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Lunetree blossoms, and dark petals


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idont like the direction of the lunetree blossoms making abi a player entity, but that aside...

i think lunetree blossoms should give a diff effect, and should be part of abi's lunar affinity skill

while dark petals should give another effect different from lunetree blossoms, and should be part of abi's shadow affinity skill

with theming, i think lunetree should give slight protection (not as much as now) to follow the defense theme of lunar items/skills, while dark petals gives her something offensive, to follow offense theme of shadow items/skills

I don't 

2 hours ago, IAmAFurrz said:

think lunetree blossoms should give a diff effect, and should be part of abi's lunar affinity skill

while dark petals should give another effect different from lunetree blossoms, and should be part of abi's shadow affinity skill

I don't agree with this.

Petals are normal materials which can easily achieve, and sisturn decoration is part of sisturn line but not affinities line. They should stay in sisturn line like what we have now.

It is already inconvenient and unnecessary to make 2 affinities elixirs become unachievable at the same time - ppl who want two elixir chould just prepare them by switching characters. These 2 affinities elixir shoud perform like Winona lower affinities skills tbh.

For same QoL reason, sisturn decoration effect should could achievable at the same time.

2 hours ago, Lardee said:

Lunar petals give Gestalt Abigail more planar protection.

Could you clarify, do you mean planar defense (as in reduce the amount of planar damage the enemy deals) or planar entity protection (as in reduce the amount of physical damage the enemy deals)?

If it's planar defense, that feels like very low value when imo there is little reason to pick gestalt Abby in the first place (against most enemies in the game it will have zero impact).
If it's planar entity protection, I would like that but I'd imagine it runs into the same objections you have currently about Blessed Sisturn.

1 hour ago, Arcwell said:

Could you clarify, do you mean planar defense (as in reduce the amount of planar damage the enemy deals) or planar entity protection (as in reduce the amount of physical damage the enemy deals)?

If it's planar defense, that feels like very low value when imo there is little reason to pick gestalt Abby in the first place (against most enemies in the game it will have zero impact).
If it's planar entity protection, I would like that but I'd imagine it runs into the same objections you have currently about Blessed Sisturn.

Planar defense, just give her a bunch of it. Could be something else though.

Another idea was damage reduction that scales based on how full the moon is.

3 hours ago, Lardee said:

Dark petals increase the duration of Abigail's Dark Magic murder duration.

Lunar petals give Gestalt Abigail more planar protection.

this seems good but this seems have to make the sisturn effect become affinities skills which is not cool.

And I guess if Dark and Lunar petals give bonus for both shadow and lunar Abi, we should keep some special bonus for generally Abi? - just like to move the player tag bonus from lune blossom into general petals, which only do effect to general abi (doesn't work for both lunar and shadow form, which means if you want more survival you have to sacrifice two affinities feature.)

20 minutes ago, Lardee said:

Another idea was damage reduction that scales based on how full the moon is.

This seems pretty cool and suitable for background story, but I'm afraid that this would be too hard to coding. I mean... uh.

Here's my stupid ideas

6 hours ago, Steorra said:

(doesn't work for both lunar and shadow form, which means if you want more survival you have to sacrifice two affinities feature.)

Isn't the whole point of lunar abby having more survivability?

37 minutes ago, Debruh said:

Here's my stupid ideas

Isn't the whole point of lunar abby having more survivability?

The player tag should be a basis survival enhancement for average players (even some of them can hardly to unlock affinities line). If there's more balance worries, even to nerf Wendy's damage (it could be particularly for pre-rift, i.e. nerf vex damage from regular Abi) is far more suitable than nerf Abi's survive for inexperienced players as I think.

I think the Gestlat Abi should aim to have a "invisible" feature as what original Gestalt already did. There's a balance choice is just stop Gestalt Abi's attacking if Wendy were leaving Abi herself in the battle.

And I still think the petal buffs should bond with sisturn line but not affinities line. We could just make dark and lune petals only give effect to shadow or lunar abi. But their effect should based on sisturn skill line maybe?

12 hours ago, Lardee said:

Dark petals increase the duration of Abigail's Dark Magic murder duration.

Lunar petals give Gestalt Abigail more planar protection.

It is obvious that this is completely unequal, and more importantly, the former is Abigail's essential survival ability.
Extending the magic time is meaningless. I only need 10 butterflies to kill Armored Bears. This bonus achievement, like the idea of increasing Mourning Glory output in the current skill tree, failed. Using huge output to cover up the design failure is the most insincere design.

What happens if you have 2 players with different  affinity skills?   They need to change the flowers out of the sisturn.  Then one player loses.  Or The server needs 2 sisturns one for lunar and one for dark?   This seems silly to me.   You need to think together.  There are other players on the server.  The sisturn is not just for Wendy is raises the sanity of others too.  Maybe, if there are lunar flowers in the sisturn it can raise the sanity faster for others as part of the skill tree.   How about if Lunar aligned Abby and others stand by Abby their sanity raises when there are lunar flowers no matter where they are.   This would be great in the ruins. 

The developers need positive solutions.  They are working hard to make the game better and different.

17 hours ago, IAmAFurrz said:

idont like the direction of the lunetree blossoms making abi a player entity, but that aside...

i think lunetree blossoms should give a diff effect, and should be part of abi's lunar affinity skill

while dark petals should give another effect different from lunetree blossoms, and should be part of abi's shadow affinity skill

with theming, i think lunetree should give slight protection (not as much as now) to follow the defense theme of lunar items/skills, while dark petals gives her something offensive, to follow offense theme of shadow items/skills

I really want them to add cactus flowers to it as well! It'd be cool if every flower in the constant had its own effect in the sisturn.

7 hours ago, Nikki Darks said:

I really want them to add cactus flowers to it as well! It'd be cool if every flower in the constant had its own effect in the sisturn.

give abi spikes for aoe recoil dmg XD

9 hours ago, Be2014 said:

What happens if you have 2 players with different  affinity skills?   They need to change the flowers out of the sisturn.  Then one player loses.  Or The server needs 2 sisturns one for lunar and one for dark?   This seems silly to me.   You need to think together.  There are other players on the server.  The sisturn is not just for Wendy is raises the sanity of others too.  Maybe, if there are lunar flowers in the sisturn it can raise the sanity faster for others as part of the skill tree.   How about if Lunar aligned Abby and others stand by Abby their sanity raises when there are lunar flowers no matter where they are.   This would be great in the ruins. 

The developers need positive solutions.  They are working hard to make the game better and different.

i think it could be made so the closest sistern will take effect, just a suggestion afterall, just throwing ideas out there cuz i thought itd be fun since lune blossoms/dark petals are opposite sides 

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