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Wortox's knabsack sucks...


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Wortox's new weapon from the skill tree really sucks by itself, with full inventory it only deals the same as spear damage.
I'd expect it to give at least some more when full, like 40, which would be more than a spear but still less than a tentacle spike.
The only perk it offers over the cheaper spear is being able to be used as a tool to pick many items at once, nothing to go crazy for since there should already be other ways to gather many items at once that wouldn't require a skill.


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The covetous collector skill drastically improves it, from what i heard it gets damage close to a dark word at full soul capacibility, which makes this weapon definitively worth it at least until you defeat fuelweaver and decides to use the scythe instead, i'd say it could also be a decent weapon for whoever wants to pick the lunar allignment, but might still be better to use a planar weapon instead.

But for those who don't want to unlock the final weapon skill and want to use that point for another skill, you're left with a dead skill slot on the way to the jar skills, which might be better to just use a spear instead as it's cheaper and doesn't have any additional requirements, you can also just tame a beefalo, and that's my biggest grieve with the weapon.

 

Overall, even though the 2nd skill drastically fixes the weapon and gives it great potential, with the 1st skill alone the weapon deals the same damage as a SPEAR in its maximum and that's a shame, all that is needed to improve this weapon is make it worth more than a spear.
Also on a side note i find it weird that it doesn't cost twigs even though it has a huge handle.

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I think it would be neat and give it uniqueness if the contents picked up by the sack where reflected in the sac

example: Picking up a torch/lantern with the sac allows the sac to glow and provide light (while the latern loses durability in the sac). 

5 minutes ago, Bumber64 said:

Pretty sure damage is based on souls held. Your nightmare fuel isn't doing anything.

Damage maxes out at 100 souls, including jars.

I think you still need the inventory to be full for max damage. Otherwise it would be doing less than a spear.

I would like to see it be enough to sacrifice the utility you get from the beefalo's shield and damage to make it relevant on console. The teleporting to kite isn't possible, so the extra protection and speed from the beefalo still feel like the direction. Still picking it up for the soul jars.

thats why i rather it be like an bugnet+ able to kidnap creatures up to medium size that never could have been captured like pigs and baby beefalo, and maybe certain objects like suspicous marble and structures, with the sack having its own inventory that can only hold stealable things for balance reasons, would fit ALOT MORE with "wortox was close to krampus so he makes his own stealing sack"

Oh yeah, that's going to be a pain before you tame them. Do the souls hit saddled beefalo? If so, that's going to make it impossible for friends to even tame beefalo around him. Falling off around souls is going to destroy the tameness

Haha that's a little more than naughty, let's just get a troll skin for wortox. Maybe the naughty tree is for pvp

3 minutes ago, Hollow soul 3 said:

Falling off around souls is going to destroy the tameness

i did found that the damage from decoy exploding only goes to agroed mobs. probably piercing also does the same. but im not sure 
but pretty much u can hurt tamed beefalo without saddle. i once use willow bajablast my beefalo on accident cus they shook the saddle off and lose all the percentage lol (at that point i didnt know that saddled beefalo is safe and unsaddled is not safe from aoe damage)

6 minutes ago, Hollow soul 3 said:

Oh yeah, that's going to be a pain before you tame them. Do the souls hit saddled beefalo? If so, that's going to make it impossible for friends to even tame beefalo around him. Falling off around souls is going to destroy the tameness

Haha that's a little more than naughty, let's just get a troll skin for wortox. Maybe the naughty tree is for pvp

Saddled are safe. You have to pretty much avoid the common trick of having a beefalo that you feed follow you, until you get a saddle.

1 hour ago, Bumber64 said:

Pretty sure damage is based on souls held. Your nightmare fuel isn't doing anything.

Damage maxes out at 100 souls, including jars.

it is both. it caps at 68 damage, which at that point....just use a shadow sword. you won't have to ruin inventory management for the same amount of damage

I've been mostly gravitating back to a ham bat.

You want more than one soul jar for the knabsack, or you're constantly going to be dipping under your damage breakpoints on enemies. It's pretty annoying, until presumably you get a few jars for leeway. I haven't had luck with bottles in short games.

I think that making the knabsack a unique tool instead of a plain weapon would be better. 

The knabsack could apply an effect that makes mobs drop double the souls, paired with a small AoE with decreased damage to make the the effect easier to apply on mass.

This could be paired with other weapons with higher damage to make soul collection a more active task.

Collecting small animals like a bugnet does would also be fitting.

26 minutes ago, Pet Rock said:

I think that making the knabsack a unique tool instead of a plain weapon would be better. 

The knabsack could apply an effect that makes mobs drop double the souls, paired with a small AoE with decreased damage to make the the effect easier to apply on mass.

This could be paired with other weapons with higher damage to make soul collection a more active task.

Collecting small animals like a bugnet does would also be fitting.

That seems to be the general statement. I wonder if originally they planned to have it do more, but couldn't implement it for some reason? 

Eh, it takes a little longer, but the benefits on console help make up for some of what he loses in the controls.

Instead of sacrificing inventory, and 100 souls, I'll have armor. The speed buff sounds nice, but I'll have to teleport out of combat to use it

I think to use it, i would like to see it have something worth missing out on all that

4 hours ago, Bumber64 said:

Pretty sure damage is based on souls held. Your nightmare fuel isn't doing anything.

Damage maxes out at 100 souls, including jars.

pretty sure only the upgrade counts souls, and the first skill gets affected solely by main inventory. not sure if backpack counts though, pretty sure it doesn't, might a cool concept, we could use a backpack so we could deal more damage with it by the cost of not using a chest armor.

oh god so many comments
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13 minutes ago, Armorga said:

pretty sure only the upgrade counts souls, and the first skill gets affected solely by main inventory. not sure if backpack counts though, pretty sure it doesn't, might a cool concept, we could use a backpack so we could deal more damage with it by the cost of not using a chest armor.

Backpack doesnt count, just main inventory.

The knabsack is a decent early-game weapon, but it sadly looks as threatening as fighting with a pillow and as reliable as using a fishing rod. It's a weapon that looks like a bad item.
I’m not sure if it’s intended to be just an early-game weapon as it stands. Judging by the Soul Jars required to upgrade it's damage, I think it’s meant to remain viable up until right before rifts. If that’s the case, it will likely need some numbers tweaking.

I don't mind it's low damage and low durability that much, its pretty cheap anyway. What I’d strongly suggest, however, is rethinking its looks.

38 minutes ago, ShadowDuelist said:

I don't mind it's low damage and low durability that much, its pretty cheap anyway. What I’d strongly suggest, however, is rethinking its looks.

It's dark sword with double durability and no sanity drain. Just need to maintain a full inventory.

Backpack not counting could be handy, since you can move new items into main inventory if you use a slot up. You might just drop stuff on the ground and swap to armor anyway, though.

1 hour ago, Bumber64 said:

It's dark sword with double durability and no sanity drain. Just need to maintain a full inventory.

Backpack not counting could be handy, since you can move new items into main inventory if you use a slot up. You might just drop stuff on the ground and swap to armor anyway, though.

without the 2nd knackback skill it's just a fancier SPEAR, maybe i should actually unlock the 2nd skill... but it's still a shame solely the 1st skill is so pathetic

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