Jump to content

Wolfgang Skilltree has a useless part "Push the Limits"


Recommended Posts

Skill tree Push the Limits 1 2 3 4 and V

 

It's very easy to keep Wolfgang strong and with 100 strength there's no reason to go over 100 points on the Mighty Meter.
It's just a loss of points in the skill tree. 

The point is to give him some use so that he has a reason to have 150 strength on the Mighty Meter.

 

This part of Wolfgang's skills is useless and not really necessary. It would be great to give it a purpose.

There is no reason to put these points in the skill tree. "Push the Limits I" is better to put in other better things.

Besides, it is not possible to pass 100 in the mighty meter with the Dumbbells, being a challenge to have to go to the base and use the "Gym workout"

If Wolfgang has a Mighty Meter above 100, he will gain some ability, utility or special strength.

There is no need to increase his damage. Maybe a little if you want.

But it would be more interesting to give him utilities.

For example:

1- If he has between 120 and 150 Mighty Meter, he will be able to pass through spider webs or bee queen honey without being slowed down.

2- Maybe gain a little movement speed?

3- Being able to use body armor and backpack together when above 130 Mighty Meter? Between 130 and 150.

4- Maybe deal 1 area attack damage for every 5 attacks?

 

The point is to give him some use so that he has a reason to have 150 strength on the Mighty Meter.

These are just ideas, it could be anything.

It is true Push the Limits takes up too many skill choices but doesn't do much in the game, and it lacks novelty.Most people don't choose this enhancement at all.As Wolfgang's strength increases, we should have some extra little abilities. Otherwise, it will be useless to simply increase the stats, as it is easy to keep Wolfgang strong.

I don't think higher mighty meter should be linked to more damage or speed, he is already pretty broken as he is.
But it would definitely help to have more utility, maybe even more team based perks. Wolfgang is pretty boring as he is.

1 hour ago, ShadowDuelist said:

I don't think higher mighty meter should be linked to more damage or speed, he is already pretty broken as he is.
But it would definitely help to have more utility, maybe even more team based perks. Wolfgang is pretty boring as he is.

You ever played the survivalists? Or that new game on Xbox Gamepass Overthrown? Wolfgang’s entire gimmick should be being so strong he can pick up and move (or throw) anything.

Fully grown trees? Science Machine, Beefalo?! Say no more, the mighty strong man is no longer just boring damage numbers.

I don’t think Klei or this community actually realizes how useful being able to pick up and move already placed down items in The Survivalists actually is..

(a multiplayer sandbox survival game like DST)

If you place a chest poorly, if you need to move a chair to make room for a dinning room table before replacing back down the chair, etc…

Wolfgangs character lacks depth, Depth Wendy seems to be getting in her rererereworked Skill Tree Beta.

11 hours ago, HellHeater said:

A few things that you want Wolfgang to be are Woodie's features. 

No, I just gave examples, besides that the only thing Woodie has is the area attack.
Besides that it is a transformation and cannot interact with anything, they are two different characters.
If I follow your logic only Wolfgang should carry the statues quickly. But now Wendy and Wortox will too.

What things did I mention that Woodie has?

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...