Imo a non intuitive mechanic, that isng correctly shown in the scrapbook because the damage of bosses isnt well explained, and that feels forced with a shoehorn

1 hour ago, WilsonHiggs said:

They should remove the increased damage to mobs that some bosses and enemies, like rooks, have. Is already an underused mechanic, now less necessary even for new players thanks to skill trees, but a fun and silly one

That way they can remove the skill point from Wendy's tree to give abi player tag. Imo a non intuitive mechanic, that isng correctly shown in the scrapbook because the damage of bosses isnt well explained, and that feels forced with a shoehorn

that damage is necessary otherwise the monster could just get overwhelmed by a couple pigs.

1 hour ago, Well-met said:

that damage is necessary otherwise the monster could just get overwhelmed by a couple pigs.

Most of them deal aoe damage.

By your "logic", if they could just get overwhelmed by a couple of pigs, with the current damage, they could get overwhelmed by few couples of pigs.

And even if was the case, i doubt anybody would hire pigs to beat bosses. The only boss which is less rare to see the mob strat is against BQ and, iirc, she doesnt have extra damage against mobs and deals single target damage.

If anything, changing this will open the possibility of seeing people hire a couple of pigs to help dealing some damage for more than half second, which is what they can survive currently.

But we all know how much time and effort expend some people to sabotage any chance of getting something interesting 

1 hour ago, WilsonHiggs said:

Most of them deal aoe damage.

dfly, treeguards, queens and goose dont

extra damage is necessary so lesser mobs dont overwhelm threats that are clearly meant to stand apart from the roster

imagine goose needing 2 hits to take down a frog

 

3 hours ago, WilsonHiggs said:

Most of them deal aoe damage.

By your "logic", if they could just get overwhelmed by a couple of pigs, with the current damage, they could get overwhelmed by few couples of pigs.

And even if was the case, i doubt anybody would hire pigs to beat bosses. The only boss which is less rare to see the mob strat is against BQ and, iirc, she doesnt have extra damage against mobs and deals single target damage.

If anything, changing this will open the possibility of seeing people hire a couple of pigs to help dealing some damage for more than half second, which is what they can survive currently.

But we all know how much time and effort expend some people to sabotage any chance of getting something interesting 

If the pigs all die in half a second because the boss oneshots them with aoe damage then how is them surviving one attack and dying in half a second the next time the boss attacks any better? 

Pigs do not all die in half a second, and bosses do not all have AoE damage. They need the enhanced damage against creatures because otherwise it would be commonplace for bosses to accidentally die without players even meaning to do it. They wouldn't feel like bosses at all if things are happening like goose, a boss that shows up many hours into a world, is getting freaking owned by little baby threats like frogs, bees, hounds, spiders, etc. It would take two hits, 6 entire seconds, to kill a single tiny critter like that. Even bosses that do have AoE wouldn't fare that much better. Deerclops can be killed with only one or two herds of beefalo, but if he did half damage to beefalo he'd be consistently losing to a single herd. Bosses would be accidentally dying if you happened to walk past them while they're near lesser threats, since now the lesser threats are far more powerful than them.

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