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Random ideas for the skill trees


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Wendy:
- we should be able to put dark peddals inside of sisturn to make an insanity station
- Blessed Sisturn 1 should also give sisturns a chill aura in summer
- players should be revived at upgraded graves instead of a crafted altar
- would be cool if we could trade trinkets to pipspooks for mourning glory
- gestalt abigail should only deal 400 damage (with night time damage) if wendy is attacking, like a reverse vex, or her damage should be tied to how much sanity wendy has
- likewise shadow abigail's damage should increse the more insane wendy is
- upgrading abigail to gestalt abigail should trigger something like a moonstone event, a number of enemies (maybe ghosts instead of pigs) trying to destroy the moon dial

 

Wortox:
-would be cool if wortox's knabsack also worked like a trap (being able to catch rabbits, spiders etc.), a bird trap and a bug net (I know, klei is considering it)
-knabsack should have it's own sigle inventory space, dealing damage depending on what is in it
-a skill that makes incoming souls / realised souls glow?
-a final skill of the pan flute skills that allows wortox to craft a one-use poor man's pan flute that's worse in every way but doesn't require mandrakes

 

Walter, well, I have never played him for more than a few days, but looking at his wiki and his current skill:
-add additional perks for sleeping in tents
-make it so he doesn't lose sanity wenever he's not at full health (but rather when he's half health, or 25% health)
-make perks for less sanity loss when being hit
-let him eat pine cones lol (raw or cooked)
-some additional interactions with bees?
-make it so tree guards spawned by walter aren't hostile to him
-give hime more wetness and heat resistance while hiding under a tree

 

Also I know I use a lot of  "they should add..." and "make it so..." but I'm just throwing ideas around, I don't thing they should add these right away

1 hour ago, classick_ said:

- players should be revived at upgraded graves instead of a crafted altar

I prefer the altar. Wendy was never obsessed with necromancy which manipulate corpse. She just tried to revive her sister but not in a zombie way. To revive teammates from a zombie way seems strange for me.

1 hour ago, classick_ said:

- would be cool if we could trade trinkets to pipspooks for mourning glory

I pretty love this!! @jasonorotherdevs Plzzzzzzz! This is reasonable and logical and suitable for the background storytelling.

3 minutes ago, Steorra said:

I prefer the altar. Wendy was never obsessed with necromancy which manipulate corpse. She just tried to revive her sister but not in a zombie way. To revive teammates from a zombie way seems strange for me.

Grave revival makes sense, since some graves have the Life Giving Amulets. If the player's spirit were to enter such a grave (imagine that), they would get resurrected just like this.

21 minutes ago, Reiko24 said:

Grave revival makes sense, since some graves have the Life Giving Amulets. If the player's spirit were to enter such a grave (imagine that), they would get resurrected just like this.

This sounds logical but the zombie like revive way is still... 

And it being a fun thing to rethink that why the amulet owner was rest in peace.

49 minutes ago, Steorra said:

This sounds logical but the zombie like revive way is still... 

And it being a fun thing to rethink that why the amulet owner was rest in peace.

Yeah it's weird that the owner wasn't resurrected. Maybe they didn't know they need to put it on? lmao

On 12/14/2024 at 1:12 AM, classick_ said:

- players should be revived at upgraded graves instead of a crafted altar

I like this

People write their epitaphs on tombstones for themselves, and Wendy decorates them. Then they can be resurrected from here.

I hope Wendy's resurrection ability has additional functions, such as preserving items on her body instead of dropping them on the ground, so that death becomes a quick way to return to the camp.

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