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If Walter is getting a lunar slingshot grip, how do you guys want it to be?


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I noticed that Walter gets a bonus to his dreadstone and pure horror rounds from the combination of void cowl and void grip. Meanwhile, brightshade helm provides no boost to his lunar rounds. So I think it would be cool if he has a lunar grip as well to add to the synergy. There are already some ideas around, and I would like to see how everyone wants the lunar grip to be.

Link to the aforementioned idea:

 

Lunar grip has same fire rate as jelly grip but when firing lunar rounds with lunar grip they gain tracking so they never miss even against fast mobs like hounds chasing another player or bee queen when she kites.

2 minutes ago, Gashzer said:

Lunar grip has same fire rate as jelly grip but when firing lunar rounds with lunar grip they gain tracking so they never miss even against fast mobs like hounds chasing another player or bee queen when she kites.

I think something like this should be added to bands in general, or at least the later game ones, as the longer your range is the more shots naturally miss against moving targets, almost making bands a detriment to install.

25 minutes ago, Dyzrespect said:

I think something like this should be added to bands in general, or at least the later game ones, as the longer your range is the more shots naturally miss against moving targets, almost making bands a detriment to install.

Instead of a lunar grip make it a lunar band? Yeah this is better! Nice one!

Make it have the longest range with lunar round tracking.

I think giving tracking to only the lunar rounds makes this balanced.

Edit: i would consider moonglass as a lunar round to also receive tracking

I was thinking what if the lunar band was not a grip but a band.

It adds planar energies to your shot that persist up to half of your maximum range before dissipating. Increasing damage when close in. (Possibly making the planar effect only apply on non-shadow rounds, which would make it so a lot of the upfront and honest lunar rounds could finally outdamage thulecite ammo.)

  • It adds value to a skill people don't automatically take.
  • It adds a playstyle that some people have been demanding (Risky CQC walter.)
  • It gives lunar individuals the ability to customize their grip set up more so they can decide whether they want a no wind up jelly grip or to double dip on risky playstyles (Stacking a spooling grip like the void grip on the same slingshot that encourages them to go in close to deal more damage but also encourages very heavy commitments that you can't always afford to make.)
  • It plays off of the lunar debuff round stacking more damage on a target that takes planar hits, making it so all ammo can can capitalize on this bonus at point blank, giving lunar walter this absurdly aggressive absurdly lethal playstyle.

 

i've been thinking about the other end of the grip&hat spectrum: the ammo that they buff

currently, shadow-aligned has 03 ammos: dreadstone, icky, pure horror. dreadstone and horror can be crafted even pre-rift, to a limited amount, and dreadstone takes up a different perk slot.

lunar-aligned has 02 ammos: pure brilliance, and vine/brightshade. both are post-rift and damage round.

that's the info, i'm just not sure how to interpret of it. should lunar be support-focused or damage-focused? shadow seems pretty damage-focused yet they have the best utility round. if lunar gets another ammo, which material is it and what does it do, and how is it buffed? how should the new ammo fit on the tree? etc.

and i will keep beating this dead horse: make it so endgame rounds surpass cursed rounds

It should be a reward of Lunar Affinity but being unusable once you are lack of Lunar affinity, I guess.

And at the same time we need Shadow modding part for Shadow affinity. Such as dreadstone frame.

I do not think we're getting a new lunar grip or ammo this late into the beta honestly. Maybe some number adjustments on what we already have but apart from that the time for big changes has passed. Also kind of funny to see other Walter mains happy enough with everything else on the tree to return to asking the devs to fine-tune the slingshot.

17 minutes ago, _mylilsunshine_ said:

and i will keep beating this dead horse: make it so endgame rounds surpass cursed rounds

To be marginally fair: at least the endgame rounds are more consistent with how much damage they deal, sometimes I feel like the tentacles from cursed rounds don't all hit the enemy.

I'd be happy with just a brightshade grip that's a flat increase to speed that's higher than jelly but lower than fully ramped void, mimicking how lunar rift melee weapons are more consistent damage but less than void in optimal situations. There should probbabblyy also be a band too to match up with shadow's mimic band.  Unsure what it would do but that tracking thing said above is pretty neat,,,, also a midgame band would be nice.

22 minutes ago, Fishgirl said:

I'd be happy with just a brightshade grip that's a flat increase to speed that's higher than jelly but lower than fully ramped void, mimicking how lunar rift melee weapons are more consistent damage but less than void in optimal situations. There should probbabblyy also be a band too to match up with shadow's mimic band.  Unsure what it would do but that tracking thing said above is pretty neat,,,, also a midgame band would be nice.

Honestly it would be more unique if lunar was frame/band instead.
Reason being is the jelly grips 1.9 attack speeds already really close to the 2.2 of a fully spun up void grip, so tiptoeing any higher would be difficult to feel without invalidating the void grip completely (IE: The void grip in optimal circumstances where you've held f for a while is only 15% better. Imagine if a static fire rate grip was only 6% worse instead why would you ever use a spool up grip ever again then?)

A really unique fire mode frame that's useful and a band that players like using instead of being viewed as ??? would give the lunar kit a unique feel without power creeping the grips selection. (I already came up with a band idea up above so like, no point in reiterating that.)

47 minutes ago, Walrusst said:

Honestly it would be more unique if lunar was frame/band instead.
Reason being is the jelly grips 1.9 attack speeds already really close to the 2.2 of a fully spun up void grip, so tiptoeing any higher would be difficult to feel without invalidating the void grip completely (IE: The void grip in optimal circumstances where you've held f for a while is only 15% better. Imagine if a static fire rate grip was only 6% worse instead why would you ever use a spool up grip ever again then?)

A really unique fire mode frame that's useful and a band that players like using instead of being viewed as ??? would give the lunar kit a unique feel without power creeping the grips selection. (I already came up with a band idea up above so like, no point in reiterating that.)

yea i understand that notion. perhaps a reverse void wrap grip for brightshade? starts fast but slows down? could be cool under the right numbers. really hoping that lunar doesnt ONLY get a band still because my current skill tree cannot afford bands :sob:

4 minutes ago, Fishgirl said:

yea i understand that notion. perhaps a reverse void wrap grip for brightshade? starts fast but slows down? could be cool under the right numbers. really hoping that lunar doesnt ONLY get a band still because my current skill tree cannot afford bands :sob:

I would see it as a baller opporotunity.
With your current skill tree you can enjoy shadow walter for all he is worth.

But, you have a different and distinct play-style that requires you to find ways to save points and put something different together at a later time.

Rather than joining every server and using the exact same build.

1 hour ago, Chewabacca said:

I do not think we're getting a new lunar grip or ammo this late into the beta honestly. Maybe some number adjustments on what we already have but apart from that the time for big changes has passed. Also kind of funny to see other Walter mains happy enough with everything else on the tree to return to asking the devs to fine-tune the slingshot.

not having a synergy with lunar is just bad design philosophy IMO. you're shoehorning your players into a side that is clearly, clearly much better (damage-wise anyway, woby's alignment is pretty balanced). it should never feel forced, or bad to choose a side that you like.

the tree progression was: bad sling - bad woby - no scout -> decent sling - bad woby - no scout -> good sling - decent woby - no scout -> good sling - amazing woby - amazing scout. kinda crazy if you think about it. i truly don't have anything constructive about scout and woby tree, they're all so good, even the numbers.

I mean given how integrated the shadow equipment is with some recent content (Depths of duplicity) it might be that its his hypothetical lunar kit he is getting is locked behind something we won't see till a future update.

4 hours ago, Crimson Hollow said:

brightshade helm provides no boost to his lunar rounds

I made a comment in a different forum chain somewhere about how it's cool that you can use the brightshade helmet to entirely ignore darkness because Walter doesn't lose sanity to darkness. It's a fun unique perk. It's a little sad that Walter is better at avoiding Charlie than Winona, but it is what it is.

4 hours ago, Crimson Hollow said:

brightshade helm provides no boost to his lunar rounds

I made a comment in a different forum chain somewhere about how it's cool that you can use the brightshade helmet to entirely ignore darkness because Walter doesn't lose sanity to darkness. It's a fun unique perk. It's a little sad that Walter is better at avoiding Charlie than Winona, but it is what it is. This is probably not enough of a boon to entice me not to pick shadow Walter though.

1 hour ago, Walrusst said:

I would see it as a baller opporotunity.
With your current skill tree you can enjoy shadow walter for all he is worth.

But, you have a different and distinct play-style that requires you to find ways to save points and put something different together at a later time.

Rather than joining every server and using the exact same build.

no like. my lunar skill tree cannot afford bands. 

Firing shots would get faster with each shot, but have an overall higher max firing speed than the void grip. So you're exchanging an immediate bonus for something that takes time to build up.

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