Dr. Safety Posted February 17, 2025 Share Posted February 17, 2025 55 minutes ago, Mysterious box said: I feel like people underestimate how good the lazy forager is as it picks things up a lot faster than the alternatives though aside from that there's also Poly Roger who is about as fast as Woby. I feel like Polly is faster since Woby tends to take a very inefficient path to grab stuff. I don't know if it is just me, but I'll have Woby help with cutting down trees, get a decent amount of wood on the ground, and then have her start helping me pick it up. It feels like she is programmed to run to the farthest possible log from her after each time she picks one up. Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798663 Share on other sites More sharing options...
Debruh Posted February 17, 2025 Share Posted February 17, 2025 51 minutes ago, Dr. Safety said: I feel like Polly is faster since Woby tends to take a very inefficient path to grab stuff. I don't know if it is just me, but I'll have Woby help with cutting down trees, get a decent amount of wood on the ground, and then have her start helping me pick it up. It feels like she is programmed to run to the farthest possible log from her after each time she picks one up. She's our stupid little lovable dog Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798687 Share on other sites More sharing options...
Civecilim Posted February 17, 2025 Author Share Posted February 17, 2025 1 hour ago, Dr. Safety said: It feels like she is programmed to run to the farthest possible log from her after each time she picks one up. I think this is exactly how Polly works Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798704 Share on other sites More sharing options...
IAmAFurrz Posted February 17, 2025 Share Posted February 17, 2025 10 hours ago, _mylilsunshine_ said: then why do you chime in walter's discussion so often? do you want to mold him into something different, that you like? or do you not want him to be something good, for everyone? i hate when people do this. 'you want him different, you must hate him' just derails the discussion. if i didnt care about him i would save my sanity and not join in any discussions about him. this game, to me, would be the exact same without him and maxwell that aside, his slingshot ruins a lot of bosses, skews risk reward ratio far off the deep-end his slows are exclusively for ranged. other debuffs are not compatible with any other melee style combat meaning if you really wanted a hybrid you're gonna have to wait til rift, and even then icker is such a crime against combat design of this game that it outshines anything due to how stupidly long it lasts, and how effective it is. atp, if i even TRY to start a discussion about slingshot, everyone that wants walter to be good but not well-designed will simply derail the discussion by shifting blame on me, with lines such as 'if you don't like him, don't play him', 'if you don't like it, don't use it', 'you can just play melee normally', or my favorite: 'i like it because its safe and good', which translates to 'its good dont discuss how unhealthy of a design it is, if you do then you're just mad' which is used to only make discussions go nowhere, as well as being ragebait if anyone is a fan of a character, the last thing they'd want is a bad design for the character. i can go on and on about how slingshot is unhealthily designed to be a weapon, but people will just derail, or ignore my comments for suggestions on how it could be improved Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798708 Share on other sites More sharing options...
Hollow soul 3 Posted February 17, 2025 Share Posted February 17, 2025 They also threw in a short range teleport, and a heal if you felt like playing an improved wortox Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798715 Share on other sites More sharing options...
Mysterious box Posted February 17, 2025 Share Posted February 17, 2025 7 minutes ago, IAmAFurrz said: i hate when people do this. 'you want him different, you must hate him' just derails the discussion. if i didnt care about him i would save my sanity and not join in any discussions about him. this game, to me, would be the exact same without him and maxwell that aside, his slingshot ruins a lot of bosses, skews risk reward ratio far off the deep-end his slows are exclusively for ranged. other debuffs are not compatible with any other melee style combat meaning if you really wanted a hybrid you're gonna have to wait til rift, and even then icker is such a crime against combat design of this game that it outshines anything due to how stupidly long it lasts, and how effective it is. atp, if i even TRY to start a discussion about slingshot, everyone that wants walter to be good but not well-designed will simply derail the discussion by shifting blame on me, with lines such as 'if you don't like him, don't play him', 'if you don't like it, don't use it', 'you can just play melee normally', or my favorite: 'i like it because its safe and good', which translates to 'its good dont discuss how unhealthy of a design it is, if you do then you're just mad' which is used to only make discussions go nowhere, as well as being ragebait if anyone is a fan of a character, the last thing they'd want is a bad design for the character. i can go on and on about how slingshot is unhealthily designed to be a weapon, but people will just derail, or ignore my comments for suggestions on how it could be improved Personally and I've brought this up previously in a different context but I think dst's enemy design is just outdated for what the game is evolving into with characters becoming more and more competent at combat but the enemies we fight staying the same as they've always been more or less. Technically we can change Walter to fit more into the old style of combat but I feel like that wouldn't really address the issue as ranged weapons are becoming more accessible and more characters are getting ranged attacks and equivalents like Willow's alignment flames or Maxwell's prison. It's the main reason I think the focus should be on anti ranged tactics for bosses and mobs as well as crowd control resistance for things like panic spams via being set on fire or just skill based panics. As for debuffs freeze and slow still play roles in melee combat as they can give you breathing room to heal and pick off foes one by one that aside I do agree more debuffs would be nice pre rift. When it comes to icker, slowdown, and sticky round stacking I think most people agree they all shouldn't stack together which removing sticky and icker would probably be enough to fix that problem. Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798719 Share on other sites More sharing options...
Well-met Posted February 17, 2025 Share Posted February 17, 2025 17 minutes ago, Mysterious box said: Personally and I've brought this up previously in a different context but I think dst's enemy design is just outdated for what the game is evolving into with characters becoming more and more competent at combat but the enemies we fight staying the same as they've always been more or less. Technically we can change Walter to fit more into the old style of combat but I feel like that wouldn't really address the issue as ranged weapons are becoming more accessible and more characters are getting ranged attacks and equivalents like Willow's alignment flames or Maxwell's prison. It's the main reason I think the focus should be on anti ranged tactics for bosses and mobs as well as crowd control resistance for things like panic spams via being set on fire or just skill based panics. As for debuffs freeze and slow still play roles in melee combat as they can give you breathing room to heal and pick off foes one by one that aside I do agree more debuffs would be nice pre rift. When it comes to icker, slowdown, and sticky round stacking I think most people agree they all shouldn't stack together which removing sticky and icker would probably be enough to fix that problem. not to mention opening up the sea added in a billion exploits to break AI with Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798722 Share on other sites More sharing options...
Civecilim Posted February 17, 2025 Author Share Posted February 17, 2025 5 hours ago, Mysterious box said: Her catapults can mine things that are locked behind fuelweaver and CC make me sad because it feels like you don't really get the chance to use them unless you want to spend many hundreds of days in your world (which I only do sometimes) This is something that will resolve itself as they add more content. But then I won't have the chance to really enjoy the new end game content. hm. Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798740 Share on other sites More sharing options...
_mylilsunshine_ Posted February 18, 2025 Share Posted February 18, 2025 5 hours ago, IAmAFurrz said: i hate when people do this. 'you want him different, you must hate him' just derails the discussion. if i didnt care about him i would save my sanity and not join in any discussions about him. this game, to me, would be the exact same without him and maxwell that aside, his slingshot ruins a lot of bosses, skews risk reward ratio far off the deep-end his slows are exclusively for ranged. other debuffs are not compatible with any other melee style combat meaning if you really wanted a hybrid you're gonna have to wait til rift, and even then icker is such a crime against combat design of this game that it outshines anything due to how stupidly long it lasts, and how effective it is. atp, if i even TRY to start a discussion about slingshot, everyone that wants walter to be good but not well-designed will simply derail the discussion by shifting blame on me, with lines such as 'if you don't like him, don't play him', 'if you don't like it, don't use it', 'you can just play melee normally', or my favorite: 'i like it because its safe and good', which translates to 'its good dont discuss how unhealthy of a design it is, if you do then you're just mad' which is used to only make discussions go nowhere, as well as being ragebait if anyone is a fan of a character, the last thing they'd want is a bad design for the character. i can go on and on about how slingshot is unhealthily designed to be a weapon, but people will just derail, or ignore my comments for suggestions on how it could be improved i'm not even talking about wanting different things, well-designed things. i'm asking because i've seen you repeatedly, constantly showing your contempt for the character/design, calling names and using derogatory words that contribute nothing to the discussion, are emotional, and derail the topic. it's one thing to be passionate about game design, but it's another to crash out over it. people are also entitled to their opinions and playstyles, not just you. if they think they 'like it because it's safe and good', then it's completely valid and showcases a different perspective on the game/character. i heavily disagree with comments such as 'if you don't like it don't play it', but you are the one being irrational, labeling people's opinions as 'ragebait' and saying that it 'makes the discussion go nowhere' when the reality is it just doesn't go where you want. if you truly care about well-designed game philosophy and healthy discussions, you need to understand that people also have good opinions, and a valid perspective on well-designed. Link to comment https://forums.kleientertainment.com/forums/topic/164170-walter-is-maxwell/page/2/#findComment-1798835 Share on other sites More sharing options...
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