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  1. Walter's strength in DTS has always been a hot topic of discussion among players, and the latest beta has improved both Walter and Wortox, but Walter's changes don't address his fundamental problems compared to Wortox's enhancements. Walter, as a pinetree pioneer, can adjust in a way that enhances his ability to survive in the wild. Here are some suggestions for Walter's changes, none of which require new items for Walter: The pinetree pioneer hat didn't work well as Walter's exclusive possession. So, might as well strengthen the function of the hat first. 1. Pinetree pioneer hat will have better properties, insulation increased to 150, waterproof increased to 35%. This will also increase Walter's contribution to the team, and teammates will be more willing to wear his hat during the hot summer. 2.Putting on a pinetree pioneer hat would give Walter courage.Although walter wears the hat that can halve the amount of sanity deducted when taking damage, it is still too much, so I suggest reducing it to 1/3 instead. 3.Walter should have better field gathering skills as a pine pioneer. When Walter does his picking, it takes even less time, and he can do it twice as fast as any other survivor. Woby is walter's mount, and many Walter players would rather ride a Beefalo than Woby because she is too dangerous to ride. The changes to the test suit didn't make Woby particularly useful, as it was too dangerous to ride Woby with only 5 damage for a short period of time. 4.The pine pioneer hat would give Walter courage, and Woby courage. When Walter is wearing the hat, Woby no longer throws him off even when he is taking damage, and Woby no longer hides when he enters combat. As a result, players are more likely to wear armor in combat than helmets. 5.Woby needs more speed and more duration. It is better to adjust woby to consume only 10 hunger points per day, and increase the speed of movement by 1 in each stage. When satiety is greater than 30, the speed of movement is 11, when satiety is greater than 10, and when satiety is less than 10, the speed of movement is 9. 6.Walter has to stay in place while telling stories and can't do anything else, which is not worth the 10 san/min return aura. Change the story return rate to 40 san/ min and allow him to tell a story at dusk, and more teammates will listen to his stories. 7.Tents and sleeping are one of Walter's characteristics, and Walter needs to sleep frequently to recover his damage deduction SAN. Although Walter had halved the amount of satiety he spent sleeping, the cost of time spent sleeping remained the same. It would have been better if Walter had doubled his sleep efficiency, i.e., doubled his satiety consumption rate, doubled his SAN regeneration rate, and doubled his health regeneration rate. 8.As a pinetree pioneer, Walter has a knack for planting trees. The trees Walter planted (including the marble trees) took half the time to grow. This will allow for some team contributions and ease Walter's need for marble a bit. 9.Walter's allergy to bees is so severe and fatal that he can reduce the extra damage from bees to 3. The trusty slingshot has one of the DTS's interesting ways of fighting, but its existence is paradoxical. If it attacked too fast it would make all battles too easy, but the current low attack speed makes most players unwilling to use it in battle.In addition, the high cost of pellet and the ineffectiveness of special rounds are also problems. What follows is a series of proposed changes to slingshots and pellet. 10. Walter uses his slingshot to attack with increasing frequency. Each attack starts with four attacks at a rate of 1.2 attacks per second, then changes to 2 attacks per second. If you do anything other than switch bullets the attack ends. 11. Reduce the cost of pellets, all pellets and rounds can be made 20 at a time. And if you have a slingshot in your hand, the new pellets will go into the slingshot first. 12. Poop pellets has an AOE effect that removes hatred from any creature that hits a unit radius of 3. 13.Freeze rounds material changed to 3 ice and 1 moon rock, which has AOE effect and deals ice to creatures near hit units, similar in scope and effect to blue hound. 14. Slowdown rounds material is changed to one purple gem.Deceleration effect can be stacked on three layers, 33%, 56% and 70% respectively. After the first layer of deceleration effect is applied, only the deceleration effect is stacked and the time is not reset. 15. Cursed rounds is changed to Shadow Manipulator unlock.can summon larger tentacles, the size of the baby tentacles around the big tentacles in the cave. 16. Pettle damage increased to 27.2, gold rounds damage increased to 42.5, marbles damage increased to 59.5.
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