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Please calm down about wendy.


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12 minutes ago, DegenerateFurry said:

As far as quality-of-life goes, the skill tree's pretty decent for reasons mentioned already: relocating graves for easier pipspook farming, more mourning glories when you do assist pipspooks, and some buffs to her potions. The flower cloak item thing apparently factors in armor-based damage reduction when transferring Wendy's damage taken over to Abigail and lets her heal Abby by healing herself, too, so that means that if Wendy's tanking (like during Bee Queen), she can just let Abigail focus on damage and doesn't need to use cure-alls. 

Not only that but Klei also fixed the problem with Abi kitting once they give her the ability to choose where to be with the Attack here skill

You can kite way better than before like dodgin  cages even that was one of the most hard ones 

 

1 minute ago, KvetekSK said:

yea at least others got better skill trees (coping just now)

It's not like he was ruined or something anyway he retains his "default character" style, I doubt any wilson main switched because of his skill tree.

13 minutes ago, DegenerateFurry said:

She still gets a power boost for the post-rifts part of the game like everyone else, too, and the lunar portion of that even makes Abigail more viable for bosses at the cost of losing out on Wendy's signature crowd control abilities.

This's the problem, it's really worth losing AOE damage for that? It even makes Abi more difficult when facing queen of bee. Not convenient to transform and long period between two attacks, doesn't like it anyway.

Just now, HellHeater said:

It's not like he was ruined or something anyway he retains his "default character" style, I doubt any wilson main switched because of his skill tree.

True, his skills are just better when in group (for the transmutation)
sadly I play alone

1 minute ago, Fitzee said:

If they improve it so commanding Abigail is less cumbersome (like my own suggestion), I'll be inclined to believe you. 

cumbersome? the whispering taking too long? I quite dont get it.

Its about timing Im a Maxwell main dude believe me finding a way between attacks is the key its a player problem not the char

1 hour ago, PunkShark said:

I am just really confused with the backlash. Wendy was already a pretty solid character, she had issues sure, but i thought the skill tree is in the right direction of that?
One thing i've almost never see anyone do is actually put petals inside the sisturn, cause getting petals can be quite tedious after a while without having to explore or take flowers outside of your comfortable base. the purification perk helps with that once you have settled your own adorned graveyards. To me it makes perfect sense why she got what she did. petals and evil petals are useful for Wendy.

Pipspooks hunting was incredibly tedious, so her being able to relocate graves which includes pipspooks, making the task a lot shorter and more worth it made perfect sense as well?

Is it perfect? No, there's still some perks that could use some tweaks but i could not see why it needs a redo as a whole. Maybe i'm just missing something here... I'm not a Wendy main so perhaps i'm just not seeing the bigger picture.
 

people have seen the way klei has made some characters god-like so they expect the same treatment for their beloved underaged mascot.

Comparison is the thief of joy in this case for sure.

I've been a Wendy main for thousands of hours and all I really wanted was something I could bury and let grow in graves to make new toys to trade with PK for gems or something / decorate with. I didn't want special weapons or super unique attack powers or any of that stuff, but that's just me. As a solo player I don't feel like I can have a solid opinion on this anyway, I never compare skilltrees with anyone because there's no one else in my servers. Hope everyone can get what they want, but it seems like there will be a whole bunch of unhappy peeps!

26 minutes ago, Mr Giggio said:

Not only that but Klei also fixed the problem with Abi kitting once they give her the ability to choose where to be with the Attack here skill

You can kite way better than before like dodgin  cages even that was one of the most hard ones 

 

3 min afw fight, such weak character that cant defeat bosses neither mobs other than spiders. I hope she gets wolfgang muscles and moustache and shadow cage from his uncle

1 hour ago, Mr Giggio said:

Its not fair by a ton of reasons.

Weak characters need more buffs

Already strong characters dont need as many

Woodie WAS A JOKE before Skill trees. Willow was by far not important around fire mechanics being the pyromancer. They got buffed to gods cuz they needed to. Saying Wendy needs the same to me is baffling.

Well no willow was the best at taking advantage of fire.
KLei completely underestimated how strong fire is. And gave her 30 second crowd control  As well as sniper missiles that target enemies off screen.
Willows skill tree really is the most egregious of not understanding what is actually strong and overcompensating as such.

-edit Im personally fine with what wendy has at the moment.
I honestly just want her to have more potion skills that give unique effects as well as making them stackable up to 2

 

Just now, DVGMedia said:

Well no willow was the best at taking advantage of fire.
KLei completely underestimated how strong fire is. And gave her 30 second crowd control  As well as sniper missiles that target enemies off screen.
Willows skill tree really is the most egregious of not understanding what is actually strong and overcompensating as such.

welp u have a point about her being overtuned I have to agree it could be a lil less but like probably cuz in the list of all chars she was super sloppy to do chores meant to be hers they prolly let it go a bit too much eh 

For  me at least, even after the changes the Team Spriit, Graveyard, Dark Petals I and Deep Draught Skills are balanced pretty horribly, with too much delay involved to make it a significant upgrade  compared to just doing things manually. 

And aside from that there the skill tree just lacks an interesting thesis statement to build off of.

 

2 minutes ago, KvetekSK said:

oh so it is indeed about long animations[ I guess], thanks

welp ye Max suffer from the same but still strong in what was intended so I dont see the problem, Wicker here has way more of a hard time at the point sleeptime stories feels obnoxious and unpractical in fights for example

The reason why Wilson and Wolfgangs skill trees are boring and uninteresting is because Wilson and Wolfgang themselves are boring and uninteresting.

And most likely Wes is going to get treated same way aswell. So these three poor guys are forever cursed to be the Wilson, Wilson*2, Wilson*0.5.

When it comes to the Wendy situation, I think the overall negativity comes from people that expected Wendy to get a Wigrifd or Willow treatment.

I'm against all the negativity and dissrespect against klei, But most of this happened because of how klei treated skill trees and how they just gave you a single super duper cool ability/item(Elding spear, Lunar flames, Lunar catapults, Shadow merms) that basically overshadowed every other skill in their trees.

So now, because Wendy didn't got something similar, I belive people will just look at it as a bad skill tree even if Devs rework the whole tree and make it much better.

It's so sad that it's like this because there are two more characters that got updated and I hope they don't get burried under all the Wendy threads.

1 minute ago, mkemal23 said:

The reason why Wilson and Wolfgangs skill trees are boring and uninteresting is because Wilson and Wolfgang themselves are boring and uninteresting.

And most likely Wes is going to get treated same way aswell. So these three poor guys are forever cursed to be the Wilson, Wilson*2, Wilson*0.5.

When it comes to the Wendy situation, I think the overall negativity comes from people that expected Wendy to get a Wigrifd or Willow treatment.

I'm against all the negativity and dissrespect against klei, But most of this happened because of how klei treated skill trees and how they just gave you a single super duper cool ability/item(Elding spear, Lunar flames, Lunar catapults, Shadow merms) that basically overshadowed every other skill in their trees.

So now, because Wendy didn't got something similar, I belive people will just look it as a bad skill tree even if they rework the whole tree and make it much better.

It's so sad that it's like this because there are two more characters that got updated and I hope they don't get burried under all the Wendy threads.

I agree with the sentiment, but I think instead of "1 super OP ability" its more "a cohesive focus for the skill tree."

All the skill trees up until Wendy's have had a significant, (usually) in depth and unique mechanic attatched to them. Wormwood got bramble skills and alignment summons, Woodie got a whole bunch of unique mechanics tied to the were form, Wolfgang got... a lot of damage, Willow Embers, Wigfrid Weapon upgrades, Wurt more depth to merm civilization, Winona alignment.

The most mechanically unique thing Wendy has is in her tree is dark petals, which can be used for... Flower Shroud & Nightmare Fuel. It doesn't really compare.

9 minutes ago, Mr Giggio said:

The dark petal armor tho : I

This is exactly what I'm talking about. The dark petal armor is such a interesting and cool concept.

But is it flashy as turning into a literal flamethrower? Can it destroy the bosses in 2 seconds? No?! Then it sucks! Klei rework the entire tree please!!

:):):)

1 hour ago, Fitzee said:

Commanding Abigail, on the other hand, are actions you want to quickly do in the moment during combat, so the more responsive they are, the better. 


Any player that experienced having to refresh prison every 6 seconds and still spawmn duelists in the middle without getting staggered by shadow creatures can tell otherwise

7 minutes ago, mkemal23 said:

This is exactly what I'm talking about. The dark petal armor is such a interesting and cool concept.

But is it flashy as turning into a literal flamethrower? Can it destroy the bosses in 2 seconds? No?! Then it sucks! Klei rework the entire tree please!!

:):):)

In my opinion the Petal armor will probably be the LAST perk I pick up as Wendy if I even pick it at all, why?? Because when you can heal Abigail by just eating foods as Wendy her entire playstyle gets thrown out the window in one swoop.

What is even the point of having longer Pipspook quests, relocatable gravestones, and more mourning glory yields if you can skip needing to ever use any of the healing potions and just wing it with this TERRIBLE Item that shouldn’t even be part of her kit because it breaks her entire core concept?

I don’t care how good and useful it is, it’s the fact that it removed the entire playstyle loop that annoys me most about it.

And I would GLADLY take being able to command Abigail to haunt a dead Beefalos carcass to bring it back from the dead (once per Beefalo to avoid broken OP) or haunting Wendy herself to make her Eyes glow and briefly levitate over gaps small gaps of water over whatever character breaking thing this is…

Id also gladly remove the “escape” command when the dismiss prompt already serves the same function, AND the Normal Petals into Dark Petals when Abigail haunting flowers will now achieve the same conversion results.

And I’ll never unlock affinities but I have my issues with Gashalt Abby too, Abby just shouldn’t ever step into Bernie Territory of being useful against bosses..

If we did that, then Burning Bernie should be useful against swarm mobs with power like Abigail’s AoE..

I like to try to find “Balance” *shrugs*

10 minutes ago, Mr Giggio said:

Clearly have no idea how much of the same u want that to Maxwell too eh
Any player that experienced having to refresh prison every 6 seconds and still spawmn duelists in the middle without getting staggered by shadow creatures can tell that

And i think that is the funnier part of that characters. Being rewarded by having good timing, cold head and good decision making instead of "i just press keys whenever i feel and win"

Timings are a key part of videogames 

1 minute ago, arubaro said:

And i think that is the funnier part of that characters. Being rewarded by having good timing, cold head and good decision making instead of "i just press keys whenever i feel and win"

Timings are a key part of videogames 

yup 10/10

11 minutes ago, Fitzee said:

When it comes to kiting, reflexes and knowledge of attack periods matter; while it's not possible for Wendy and Abigail, there's nothing wrong with suggesting to make it more approachable to do.

Just watch the video then. No words needed. And just to be clear Im not against your suggestions by any means. Why u being that passive agressive is beyond my will to understand.

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