Mysterious box Posted November 22, 2024 Share Posted November 22, 2024 So the slingshot feels really nice to use now with a lot of skills/rounds fixing various issues that existed with the pre skill tree rounds if I had to say the one thing that could probably use another look is dreadstone rounds as they feel too weak in consideration for their tier of resource perhaps they could also be given an additional effect like the tentacles from the cursed rounds. That being said I still want to test some more but it feels like the slingshot is in a really good spot. As for the what I feel is less good is Woby's part of the tree I feel like there's not enough information on how to make use of it or even how to train Woby properly and while I know people will datamine and figure things out as far as that goes this doesn't seem like a good way for the majority of people to learn how to do this. I wish I could give more feedback in this aspect but I don't know enough about how the Woby abilities impact the play experience currently. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/ Share on other sites More sharing options...
ShadowDuelist Posted November 22, 2024 Share Posted November 22, 2024 Woby side of his skills needs a lot of buffs tbh. They are still very lacking and offer nothing unique to a beefalo or the late game. Big Woby is still a very early game tool to actually find beefalos and then never use again, which is a huge shame if it ends up being like that. Please buff the current effects by quite a bunch. EG: Woby should once dig every day and a half, and the closer you get to 100% training the higher tier should be the loot he finds, like mostly (I'd say 90% of the finds) dreadstone, pure horror, pure brilliance and high tier gems when at 100% training. Training takes a long time anyway. Agility training at 100% could maybe allow Woby to make a little leap that could work to jump through small gaps (both in caves and surface rivers) and it could maybe be used as a dodge, with some cooldown and with certain skill. The jump animation is already there, it could be the same as when boarding a boat. Also, it makes very little sense that you immediately know how to craft most ammo coming from the skill trees, but you need to prototype most of the already existing ammo. It's either one way or the other, I think. Also please revisit the old ammo, mostly poop pellets and slow pellets -we now have a lot of slow pellet options that are cheaper and/or better- Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758378 Share on other sites More sharing options...
_mylilsunshine_ Posted November 22, 2024 Share Posted November 22, 2024 I agree that the Slingshot is in a pretty good place, not sure how much faster manually Charge shot and firing them is compared to holding F, but I like how they handled Slingshot and Rounds. And yeah Woby's tree is so.. unintuitive. The skill description didn't reveal much, and the ingame interface/training station didn't help either. Overall, I'm happy. I just wished Klei had decided on more flavorful skills, like camping, scouting, crafting, hunting, etc. Wurt is very diverse in her skill tree. Walter could've been the same, instead of spending points on ammo and worse ammo. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758420 Share on other sites More sharing options...
Evelo Posted November 22, 2024 Share Posted November 22, 2024 I'd like it if the additional crafting wasn't locked behind 5 perks. I'd like to play walter and focus on Woby and the Slingshot crafting without making any of the new rounds, except maybe moonglass. Rely mostly on Marble because marble is still good just hate farming for it. So getting extra marble pellets per marble would be awesome if I didn't have to spend 5 additional points on stuff I will never use. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758423 Share on other sites More sharing options...
Radicaljoe Posted November 22, 2024 Share Posted November 22, 2024 It does feel like Klei fell for the misconception Walter is just his Slingshot and Woby. I was hoping for some flavor perks too. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758424 Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Author Share Posted November 22, 2024 After some more testing I managed to fully test out the dig skill and it feels awful I used both dig 1 and 2 and the skill is more or less just a loot box every 3 days and it takes over 100 days to train Woby in this and the end result is that Woby can still fail digs at 100% training and the cool down between digs becomes once per day considering you need to commit badge points to this of which you only have 4 of total this feels needlessly restrictive and tedious. Honestly considering how long it takes to train these abilities, the fact you can only have 4 badges active at a time, and that we also need to spend skill points for the opportunity to even access this I think the badge point limit should just go away or the training time should be massively dropped as I can't see people commiting to these skills if the others are this unreliable. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758482 Share on other sites More sharing options...
Gashzer Posted November 22, 2024 Share Posted November 22, 2024 1 hour ago, Mysterious box said: After some more testing I managed to fully test out the dig skill and it feels awful I used both dig 1 and 2 and the skill is more or less just a loot box every 3 days and it takes over 100 days to train Woby in this and the end result is that Woby can still fail digs at 100% training and the cool down between digs becomes once per day considering you need to commit badge points to this of which you only have 4 of total this feels needlessly restrictive and tedious. Honestly considering how long it takes to train these abilities, the fact you can only have 4 badges active at a time, and that we also need to spend skill points for the opportunity to even access this I think the badge point limit should just go away or the training time should be massively dropped as I can't see people commiting to these skills if the others are this unreliable. Can big woby dig or just small woby? Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758585 Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Author Share Posted November 22, 2024 3 minutes ago, Gashzer said: Can big woby dig or just small woby? Just small unless it's bugged same with fetch. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758588 Share on other sites More sharing options...
Cheggf Posted November 22, 2024 Share Posted November 22, 2024 How does his stuff even work? What do the badges do, and how do you train them? Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758607 Share on other sites More sharing options...
_mylilsunshine_ Posted November 22, 2024 Share Posted November 22, 2024 It's crazy how fleshed out Wortox tree is, and how bare Walter is in comparison. Maybe even Klei dislikes Waltuh... Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758621 Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Author Share Posted November 22, 2024 15 minutes ago, Cheggf said: How does his stuff even work? What do the badges do, and how do you train them? For the digging one you just keep Woby small and every 3 days(or less if you have tier 2 with some progress in training) she'll attempt to dig which can fail but if it doesn't you get a random item and some progress on your training about 3% per if i remember right it can be something as small as a trinket or stick to something as big as a pan flute or ruins gem it seems completely random what you get assuming it doesn't fail. As for fetch she seems to randomly pick things up from time to time when she sees you pick something up and something is on the floor what she grabs and when she grabs it also seems completely random and just like digging can fail. She also seems to need to be small for this as well. The Agility one seems to just be moving around I think? I'm not 100% sure but I think I got some percent that way but it seems to be very slow I heard the bravery skill requires you to keep getting hit while your mounting on Woby I did this but didn't get progress so if it's true you probably need to take a lot of hits? As for support I have no idea how to train that. It feels like fetch and dig are meant to complement you using a beefalo while the other 3 are meant for if you want to use Woby as a mount which in hindsight is kinda weird because the latter 3 would all be ideal for maining Woby. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758624 Share on other sites More sharing options...
Gashzer Posted November 22, 2024 Share Posted November 22, 2024 Couple of the slingshot ammo types dont need to exist. Get rid of dreadstone and stinger rounds in exchange for other skills to boost things like his pinecone hat/camper tent/drying meat. I feel like they done woby dirty in this skilltree. It's Walter, his slingshot and his pet beefalo as a team. While woby is forever chasing after them like an awkward third wheel. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758639 Share on other sites More sharing options...
omegapent Posted November 22, 2024 Share Posted November 22, 2024 I wish Walter got some skill about hunting, and other aspects of survival. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758643 Share on other sites More sharing options...
Cheggf Posted November 22, 2024 Share Posted November 22, 2024 23 minutes ago, Mysterious box said: For the digging one you just keep Woby small and every 3 days(or less if you have tier 2 with some progress in training) she'll attempt to dig which can fail but if it doesn't you get a random item and some progress on your training about 3% per if i remember right it can be something as small as a trinket or stick to something as big as a pan flute or ruins gem it seems completely random what you get assuming it doesn't fail. As for fetch she seems to randomly pick things up from time to time when she sees you pick something up and something is on the floor what she grabs and when she grabs it also seems completely random and just like digging can fail. She also seems to need to be small for this as well. I'm not a fan of you being punished for spending resources properly maintaining Woby with your badges becoming disabled. If that 3% per 3 days figure is right I think that's also taking way too long to train. 100 days, an entire year and a half, of Woby being small in order to train that is way too long. I think Klei saw that people kept complaining about Woby being bad on their day 10,000 worlds where everyone is bad since there's nothing left to do so they added these ridiculously grindy things specifically for those guys, not caring that they're basically impossible to complete on public servers. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758644 Share on other sites More sharing options...
Master_NiX Posted November 22, 2024 Share Posted November 22, 2024 I feel like Stinger rounds could be made into baseline toolkit. They're not worth a skill point when Moon Glass is a thing. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758681 Share on other sites More sharing options...
flamboyant wolf Posted November 22, 2024 Share Posted November 22, 2024 I feel like Big Woby should be able to dig and fetch too. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758720 Share on other sites More sharing options...
Cheggf Posted November 22, 2024 Share Posted November 22, 2024 1 hour ago, Master_NiX said: I feel like Stinger rounds could be made into baseline toolkit. They're not worth a skill point when Moon Glass is a thing. I feel like moon glass isn't worth a skill point when stinger rounds are a thing. This is one of the very few instances where a skill tree is actually providing a choice for players instead of having clearly better options. One round is stronger, while the other is easy to amass. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758730 Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Author Share Posted November 22, 2024 4 hours ago, Gashzer said: Couple of the slingshot ammo types dont need to exist. Get rid of dreadstone and stinger rounds in exchange for other skills to boost things like his pinecone hat/camper tent/drying meat. I feel like they done woby dirty in this skilltree. It's Walter, his slingshot and his pet beefalo as a team. While woby is forever chasing after them like an awkward third wheel. Stinger rounds feel fine but dreadstone is definitely lacking. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758797 Share on other sites More sharing options...
Gashzer Posted November 22, 2024 Share Posted November 22, 2024 Just now, Mysterious box said: Stinger rounds feel fine but dreadstone is definitely lacking. As Master_NiX suggested, stinger could be made base kit. Only thing useful about dreadstone that it's just another source of above 50 damage ammo. If you kill nightmare werepig you can dupe his armour for lots of pure horror/dreadstone rounds for example but it's not special enough to warrant taking up a skill slot that go could into something unique that isnt a woby/slingshot skill. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758800 Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Author Share Posted November 22, 2024 Just now, Gashzer said: As Master_NiX suggested, stinger could be made base kit. Only thing useful about dreadstone that it's just another source of above 50 damage ammo. If you kill nightmare werepig you can dupe his armour for lots of pure horror/dreadstone rounds for example but it's not special enough to warrant taking up a skill slot that go could into something unique that isnt a woby/slingshot skill. That's not even worth it for the dreadstone since gunpowder rounds are easier to make and stronger. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758802 Share on other sites More sharing options...
Gashzer Posted November 22, 2024 Share Posted November 22, 2024 Just now, Mysterious box said: That's not even worth it for the dreadstone since gunpowder rounds are easier to make and stronger. Yup, was trying to see the best in a bad round. Someone else suggested bundling up some of the round skills in groups of 2, this is a good idea to free up the tree for some tasty flavour skills. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758804 Share on other sites More sharing options...
Mysterious box Posted November 22, 2024 Author Share Posted November 22, 2024 Just now, Gashzer said: Yup, was trying to see the best in a bad round. Someone else suggested bundling up some of the round skills in groups of 2, this is a good idea to free up the tree for some tasty flavour skills. Sounds like a good idea since it is a bit of a shame how much overlap there is in the aoe, damage, and slowdown rounds the weaker variants definitely have merit since it makes them more accessible but paying skill points on so many copies is annoying. Link to comment https://forums.kleientertainment.com/forums/topic/160817-my-current-thoughts-on-walters-skill-tree/#findComment-1758807 Share on other sites More sharing options...
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