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What the hell is wrong with the Wortox skill tree? (OUTDATED)


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7 hours ago, Bearger Enjoyer said:

At least OP things can have enjoyment derived out of them. Whenever I look at this skill tree three of my dopamine receptors cease to function.

I dont see how op stuff can be fun. Games are made to be played not to iddle while an op power is doing your job

6 hours ago, Hollow soul 3 said:

The power defence between Wanda is only going to get wider when she gets a skill tree. Man, I'm actually upset at myself for how disappointed I am right now. The more I think about it, the less I like it

Ehhh, let Klei cook, they'll hopefully make Wortox play nice.

As for Wanda, I think at best she's going to receive changes for rift content and a few utility tools, she is already too powerful.

I was thinking about using 1 skill point in panflute for free use, but since it's unreliable and can expire, it kinda ruins the point...
As of right now, I'd unlock soul jars, and go full Nice build.

I also hoped that this update will do something to make Wortox coexist more with neutral monsters for being nice, but I guess It's time to download the "Monstern't" mod.

8 hours ago, arubaro said:

I think is better to release something underpowered than needing to nerf op stuff while a bunch of forumiters that want to feel god in a videogame complain about a game being balanced like it was a bad thing

Don't engage in constructive debate until you know the difference between "too weak" and "too bad", "too inconvenience", "too boring."

Hear me out: Give Wortox the ability they instead gave to Wigfrid for whatever highly out of place and bizarre reason.

Aka: Beefalo Revival.

How it would work: Almost like Wigfrids Encore Performance, but consumes souls.. Wortox’s Beefalo will collapse to the ground as a corpse, Wortox can release a huge bundle of souls to revive his fallen Fur Cow.

4 hours ago, Cheggf said:

Because dark swords are way more expensive, have way less durability, and drain your sanity lol

I feel like dedicating five inventory slots and 200 souls may just be more inconvinient than 5 nightmare fuel and a 0.67 of a dead mushgnome.

19 hours ago, Bearger Enjoyer said:

This crapsack needs 200 souls left untouched to be a passable weapon.

It feels pretty bad to have 200 souls that take up 5 inventory slots and can't be used to do the full damage of the weapon

and this damage is equal to the damage of dark sword

11 minutes ago, Ugur01 said:

It feels pretty bad to have 200 souls that take up 5 inventory slots and can't be used to do the full damage of the weapon

and this damage is equal to the damage of dark sword

It can have 6 inventory slots in itself. You can fill the bag to increase its damage so you don't have to fill your inventory with trash. It made more sense for the damage to increase since you filled the sack, the weapon itself doesn't fill up when you fill your pocket

4 minutes ago, hyoton123 said:

I apologize but I havent seen it elsewhere. What are the exact stats for the sack weapon? I read you can add planar damage to it?

It deals 68 damage. I don't have any idea about planar yet.

11 hours ago, Mike23Ua said:

Hear me out: Give Wortox the ability they instead gave to Wigfrid for whatever highly out of place and bizarre reason.

Aka: Beefalo Revival.

How it would work: Almost like Wigfrids Encore Performance, but consumes souls.. Wortox’s Beefalo will collapse to the ground as a corpse, Wortox can release a huge bundle of souls to revive his fallen Fur Cow.

That would make the new telltale have a purpose. What wortox main isn't killing spiders

With the sack, he can even probably grab the glands mid combat. Really a wasted perk.

20 hours ago, Hollow soul 3 said:

Is the knabsacker a backpack? I feel like it would make sense if it was a backpack that delt damage based on how much was in it

A weapon slot backpack would be both a unique concept and useful.

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