Jakepeng99 Posted January 30, 2025 Share Posted January 30, 2025 It would be a cool way to add utility to Walter's slingshot, i would love this. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/ Share on other sites More sharing options...
Chewabacca Posted January 30, 2025 Share Posted January 30, 2025 I agree. It would also add some fun to mining marble trees. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791366 Share on other sites More sharing options...
Radicaljoe Posted January 30, 2025 Share Posted January 30, 2025 I like the idea of it, gunpowder is a pretty alright damage ammo, but I would love a utility ammo, maybe still have the chance to do the big explosion and knock down everything in the blast? Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791367 Share on other sites More sharing options...
Cassielu Posted January 30, 2025 Share Posted January 30, 2025 I wish it wasn't just mine, but had the full functionality of gunpowder explosion, after all that's how it seems to work. This means it can be used to cause earthquakes, destroy dock, and kill Grazer. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791369 Share on other sites More sharing options...
Radicaljoe Posted January 30, 2025 Share Posted January 30, 2025 5 minutes ago, Cassielu said: I wish it wasn't just mine, but had the full functionality of gunpowder explosion, after all that's how it seems to work. This means it can be used to cause earthquakes, destroy dock, and kill Grazer. When testing it in the beta, I was genuinely a little upset it didn't do extra damage to grazers Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791373 Share on other sites More sharing options...
Mysterious box Posted January 30, 2025 Share Posted January 30, 2025 10 minutes ago, Radicaljoe said: I like the idea of it, gunpowder is a pretty alright damage ammo, but I would love a utility ammo, maybe still have the chance to do the big explosion and knock down everything in the blast? I feel like the damage of gunpowder rounds just doesn't feel worth it considering it worse than a non skill tree round though it could be fixed by just bundling it with some other round types or giving it the mining function as mentioned. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791375 Share on other sites More sharing options...
Radicaljoe Posted January 30, 2025 Share Posted January 30, 2025 Â 1 minute ago, Radicaljoe said: When testing it in the beta, I was genuinely a little upset it didn't do extra damage to grazers Though I guess I understand why it doesn't have that, I think in that scenario it would get diminished by the boss explosion resistance buff over and over. It'd probably take some weird coding to make that work 1 minute ago, Mysterious box said: I feel like the damage of gunpowder rounds just doesn't feel worth it considering it worse than a non skill tree round though it could be fixed by just bundling it with some other round types or giving it the mining function as mentioned. Yeah, a little sad to know that every beta round still underperforms to cursed rounds. I like gunpowder just because the noise is fun. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791376 Share on other sites More sharing options...
Chewabacca Posted January 30, 2025 Share Posted January 30, 2025 6 minutes ago, Mysterious box said: I feel like the damage of gunpowder rounds just doesn't feel worth it considering it worse than a non skill tree round though it could be fixed by just bundling it with some other round types or giving it the mining function as mentioned. Hadn't actually looked up how much damage gunpowder does till now, and wow, 200 is a lot. I guess the argument for making gunpowder into ammo instead of just using gunpowder is explosive resistance, everyday damage, and the slingshot frames that buff charged shots, but even so. Yeah, definitely this is making me think it needs some more utility to give us a reason not just to use it in its non-ammo form. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791388 Share on other sites More sharing options...
DaDa_waw Posted January 30, 2025 Share Posted January 30, 2025 It sounds quite interesting, I like creative content. Can meat and decay be used as ammunition, which can cause monsters to engage in infighting, similar to pheromones/bile. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791409 Share on other sites More sharing options...
Steorra Posted January 30, 2025 Share Posted January 30, 2025 1 hour ago, Cassielu said: This means it can be used to cause earthquakes, destroy dock, and kill Grazer Please no... This would make it become annoying to use in cave. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791416 Share on other sites More sharing options...
DVGMedia Posted January 30, 2025 Share Posted January 30, 2025 I always felt they should have done this And its possible to do I think now with the ammo upgrades can make it so each round does 1 work on objects near the explosion it can still be the 3 unit radius regular gunpowder has. Caves being affected by it would really be unfortunate since the way the explosion works on triggering cave quakes is based on damage. The damage the item does subtracts that many seconds away from a counter that will dictate the next cave quake. If they were to do that there would need to be a restriction on how much the rounds affect the counter. I would say the rounds work at a 5 percent efficency on incrementing the cave quake. which would mean it would take 20 rounds to do the timer damage equal to the damage of 1 round. lesser than just using a single gunpowder in caves which lowers time by 200 seconds Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791418 Share on other sites More sharing options...
Mysterious box Posted January 30, 2025 Share Posted January 30, 2025 1 hour ago, Steorra said: Please no... This would make it become annoying to use in cave. They could lock that effect to the charged shot assuming they went through with it bit I agree with you here. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791446 Share on other sites More sharing options...
Well-met Posted January 30, 2025 Share Posted January 30, 2025 Knowing a bit how scripts and code work in DS this would be a giant pain for klei to do at almost no benefit. Entire core functions would need to be rewritten so that you can deliberately target boulders and trees with a ranged weapon. all this for a flavor effect that everyone would forget after a week. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791448 Share on other sites More sharing options...
Radicaljoe Posted January 30, 2025 Share Posted January 30, 2025 1 minute ago, Well-met said: Knowing a bit how scripts and code work in DS this would be a giant pain for klei to do at almost no benefit. Entire core functions would need to be rewritten so that you can deliberately target boulders and trees with a ranged weapon. all this for a flavor effect that everyone would forget after a week. Would it work better if instead of targeting, ammo pulled back with manual aiming would hit any obstructions like trees or boulders? Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791450 Share on other sites More sharing options...
Well-met Posted January 30, 2025 Share Posted January 30, 2025 1 minute ago, Radicaljoe said: Would it work better if instead of targeting, ammo pulled back with manual aiming would hit any obstructions like trees or boulders? yes of course but I didn't know walter could manually aim now? Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791452 Share on other sites More sharing options...
Radicaljoe Posted January 30, 2025 Share Posted January 30, 2025 1 minute ago, Well-met said: yes of course but I didn't know walter could manually aim now? Yeah, when you pull back the slingshot using the scrap/thulecite frame you're given an arrow that shows where your bullet will travel. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791454 Share on other sites More sharing options...
Well-met Posted January 30, 2025 Share Posted January 30, 2025 Just now, Radicaljoe said: Yeah, when you pull back the slingshot using the scrap/thulecite frame you're given an arrow that shows where your bullet will travel. thanks, I got too busy playing wortox lol Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791455 Share on other sites More sharing options...
Totopon_XD Posted January 30, 2025 Share Posted January 30, 2025 i think it would be a little odd with how Walter shots with his slingshot Imagine you're fighting an enemy in a forest and you make a charged shot and instead of hitting the enemy it hits some random tree, it would be kind of annoying specially since gunpowder rounds have AOE i think it wouldn't be as bad if you just press F like a madman but like i said it has issues with charged shots, maybe if Walter had an alternating way of attacking with his slingshot like instead of shooting in a straight line Walter coulld alternate it's attacking mode and shoot in the air, this is similar to other objects that are throwable (water balloons and Sea weed seedshells) this could also help you to mine/chop using the gunpowder rounds AOE more effectively, but i imagine that there are other ways that to make this work without creating an entire separate way of fighting for Walter. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791470 Share on other sites More sharing options...
Jakepeng99 Posted January 31, 2025 Author Share Posted January 31, 2025 9 hours ago, Well-met said: Knowing a bit how scripts and code work in DS this would be a giant pain for klei to do at almost no benefit. Entire core functions would need to be rewritten so that you can deliberately target boulders and trees with a ranged weapon. all this for a flavor effect that everyone would forget after a week. Right click them like weather pain. Link to comment https://forums.kleientertainment.com/forums/topic/163551-mine-and-chop-or-whatever-with-gunpowder-ammo/#findComment-1791636 Share on other sites More sharing options...
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