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Changes

  • All Versions
    • Updated localizations for Chinese, Korean, and Russian.
  • The Bionic Booster Pack
    • Adjusted Bionic Power diagnostic icon line thickness.
    • Added SFX for robo pilot reaction to databank delivery.
    • Small art revisions to the Retro LED Crafting Station blueprint.

Fixes

  • All versions
    • Fixed a crash that could occur when Yodelers got Chilly Surroundings.
    • Fixed a bug where flushed toilets were no longer transferring germs to the user.
    • Fixed a bug where cancelling the chore of going to use a flushable toilet would trigger a flush on said toilet even if the Duplicant had yet to arrive.
  • The Bionic Booster Pack
    • Bionic Duplicants are no longer able to suffocate to death while actively absorbing oxygen canisters.
    • Fixed issue that could cause Bionic Duplicants to become invisible during the Shocker stress response.
    • Fixed issue causing Bionic Duplicants to become frozen during the Shocker stress response if surrounded by water.
    • Fixed (another) crash that could occur when opening the database to certain entries while using translation mods.
    • Potential fix for a bug that sometimes causes Bionic Duplicants consuming an oxygen tank to drop the task and absorb from the atmosphere instead.
    • Bionic Duplicants who run out of power while traveling in a transit tube will no longer stop their travels. They will instead stop in place after they exit the tube.
    • Fixed a bug where Bionic Duplicants were not using the medical cot when they were in sleep schedule blocks.
    • Revised Supply Closet diorama for some automation buildings.
    • Fixed Pyrotechnics badge on the skill screen using the wrong icon.
    • Flydo no longer automatically accepts newly discovered Power Bank types.
       

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https://forums.kleientertainment.com/forums/topic/162608-game-update-647408/
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I noticed regualr dupes become quite rare with the Bionic DLC.

It's mostly Bionic Dupes now. I mean i guess it's fine and dandy - you want to make most of the new content right? But i still like to add normal dupes in the mix too later in the game.

Maybe sort of at least limited "re-roll" option for the printing pod could be added? Pretty please?

Edited by ALCRD
  • Like 1
2 minutes ago, ALCRD said:

Maybe sort of at least limited "re-roll" option for the printing pod could be added? Pretty please?

Printing pods have 3 slots, maybe split it evenly?  1 Dupe, 1 Bionic, 1 Item?  Though, I am also in favor of a re-roll feature.

  • Like 1

I agree.

The current system seems outdated. Maybe it worked several years ago when ONI came out, but it's not functional anymore now. 

It's kind of pointless. You just wait and wait until you get a dupe that is mostly acceptable for you.

In my view, the whole system should be overhauled.

 

  • Like 2

Modding sadly is PITA lately due to recent update and patch frequency from Klei.

I'd love if there was an official way to re-roll bionic dupes to normal dupes in mid game. Or something similar.

I still prefer to mix and match regular and bionic dupes or get bionics when I'm ready for them ..and RNG is not in my favor most of the time making regular dupes a rare find from the printing pod compared to bionic dupes which pop up frequently as the game goes on. :(

Edited by ALCRD

Well, it is possible to save and reload.

But that shouldn't be the way, and the fact that people are doing that shows that the system doesn't work.

Why not allow the players to choose for themselves? 

I would happily have some RPG elements designed for ONI, similar to character developments in modern fantasy RPGs.

Also, is the idea of negative traits not that you don't want them but can still acquire them? Against your will, that is.

In my view, the whole leveling system should be remodeled. 

  • Like 1

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