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[Suggestion] Gear Balm Plumbed Station + Gunk recycling


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Hi there !

Correct me if I'm wrong, but there doesn't seem to be station equiped with Liquid Intake ports in order to create Gear Balm... Which is a pity since it requires two different liquids to craft. This way you could have :

Gunk piped directly from the Gunk Extrator to the "Grease Station"
Water piped directly from anything that produces water to the "Grease Station"

An Outake port would allow to expel PW to a pipe for future uses, all of this without the need to use bottled liquids.

Additionally, I have remarked that Gunk doesn't seem to have any use once you start to use Phyto/Crude Oil, unless you boil it into Petroleum. Would be a nice idea to create some kind of Gear Oil out of Gunk or to be able to recycle Gunk into Petroleam in a Petroleum Refinery ?

Thanks for reading me and keep up the good work !

Dracian

 

 

In fact, it's not so hard to have the two bottle given you can filter the polluted water and obtain clear water to have a loop :

1. Gunk to Liquid Reservoir

2. Liquid Reservoir to Canister Drainer

3. Canister Drainer to Apothecary.

4. Polluted Water Bottle to Bottle Drainer with FLYDO.

5. Polluted Water to Water Sieve to Clean Water.

6. Clean Water to Canister Drainer.guk1.png.960e231631010f0a937fbe5091563b95.pngguk2.png.44215c640e9cf89aa6593cbd7b2f0a1b.png

 

I've 20 tons of Gear Balm (8 Duplicants, Cycle 170) :)

20t.png.17350a29950142ed001d63d5bc41b6a2.png

My point exactly. Providing valid oil to dupes is not so hard,... but what am I to do with all that gunk? The only handy use seems to be gear balm crafting, but why would I ever craft gear balm if my dupes are already oiled using crude?

2 hours ago, mitboy said:

Maybe some plants can consume it, or have it as an option to make fertilizer?

Probably the latter fertilizer idea if they go with making it grant a use to plants or just some alternative non-plant based uses, since I do not think raw gunk would be good for plants. You ever done an oil change on a car? Gunk is the oil that was taken out, the oil that is now black from all the gunk and metal scraps from your car running. That is why gunk in game can be recycled into more gear oil at the cost of polluting water, because you are literally cleaning out the gunk to make it back into normal oil. I would not like to feed any plants, even super sci-fi plants, old and very used motor oil.

Hope this helps with idea creation

Did a bit of thinking (Dangerous, I know.) about gunk and how to handle it. The apothecary recipe fits early game. The petro-boiling fits late game. Having the stuff being sievable back to crude or refinable to petroleum in the refinery just like crude may be a bit too easy so, I thought, perhaps gunk should be refinable back to crude in the refinery with the byproduct being sour-gas (with a gunk to crude recovery rate yet to be defined). That way, gunk wouldn't just be effectively useless mid game and the fact that it is a subpar oil-based product would still be thematically reflected in the fact that purifying it produces some sour-gas, which is hardly valuable until late game.

On 12/5/2024 at 1:52 AM, gigamoi said:

Did a bit of thinking (Dangerous, I know.) about gunk and how to handle it. The apothecary recipe fits early game. The petro-boiling fits late game. Having the stuff being sievable back to crude or refinable to petroleum in the refinery just like crude may be a bit too easy so, I thought, perhaps gunk should be refinable back to crude in the refinery with the byproduct being sour-gas (with a gunk to crude recovery rate yet to be defined). That way, gunk wouldn't just be effectively useless mid game and the fact that it is a subpar oil-based product would still be thematically reflected in the fact that purifying it produces some sour-gas, which is hardly valuable until late game.

https://en.wikipedia.org/wiki/Hydrodesulfurization

Suggestion: New Building: Hydrotreater
Refines Gunk or Naptha using Hydrogen gas into oil and sulphur.

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