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[Event] Walter Skilltree Night Stories ~


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With Walter's skilltree coming up, I thought of a fun little contribuable game we could all play together. Which will end up in your hands if you wish to make it happen !

You know it, Walter has (few) stories to tell around a good fire. And his skilltree, of course, won't have you spending Insight just to get more of those, huh ? :distant:
Well what if it did. What if for each unique perk learned... Walter would learn a new night story to tell based on that skill thematic (or vaguely).

 

Yup that's what this topic will be about ! If anybody here is feeling like writing short, spooky stories for our boy, please do :pray:

 

If we end up having a good handful of them for most or all of the skills, I'll put together a mod that adds them and have Walter possibly tell them if the perk is unlocked.
All featured writers will be authors of the mod, and you can also be contributors of it for any corrections or help you send our way.

 

If you want to take time with writing your story (no hurry anyway, we can make this happen post skilltree release), I highly recommend that you answer a short note with which perk you picked and the idea behind your story while you cook. You can then edit / post it after. It's fine if we end up with multiple stories behind the same perk, both can be added, but we should try to wrap them all in priority. Yes ?

 

I'm listing here under spoilers all vanilla stories as resources and perks. You don't need to respect the first format if you want to save time and I'll take care of the rest. Do ask if you need any help on the topic :encouragement:

Klei Stories :

Spoiler
BOG_MONSTER = {lines = {
	{duration = 2.5, line = "Ever heard of the bog monster?"},
	{duration = 3.5, line = "Nobody knows what it really looks like..."},
	{duration = 3.5, line = "nobody who's seen it up close ever made it back."},
	{duration = 2.5, line = "People say it can disguise itself,"},
	{duration = 2.5, line = "to look like a mossy rock,"},
	{duration = 2.0, line = "or an old stump,"},
	{duration = 3.0, line = "or even a patch of mud under your feet."},
	{duration = 3.0, line = "The only way to really tell it's there"},
	{duration = 3.5, line = "is if you look out of the corner of your eye..."},
	{duration = 3.5, line = "it'll sometimes let its disguise slip,"},
	{duration = 3.0, line = "and you'll see it start to smile..."},
	{duration = 3.0, line = "with its six mouths full of RAZOR SHARP TEETH!"},
}},

CLOCKS = {lines = {
	{duration = 2.5, line = "Alright, so there's this guy..."},
	{duration = 2.5, line = "and he has a hook for a hand!"},
	{duration = 1.0, line = "But wait,"},
	{duration = 1.0, line = "shoot..."},
	{duration = 2.5, line = "you're not supposed to know that yet..."},
	{duration = 2.0, line = "let me start over."},
	{duration = 2.5, line = "So there's this guy,"},
	{duration = 3.5, line = "and he lives way out deep in the woods,"},
	{duration = 2.0, line = "making clocks."},
	{duration = 2.5, line = "They say that he has a clock"},
	{duration = 2.5, line = "for every one of his victims..."},
	{duration = 3.5, line = "stopped at the exact time they take their last breath."},
	{duration = 3.0, line = "You'll know he's coming when you hear the"},
	{duration = 2.0, line = "click... click... click..."},
	{duration = 3.0, line = "of his hook hand tapping on his watch..."},
	{duration = 2.5, line = "to let you know your time is up!"},
	{duration = 3.5, line = "...But don't worry, the hook man can't get you out here!"},
	{duration = 3.0, line = "The only things in this forest are Beargers and Moosegoose"},
	{duration = 2.5, line = "and Hounds and Dragonflies and Treeguards..."},
}},

LURKER = {lines = {
	{duration = 3.0, line = "Alright, want to hear a REALLY scary story?"},
	{duration = 2.5, line = "It happened on a night just like this."},
	{duration = 2.5, line = "A group of friends were camping out in the woods,"},
	{duration = 2.5, line = "when suddenly they heard noises all around them."},
	{duration = 2.0, line = "Howling and scratching,"},
	{duration = 2.5, line = "from the darkest depths of the forest."},
	{duration = 2.5, line = "The friends huddled close around their campfire,"},
	{duration = 3.0, line = "hoping its light would save them from what lurked beyond."},
	{duration = 2.0, line = "But what they didn't know..."},
	{duration = 2.0, line = "was that it was already..."},
	{duration = 2.0, line = "too..."},
	{duration = 2.0, line = "LATE!"},
	{duration = 1.0, line = "..."},
	{duration = 2.0, line = "I said... LATE!"},
	{duration = 2.5, line = "Woby! You were supposed to jump out and scare them!"},
	{duration = 2.5, line = "Oh well, we'll work on it."},
}},

GOURDS = {lines = {
	{duration = 3.0, line = "Have I ever told you about... the Lord of Gourds?"},
	{duration = 3.0, line = "They say that during Hallowed Nights he roams the land,"},
	{duration = 2.5, line = "searching for the perfect carved pumpkin"},
	{duration = 2.5, line = "to replace his missing head."},
	{duration = 2.0, line = "If your pumpkin is chosen,"},
	{duration = 2.5, line = "he will reward you with riches beyond your imagination!"},
	{duration = 2.0, line = "But beware..."},
	{duration = 2.5, line = "if he doesn't find one that pleases him..."},
	{duration = 2.5, line = "he'll take YOUR head instead!"},
}},

CREEPING_OOZE = {lines = {
	{duration = 3.0, line = "Have I ever told you about the Creeping Ooze?"},
	{duration = 2.5, line = "Not many people know about it."},
	{duration = 2.5, line = "Another Pinetree Pioneer told me she saw it once,"},
	{duration = 2.0, line = "with her own two eyes."},
	{duration = 2.5, line = "It hides in hollow tree trunks,"},
	{duration = 2.5, line = "waiting for curious hikers to take a peek inside,"},
	{duration = 2.5, line = "and when they do..."},
	{duration = 1.5, line = "BAM!"},
	{duration = 2.5, line = "The ooze latches onto their face!"},
	{duration = 2.5, line = "Then it creeps in through their nostrils,"},
	{duration = 2.5, line = "seeping into the brain."},
	{duration = 2.5, line = "From there, the ooze takes over,"},
	{duration = 2.5, line = "and nobody's the wiser."},
	{duration = 2.0, line = "Er..."},
	{duration = 2.5, line = "Come to think of it..."},
	{duration = 2.5, line = "that Pioneer did seem kinda off."},
	{duration = 2.0, line = "..."},
	{duration = 2.5, line = "You don't think...?"},
}},

WEREBEAVER_STORY = {lines = {
	{duration = 3.0, line = "Did I ever tell you the tale of the Werebeaver?"},
	{duration = 2.5, line = "I went looking for him myself, you know."},
	{duration = 3.0, line = "They say he was once the owner of a big lumber company,"},
	{duration = 2.5, line = "who gave the order to clear-cut an entire forest"},
	{duration = 2.5, line = "against the wishes of the people who lived there."},
	{duration = 2.5, line = "For this, they say he was cursed..."},
	{duration = 2.5, line = "If he or his company cut one tree too many,"},
	{duration = 2.5, line = "he would turn into a hulking, hairy beast,"},
	{duration = 2.5, line = "with axe-sharp front teeth."},
	{duration = 3.0, line = "He lost everything, and hid himself away in a small cabin,"},
	{duration = 2.5, line = "deep in the heart of the woods."},
	{duration = 2.5, line = "But it was not enough to satisfy the curse."},
	{duration = 2.5, line = "People say he's still there, roaming the wilderness,"},
	{duration = 2.5, line = "gnashing his long, fearsome teeth!"},
	{duration = 1.5, line = "..."},
	{duration = 2.5, line = "Well, that was the story I heard anyway."},
	{duration = 3.0, line = "Mr. Woodie's never told me if it's actually true..."},
}},

Skill Stories :

Spoiler

Moon_Glass_Rounds_Maker.webp.c30b0c38a3f4aa03f8007d9f8911e6e5.webp Moon Glass Rounds Maker

< available >

Stinger_Rounds_Maker.webp.42bbdc4018437aa7030a7519a3d0e56f.webp Stinger Rounds Maker

< available >

Shockscrap_Rounds_Maker.webp.7115d63cba00210d7acc61f5a2d79a8b.webp Shockscrap Rounds Maker

< available >

Gunpowder_Rounds_Maker.webp.249dec9def0b8bffe1cf1a9424ac12e2.webp Gunpowder Rounds Maker

< available >

Dreadstone_Rounds_Maker.webp.df677ef01216ecb9035a48ec0106cf3b.webp Dreadstone Rounds Maker

< available >

Sticky_Rounds_Maker.webp.77e85b1aca9a8e263f2dff101a8ab8f6.webp Sticky Rounds Maker

< available >

 

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Projectile_Pro_I.webp.e6e6de77f2feb2f7d1598d7c3d392d44.webp Projectile Pro I

< available >

Projectile_Pro_II.webp.e5e29d9551db76d2729c9eff18ad8a16.webp Projectile Pro II

< available >

 

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Woby_Training.webp.2a9aa4be69f42c9b0e4001cea085bca5.webp Woby Training

< available >

Agility_Training_II.webp.4ee4cd41ccdd25db923b9023ebf47e04.webp Agility Training II

< available >

Bravery_Training_II.webp.a7a50c8f1afc23c033c63c32559ee468.webp Bravery Training II

< available >

Support_Training_II.webp.07ad338d2dda94b27e1f61b9dfcd1926.webp Support Training II

< available >

Digging_Training_II.webp.f9f15a90d4796a5d0dfb02d6861c4e57.webp Digging Training II

< available >

Fetching_Training_II.webp.5467456e4b09fa59df414de504129aa6.webp Fetching Training II

< available >

 

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Slingshotsmith.webp.8b60cab7cbf70538f6c2c752bfafb684.webp Slingshotsmith

< available >

Flailing_Band.webp.c8bf48f9d0099c8a02e571bab60dcc07.webp Flailing Band

< available >

Sticky_Handle.webp.f25637981a22eb2cb1cb5110bb7dd5d9.webp Sticky Handle

< available >

Void_Grip.webp.840a8eb618477f592b36764eb8bdcc60.webp Void Grip

< available >

Thulecite_Frame.webp.0ed2b8116e1b1ae93ce9dcf3e5712b46.webp Thulecite Frame

< available >

Scrappy_Frame.webp.83d3cb96c3aba3727693c10e482691c8.webp Scrappy Frame

< available >

 

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Shadow_Affinity.webp.da6e5ad1c8dcb2290ed84e44c28c52a3.webp Shadow Affinity

< available >

Lunar_Affinity.webp.fa947f5a86bdf4d094085929cb39022e.webp Lunar Affinity

< available >

 

Happy writing, and reading !

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