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Changes and Improvements

  • All versions
    • Updated the slipping animation
    • Separated bed reachability diagnostic into its own criteria.
  • Frosty Planet Pack
    • Regal Meal tooltip now refers to Regal Bammoth Crest by its correct name.
    • Removed oil world traits from Ceres Core Asteroid.

Fixes

  • All versions
    • Fixed a visual issue that could occur when multiple duplicants used a bottler simultaneously.
    • Fixed Duplicants not animating their mouths when talking.
    • Fixed Duplicants missing their suit helmets when using the Brackwax Gleaner.
    • Decor plants that contribute to ambient decor in the same way all describe that contribution in the same words.
    • The Decor database entry now lists debris as a factor in lowering decor.
    • Fixed issue where closing the welcome message before it finishes playing would leave it stuck on the screen. 
  • Frosty Planet Pack
    • Links to Nosh Beans database entry throughout the game, including in the Bammoth and Regal Bammoth diets, now correctly lead to the Nosh Beans database entry.
    • Fixed Spigot Seals infinitely eating Bonbon Trees.

Modding

  • Changed the way attributes, amounts and traits are defined for minions to improve modding support.

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  • Like 10
  • Ninja 1

Could I be a bit of a pest and put a few bugs I've noticed but keep forgetting to get the log for here?

 

Really good hugs?

-  Cuddle pips that decide to ask for a hug on top of a dupe that is already in the process of attacking another critter will cause the dupe to become completely stuck, unable to act until the save is reloaded (they can still cause a "mess," but are otherwise frozen in place).

To be crystal clear here: the dupe must already be attacking something else, not walking to it.

Always room for more Blastshot

- Blastshot being moved via autosweeper into an active conveyor loader can ignore and exceed the conveyor loader's limit. (Haven't seen if there is an actual overfill limit, but I presume it's reading the 5 units being produced as only 1 and somehow interfering with the math)

Drywall-wall

- If you build a solid tile on top of a piece of drywall that has a ladder (replacing the ladder), the drywall will remain and will not force players to remove the drywall to build said solid tile

32 minutes ago, Quyzbuk said:

If you build a solid tile on top of a piece of drywall that has a ladder (replacing the ladder), the drywall will remain and will not force players to remove the drywall to build said solid tile

How is this a problem? You can still deconstruct the drywall if you don't like that. I like being able to hide tempshift plates behind tiles and I also like to have drywall behind mesh, airflow and window tiles when I build a base in the space biome.

4 hours ago, Knurek said:

How is this a problem? You can still deconstruct the drywall if you don't like that. I like being able to hide tempshift plates behind tiles and I also like to have drywall behind mesh, airflow and window tiles when I build a base in the space biome.

It's not, but just in case it was unintended, maybe they'd like to know about it. It is a QoL patch coming up after all, and there's a few ways this could go. Similarly, the drinking water animation bug being addressed alongside this new QoL patch wasn't a game-breaker either, but it was clearly not intended.

2 hours ago, Quyzbuk said:

It's not, but just in case it was unintended, maybe they'd like to know about it. It is a QoL patch coming up after all, and there's a few ways this could go. Similarly, the drinking water animation bug being addressed alongside this new QoL patch wasn't a game-breaker either, but it was clearly not intended.

Drinking animation was purely a visual bug. Although unintended, drywall behind tiles has real gameplay implications such as allowing heat transfer directly across insulated tiles

2 hours ago, GluttonyMain said:

Jesus, Quyzbuk he/she just reported something that is clearly a bug, its not a crime. He/She didnt say it was a problem, just reported a bug.

I simply asked a question and expressed my opinion. We're just having a normal conversation. ;)

11 hours ago, Quyzbuk said:

It's not, but just in case it was unintended, maybe they'd like to know about it. It is a QoL patch coming up after all, and there's a few ways this could go. Similarly, the drinking water animation bug being addressed alongside this new QoL patch wasn't a game-breaker either, but it was clearly not intended.

It's a 'one element per tile' kind of thing, where some people report it as a bug, locking tons of liquid from a geyser in a single tile, and others use it as a feature for their builds, like the magma pump.

I'd rather like to have it resolved by adding an "entombed" notification for drywall/tempshift plate covered by a solid tile, so that inexperienced players are aware they might have some unwanted heat transfer, instead of forcing players to remove them.

Edited by Knurek
1 hour ago, Knurek said:

I'd rather like to have it resolved by adding an "entombed" notification for drywall/tempshift plate covered by a solid tile, so that inexperienced players are aware they might have some unwanted heat transfer, instead of forcing players to remove them.

But in that case it should be possible to do it without the ladder workaround, theres no reason for the ladder to be involved.

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