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Whats the purpose of Vengeful Ghost?


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After nearly a month of beta, I still haven't found or seen anyone else find any meaningful use for this skill.

Death is already the most serious punishment in this game, it represents a complete failure of the player, giving it an aoe attack of 375/625/1000 damage does not make death useful, nor does it save the player from failure. If a player die because of a situation where these damage can deal with, then what they probably need most is to learn how to rollback or how to resurrect instead of vengeful ghost.

Besides even if it does useful for beginners, Wendy is already strong for beginners, why are there still so many skills that are only useful for beginners?

It also nothing to do with the rest of the her skilltree or her original perk. even not about her character.

maybe it should not become an skill on skill tree?

The dev said it was for "flavor", but I think flavor is quite a personal thing. Some people may like it, and more people will find it completely useless.

Are there any other characters' skill trees with similar designs? Just for fun?

Maybe new players will be useful when playing with friends. It's not convenient to roll back in multiplayer games.

Anyway, I won't choose this skill, because I'm a single player.

Fun.

It's a cute skill that lets you revenge kill enemies  that kill you if you aren't taking combat to seriously.

Asking to removing the skill is ridiculous, it's not connected to anything else, and it's harmless. It's not like it's going to be replaced if it is.

Particularly, it's most useful in a MP environment. Where death is significantly less important.

It's obviously meant to be used in a group setting (Don't Starve TOGETHER), where people undeniably mess up and die during a fight. Instead of having to run back home to get revived, they can help out in the fight, allowing for players to have fun even if they aren't good.

1分钟前,gaymime说:

wes-with-气球-1785349850.jpg.ad3cb3ad4ea63b35bdbd9a61b2144fe.jpg

它来了。

Okay, although this is not a skill tree, I believe that Wes' skill tree must have a lot of interesting things...

He should be the last character with a skill tree. Will we have balloon mecha? Can we fly across the sea in a hot air balloon? I'm really curious about how they will design Wes's skill tree. What do you think?

Sorry, I'm a little off topic.

1 minute ago, Beetrice said:

It's obviously meant to be used in a group setting (Don't Starve TOGETHER), where people undeniably mess up and die during a fight. Instead of having to run back home to get revived, they can help out in the fight, allowing for players to have fun even if they aren't good.

The only issue I have with the skill is that it's least effective when Wendy utilises it (as her 0.75x damage multiplier applies). Wendy should be the MOST effective user of it, as she's the one spending insight.

4 minutes ago, gaymime said:

wes-with-balloons-1785349850.jpg.ad3cb3ad4ea63b35bddbd9a61b2144fe.jpg

it is coming.

Personally, I hope Wes's tree is a bunch of skills that are negative to the Wes player, but positive for a group setting if that makes sense? Make Wes more useful in a team, but even harder to play effectively.

I made a suggestion post about this - I hope they add perks that increase the risk and reward of playing him in different aspects, allowing you to customize your Wes challenge and also get something good out of it in the process.

I can think of several occasions where this might would actually be “helpful”

See YOU might just hit “Rollback” but if your playing with other players, you can’t just Rollback without considering other players, “Rollback” literally means wasting EVERYONES time and undo’ing Anything they had done during the time they had played.

I can’t think of many people who want to play games and literally return to the past like they never even started playing.

So now I’ll list for you a few reasons this skill would be useful.

Anytime a player “Dies” that’s going to be free extra damage during a fight.

(If a Dead Player kills Pirate Monkey Waves who gets the cursed Trinkets?)

Your a total NOOB who fights Deerclops & gets him down to 200-400 health left before you “Die”

Rather then rolling all the damage you already did to him back to BEFORE you started fighting him, OR watching helplessly as a Ghost as he proceeds to smash up your Base…

You can deal the remaining damage while dead to finish him off.

Will this be a useful perk for veterans? No. Does it Need to be? Also No…

This skill is quite disjointed from the overall skill tree, and I can't see any synergy with other skills. Moreover, its practicality is extremely poor. There are too many ways to die in DST, whether in multiplayer or single-player, and the 30 seconds of damage after death is essentially useless.

If this skill, which is quite disjointed from Wendy herself and the entire skill tree, must be retained, it would be better to change it to increase the haunting efficiency (which could also synergize with Team Spirit III: increase the haunting probability of Abigail), and increase the movement speed of ghosts. This way, at least its practicality would be much better than that stupid 30-second temporary attack.
 

3 hours ago, WenericMember said:

The only issue I have with the skill is that it's least effective when Wendy utilises it (as her 0.75x damage multiplier applies). Wendy should be the MOST effective user of it, as she's the one spending insight.

Personally, I hope Wes's tree is a bunch of skills that are negative to the Wes player, but positive for a group setting if that makes sense? Make Wes more useful in a team, but even harder to play effectively.

despite the common claim that every other character in the game is the least played character ever wes actually IS the least played. he rarely hits double digits at any given time. making him actually unplayable is not very hard to do and would be a pretty bad idea. ^^; i apologize for making the joke that he'd end up with a useless skilltree and regret that it opened up the conversation to player abuse.

3 minutes ago, gaymime said:

despite the common claim that every other character in the game is the least played character ever wes actually IS the least played. he rarely hits double digits at any given time. making him actually unplayable is not very hard to do and would be a pretty bad idea. ^^; i apologize for making the joke that he'd end up with a useless skilltree and regret that it opened up the conversation to player abuse.

TBF Wes is designed as a challenge character - his odds are survival are none, so Klei isn't particularly trying to get people to play the character.

I guess it depends what you're in for. If Wes is supposed to be a challenge character the tree should preserve that. If you're in it for Wes's engaging dialogue and personality, I can see why you'd want the tree to be more like a typical survivors.

Personally I don't think his tree should necessarily be handled like other survivors. I hope at least he gets a unique mechanic to the tree kind of like Wortox's inclinations.

3 minutes ago, WenericMember said:

TBF Wes is designed as a challenge character - his odds are survival are none, so Klei isn't particularly trying to get people to play the character.

I guess it depends what you're in for. If Wes is supposed to be a challenge character the tree should preserve that. If you're in it for Wes's engaging dialogue and personality, I can see why you'd want the tree to be more like a typical survivors.

Personally I don't think his tree should necessarily be handled like other survivors. I hope at least he gets a unique mechanic to the tree kind of like Wortox's inclinations.

Yeah uhm… no, Wormwood was a paid dlc character who was advertised as being a harder challenge character and now wormwood has a bunch of crazy arsed perks that make him anything but “Challenging” Including self healing on a character who’s entire gimmick was originally having trouble healing.

So what’s my point? Wes isn’t even a PAID DLC challenge Character, Wormwood WAS (keyword *Was..)

Wes will almost certainly NOT be intentionally made more annoying to play as.

3 minutes ago, Mike23Ua said:

Yeah uhm… no, Wormwood was a paid dlc character who was advertised as being a harder challenge character and now wormwood has a bunch of crazy arsed perks that make him anything but “Challenging” Including self healing on a character who’s entire gimmick was originally having trouble healing.

So what’s my point? Wes isn’t even a PAID DLC challenge Character, Wormwood WAS (keyword *Was..)

Wes will almost certainly NOT be intentionally made more annoying to play as.

There's three metrics on the survivor select screen - grim, slim and none. Wes is the only character with none.

I don't particularly want Wes's perks to make him more annoying, just trade offs, kind of like Wortox's inclinations.

13 hours ago, congrongfuguo said:

I tried assigning skill points and I'm glad to have a skill that can be easily discarded haha

image.png.6e511ea4e4122227b062704ca4752bc2.png

It’s about as useful as Woodies Wooden Canes & Wooden Hats or or needing one less log to craft planks.

Not EVERY skill needs to be super useful.

It's supposed to be a fun skill with friends like Wurt's shared turf speed skill noone would use it in a optimal build but most players aren't min maxing. With death being more or less a slap on the wrist these days I can see plenty of people having fun with it.

18 hours ago, Cassielu said:

After nearly a month of beta, I still haven't found or seen anyone else find any meaningful use for this skill.

Death is already the most serious punishment in this game, it represents a complete failure of the player, giving it an aoe attack of 375/625/1000 damage does not make death useful, nor does it save the player from failure. If a player die because of a situation where these damage can deal with, then what they probably need most is to learn how to rollback or how to resurrect instead of vengeful ghost.

Besides even if it does useful for beginners, Wendy is already strong for beginners, why are there still so many skills that are only useful for beginners?

It also nothing to do with the rest of the her skilltree or her original perk. even not about her character.

maybe it should not become an skill on skill tree?

It was really good in fuelweaver when i used it with others. Other than that, im not sure, if your too good it becomes useless even though its fun.

Suggestion and fix for Vengful Ghost to make it better at its job

I thought of a solution to your problem.

 

On 12/28/2024 at 5:46 AM, Cassielu said:

After nearly a month of beta, I still haven't found or seen anyone else find any meaningful use for this skill.

Death is already the most serious punishment in this game, it represents a complete failure of the player, giving it an aoe attack of 375/625/1000 damage does not make death useful, nor does it save the player from failure. If a player die because of a situation where these damage can deal with, then what they probably need most is to learn how to rollback or how to resurrect instead of vengeful ghost.

Besides even if it does useful for beginners, Wendy is already strong for beginners, why are there still so many skills that are only useful for beginners?

It also nothing to do with the rest of the her skilltree or her original perk. even not about her character.

maybe it should not become an skill on skill tree?

I agree with you but can't wait to utilize my tons of life giving amulets from Krampus on some boss.

Use cases:

There are hostile mobs around your life giving amulet who will surround you during the revive animation. Kill them so you don't immediately die while trying to reequip armor.

You're playing multiplayer and you or somebody else dies while fighting a boss. Keep dealing damage as a ghost until there's a safe opportunity to revive.

You die to a boss in solo, but it's also almost dead. Deal some risk-free damage before reviving. Life giving amulets are cheap, so you might as well use them instead of wasting time starting the fight over.

On 12/28/2024 at 3:15 PM, WenericMember said:

TBF Wes is designed as a challenge character - his odds are survival are none, so Klei isn't particularly trying to get people to play the character.

I guess it depends what you're in for. If Wes is supposed to be a challenge character the tree should preserve that. If you're in it for Wes's engaging dialogue and personality, I can see why you'd want the tree to be more like a typical survivors.

i really like wes, ive played him on multiple occassions. playing wes teaches me to be more careful and prepare more, and i tend to play multiplayer so he can always help out others a bit, especially a ruins rush

4 hours ago, Uedo said:

Proceeds to list several useful skills

I wouldn’t really call those things I listed as “useful” skills, Wooden Canes & Wooden Helmets are outclassed as soon as you get a Walking Cane & Football Helmet, And Crafting 1 less log is even more useless than those.

In fact: If you place planks into your Quick Craft Tabs bar it doesn’t do what it SHOULD DO and Automatically adjust for Woodies skill, nope.. instead you have to craft less logs a separate way which the whole process takes longer to access.. so it’s literally redundant.

None of those 3 skills however will be as useful as, and stay as useful as “Vengeful Ghost”

Why? Because this skill loops back in with Wendy’s OTHER Skills..

Such as: being able to guarantee spider glands by haunting spiders which will be used to both heal, and revive. Her cheaper method of creating Meat Effigy’s and last but not least, the newly drinkable potions via the hat that gives her a cheaper alternative to booster shots to repair damaged health cores.

Conclusion: Unless there’s a rule where it can only be used once per player, per game world.. OR there’s some ridiculously long cool down timer between uses, then this skill will allow even a total noob Wilson to become useful during boss fights.

However: The hilarious & ironic thing here… is that to do so actually requires EFFORT from the Wendy Player…. And I’ve noticed that A LOT of Wendy players, frown upon putting in too much Effort. :lol:

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