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Twist of the Knife (and prob Insult to Injury) are broken or something


gibbert

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Twist of the Knife: Your Attacks against Enemies with low Health have a +50/100% Critical Chance.

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I've recently been told that this power is actually completely useless, and after looking into it a bit, it really is.

Whenever you hit something, the game checks if the target is on low health by comparing its current HP value to its health component's low health threshold, which happens to be a constant 150 hp by default for every mob in the game (even bosses), the only prefabs that explicitly set their own low health threshold is the player, which is at 20% of your max HP.

Which makes this power's effect not really helping anything, since most of the time, enemies that are <= 150hp are 1 hit from dying anyway.

 

Insult to Injury (When you Attack an Enemy with low Health, Heal for 10) suffers from another issue that also relates to the 150 hp low health threshold, is that enemies would often die before reaching below 150 hp, so sometimes the effect just doesn't trigger when you kill mobs.

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I think these powers are pretty good and I really like the idea, the tuning however just doesn't work well atm.

I guess one way to make Twist of the Knife ever so slightly more useable, is to make it also always consider a killing blow to benefit from the critical hit bonus? That way you can more reliably benefit from other powers like Feedback Loop, Moral Booster etc.

Same with Insult to Injury, if it also always healed you on a killing blow, I would consider it pretty darn useable.

Twist of the Knife isn't necessarily useless even if it is always overkill. Some other powers do give bonuses on crit, like ones that give teffra on crit or shields on crit.

But yeah, you still end up in the same situation as Insult to Injury where you have to "prep" the mob just to be able to proc it.

On 11/8/2024 at 7:13 PM, gibberish said:

the only prefabs that explicitly set their own low health threshold is the player, which is at 20% of your max HP.

If only the 20% low health threshold was also applied to enemies.. Or maybe there could be some complete rework to this power, like the player could get some advantage while they're on low health instead of when they're attacking enemies with low health.

  • Developer

We have internally moved the "low health percentage" on rots and bosses to more reasonable values and will be testing it in the next beta!

The old setting was a decision made a long time ago, long before our forum-only playtests, and the game has evolved quite dramatically since then. Please feel free to let us know how these feel after that!

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