Balter Posted December 2, 2024 Share Posted December 2, 2024 Why should Walter be able to learn such crafts while every other ancient craft like pick/axe becomes locked through the pseudo structure? This doesn’t make any sense and goes against the general idea that thlucite gear is rare and strenuous to craft. This addition will only encourage a Walter player to hoard all the thlucite for themselves. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/ Share on other sites More sharing options...
Bluepugjr Posted December 2, 2024 Share Posted December 2, 2024 9 minutes ago, Balter said: Why should Walter be able to learn such crafts while every other ancient craft like pick/axe becomes locked through the pseudo structure? Because it’s inconvenient to have to take a trip to the ruins every single time you need to craft that ammo and unlike other items (pick/axe, gem staves, armor) they don’t last half as long and you can’t dupe them with green magic Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766866 Share on other sites More sharing options...
_mylilsunshine_ Posted December 2, 2024 Share Posted December 2, 2024 ok weirdo Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766867 Share on other sites More sharing options...
Bluepugjr Posted December 2, 2024 Share Posted December 2, 2024 13 minutes ago, Balter said: This addition will only encourage a Walter player to hoard all the thlucite for themselves. How? Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766868 Share on other sites More sharing options...
Mysterious box Posted December 2, 2024 Share Posted December 2, 2024 14 minutes ago, Balter said: Why should Walter be able to learn such crafts while every other ancient craft like pick/axe becomes locked through the pseudo structure? This doesn’t make any sense and goes against the general idea that thlucite gear is rare and strenuous to craft. This addition will only encourage a Walter player to hoard all the thlucite for themselves. Wouldn't this rule have already been broken by Wanda? Also it'd be impossible for a Walter to use up all the fragments in without intentionally trying to do so and at that point he may as well feed them to a rock lobster instead of using them on crafts. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766869 Share on other sites More sharing options...
kroban Posted December 2, 2024 Share Posted December 2, 2024 For thulecite rounds being prototypeable i agree that it shouldnt. All things from that ruins station are crafted there only and its one of the only things keeping some relevance for ruins after looting, atleast in early. And I know how much of a bother it was making like 2k thulecite rounds, but I think that the inventory QoL of ammo stacks being 120 kind of solved the issue already. The image below is memey as hell but, thats 1.2k rounds on the inventory, 540 more on Woby, and I brought all of those to my base on bundling wraps, which was like, 5 bundles. So I can see why Klei did the change (its mostly a QoL to make Walter more playable). For moonglass I think it makes sense tho, like, you are just using glass, even considering its from the moon and **** its not as "magical" as thulecite Spoiler Old base of like a year ago, sorry for the turf, it was cheap for walter kek Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766894 Share on other sites More sharing options...
gaymime Posted December 2, 2024 Share Posted December 2, 2024 12 minutes ago, kroban said: For thulecite rounds being prototypeable i agree that it shouldnt. All things from that ruins station are crafted there only and its one of the only things keeping some relevance for ruins after looting, atleast in early. And I know how much of a bother it was making like 2k thulecite rounds, but I think that the inventory QoL of ammo stacks being 120 kind of solved the issue already. The image below is memey as hell but, thats 1.2k rounds on the inventory, 540 more on Woby, and I brought all of those to my base on bundling wraps, which was like, 5 bundles. So I can see why Klei did the change (its mostly a QoL to make Walter more playable). For moonglass I think it makes sense tho, like, you are just using glass, even considering its from the moon and **** its not as "magical" as thulecite Hide contents Old base of like a year ago, sorry for the turf, it was cheap for walter kek please let me steal this image for something! Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766903 Share on other sites More sharing options...
kroban Posted December 2, 2024 Share Posted December 2, 2024 11 minutes ago, gaymime said: please let me steal this image for something! Yeah go for it, no problem ! Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766912 Share on other sites More sharing options...
Catapult 2.0 Posted December 2, 2024 Share Posted December 2, 2024 Tell me, then, why Wolfgang was able to use his potato head to know the recipe for making a dumbbell from thulium and purple gems with just one twig? Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766922 Share on other sites More sharing options...
Balter Posted December 2, 2024 Author Share Posted December 2, 2024 1 hour ago, Mysterious box said: Wouldn't this rule have already been broken by Wanda? Also it'd be impossible for a Walter to use up all the fragments in without intentionally trying to do so and at that point he may as well feed them to a rock lobster instead of using them on crafts. 2 minutes ago, Natsuki Bamboo said: Tell me, then, why Wolfgang was able to use his potato head to know the recipe for making a dumbbell from thulium and purple gems with just one twig? Just cuz those items require thulcite as a material such as astral detector that doesn’t mean they are pseudo crafts which should unprototypable. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766924 Share on other sites More sharing options...
SpookyXy Posted December 2, 2024 Share Posted December 2, 2024 When you think about it, Walter's cursed rounds are just him hucking thulecite fragments at his enemy, with only a 50:50 chance of them actually producing any magic. From that perspective it kinda makes sense that he can make them on his own after doing it once. Even the other characters comment on how rough and sloppily made they are. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766925 Share on other sites More sharing options...
Radicaljoe Posted December 2, 2024 Share Posted December 2, 2024 "I took this funny orange rock dust and this cold dark goop and squeezed 'em together really hard!" Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766928 Share on other sites More sharing options...
Balter Posted December 2, 2024 Author Share Posted December 2, 2024 1 hour ago, kroban said: moonglass I think it makes sense tho No moonglass should also be locked at the lunar alter like the blades and whatnot, it’s not that hard to clear out the whole lunar island. All you have to do is empty your inventory on a boat a few times and then sail away with all that ammo. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766932 Share on other sites More sharing options...
marshyds Posted December 2, 2024 Share Posted December 2, 2024 im all for dont starve encouraging you to do errands and not just doing something once, but going back and forth to a location for ONE type of bullet seems ridiculously annoying. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766934 Share on other sites More sharing options...
Creatorofswamps Posted December 2, 2024 Share Posted December 2, 2024 To be honest, the fact that they can be created all the time without going down into caves is a huge quality of life. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766935 Share on other sites More sharing options...
gaymime Posted December 2, 2024 Share Posted December 2, 2024 i for one am ok with cursed rounds being prototypable. i freaking love pick/axe and have since i first started playing dst but i only, only use them when they are a lootdrop from treasure chests because going down to the alter and making a bunch bundling them and bringing them back up is absolute hot bumcheeks :/ the time i save having a pick/axe is negated by the time it takes to go craft the bloody freakin thing. i get legitimately irate thinking about how much the game doesn't want me to go craft this item that i personally love the look of and feel has great value as a space-saver on two items i only infrequently need but do still need. let walter have a win. let him crunch up some pretty rocks to throw at stuff without it being a lost art known only to the ancients Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766942 Share on other sites More sharing options...
marshyds Posted December 2, 2024 Share Posted December 2, 2024 1 minute ago, gaymime said: lost art known only to the ancients the lost art of throwing rocks at people you dont like Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766943 Share on other sites More sharing options...
ShadowDuelist Posted December 2, 2024 Share Posted December 2, 2024 His rounds are not a very sophisticated craft, and as everyone else mentioned it was incredibly annoying having to travel to some place to craft a thing that you will use up a stack of every 20 seconds to fight everything. Thul and glass rounds are not even his endgame ammo anymore. Also TBH having 4 chests of thulecite or glass rounds somewhere at base is annoying for non-walters. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766950 Share on other sites More sharing options...
Catuna_ Posted December 2, 2024 Share Posted December 2, 2024 3 hours ago, Balter said: This addition will only encourage a Walter player to hoard all the thlucite for themselves. who cares about thulecite fragments? ive never seen non-wanda/walter care about hammering thulecite walls Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766964 Share on other sites More sharing options...
Mysterious box Posted December 2, 2024 Share Posted December 2, 2024 3 hours ago, kroban said: For thulecite rounds being prototypeable i agree that it shouldnt. All things from that ruins station are crafted there only and its one of the only things keeping some relevance for ruins after looting, atleast in early. And I know how much of a bother it was making like 2k thulecite rounds, but I think that the inventory QoL of ammo stacks being 120 kind of solved the issue already. The image below is memey as hell but, thats 1.2k rounds on the inventory, 540 more on Woby, and I brought all of those to my base on bundling wraps, which was like, 5 bundles. So I can see why Klei did the change (its mostly a QoL to make Walter more playable). For moonglass I think it makes sense tho, like, you are just using glass, even considering its from the moon and **** its not as "magical" as thulecite Hide contents Old base of like a year ago, sorry for the turf, it was cheap for walter kek This isn't true at all the glass comes from the moon itself while thulecite comes from a creatures poop it's definitely more magicial and Walter still has enough inventory problems already with his rounds unless you're almost exclusively carrying rounds as you play or just using 1 or 2 types of rounds. 2 hours ago, Balter said: Just cuz those items require thulcite as a material such as astral detector that doesn’t mean they are pseudo crafts which should unprototypable. So why specifically should Walter's even require the station at all considering he's just splitting fragments not adding any magic into them. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1766987 Share on other sites More sharing options...
marshyds Posted December 2, 2024 Share Posted December 2, 2024 4 hours ago, Catuna_ said: who cares about thulecite fragments clearly the 2 billion people that build expensive walls instead of using stone or just indestructible statues Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1767044 Share on other sites More sharing options...
kuroite Posted December 2, 2024 Share Posted December 2, 2024 Since other characters can have craft with thulecite and the issue is that you're prototyping from ancient station, they could just make the curse round magic tier if its really a problem. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1767053 Share on other sites More sharing options...
Kacpert25 Posted December 2, 2024 Share Posted December 2, 2024 8 hours ago, Balter said: Why should Walter be able to learn such crafts while every other ancient craft like pick/axe becomes locked through the pseudo structure? This doesn’t make any sense and goes against the general idea that thlucite gear is rare and strenuous to craft. This addition will only encourage a Walter player to hoard all the thlucite for themselves. It might make sense if all character items that use resources associated with a special station would require those stations to be prototyped. Then would be some consistency, i.e. "Items to be crafted by each character - not prototypable", "Items unique only for given characters - prototypable". Then Wanda would unfortunately have a harder start, because she would need a pseudo science station to prototype her time pieces. But it wouldn't be, it's probably too big a problem, because it can be solved rather quickly. Link to comment https://forums.kleientertainment.com/forums/topic/161679-prototyping-cursed-rounds-is-too-good-and-undeserved/#findComment-1767068 Share on other sites More sharing options...
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