Y0sH Posted December 3, 2024 Share Posted December 3, 2024 Spiders and Bees... These two mobs as we well know are enough to FRY even the best servers. I can't count how many times a Klei Official Server got brought down by a player walking through a bee field while raining. Even now in the Beta playing Wortox while on a beefy dedicated server and farming spiders with Winter Feast on shot my server up to 111% of CPU usage. I can only assume when Webber's skilltree comes out there will naturally be an increase in Webber players. Now ofc I'm not blaming Webber players or anything but mostly a question to the developers, will there be changes to how the game loads and offloads on screen mobs? Link to comment https://forums.kleientertainment.com/forums/topic/161740-upcoming-changes-to-game-engine/ Share on other sites More sharing options...
Well-met Posted December 3, 2024 Share Posted December 3, 2024 Doubt it, other than 64bit + high definition items I haven't seen any important change to the engine since launch. they'd have to take on the shards system too because that's just as awful. Link to comment https://forums.kleientertainment.com/forums/topic/161740-upcoming-changes-to-game-engine/#findComment-1767510 Share on other sites More sharing options...
Maxil20 Posted December 3, 2024 Share Posted December 3, 2024 From what I remember from a post about this a few weeks ago, it is less of an engine thing, and more of a "spiders/bees are some of the first mobs added to DS ever and are heavily unoptimized as a result of it" thing. In particular, spiders have a not-so fun quirk where they check every single entity, including other spiders, when they try to find a piece of meat to eat on the ground. This wouldn't require a serious engine change, just some changes to code to make them not be absurdly taxing to a server. 1 hour ago, Well-met said: Doubt it, other than 64bit + high definition items I haven't seen any important change to the engine since launch. I feel they don't really need to change the engine (other than maybe a way to allow DST to use multiple CPU cores at once per shard for servers, though I imagine that is not a small feat at all). Most of the issues rely on the coding, which they have pretty much been working on since ~2022. You can have the most flawless engine in the world and it's not going to do much if the coding end of things is not ideal, which a lot of early DS/T things suffer from quite a bit. Link to comment https://forums.kleientertainment.com/forums/topic/161740-upcoming-changes-to-game-engine/#findComment-1767520 Share on other sites More sharing options...
nimzowitsch10 Posted December 3, 2024 Share Posted December 3, 2024 With the rate of development we've seen, I can see that coming in like 30 years Link to comment https://forums.kleientertainment.com/forums/topic/161740-upcoming-changes-to-game-engine/#findComment-1767534 Share on other sites More sharing options...
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