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Is there a safeguard against getting stranded on an island?


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What happens if you wash up on Pearl's island or the lunar island and all your grass, twigs, and wood gets dropped in the ocean? Do you just have to let yourself die? This almost happened to me, if I didn't have a full stack of wood in my backpack I'd be stuck.

2 minutes ago, ChintzyGnat said:

Should be flint on pearls iirc and there are saplings. Wether there's enough wood I wouldn't know but it could be possible. Lunar is simple you can start with nothing there and survive.

I don't recall flint spawning on Pearl's island, and you could easily have picked it all up before anyway 

2 minutes ago, aidankocherhans said:

I don't recall flint spawning on Pearl's island

it does iirc

2 minutes ago, aidankocherhans said:

you could easily have picked it all up before anyway 

DST players when actions have consequences

6 minutes ago, grm9 said:

DST players when actions have consequences

Players aren't going to be thinking about leaving flint on Pearl's island just in case, and it's not their fault if they get screwed over by drowning RNG. And being forced to kill yourself is not the kind of consequence this game should ever have, and it never does outside this instance.

20 minutes ago, aidankocherhans said:

I don't recall flint spawning on Pearl's island, and you could easily have picked it all up before anyway 

I mean this is the only way I can think of unless somehow monkeys appeared.

20 minutes ago, aidankocherhans said:

Players aren't going to be thinking about leaving flint on Pearl's island just in case, and it's not their fault if they get screwed over by drowning RNG

then think about that or just not drown? that's not RNG killing you, that's you killing you, there were ways to counter whatever could've happened so that's clearly not an issue with the game

5 minutes ago, grm9 said:

not thinking about that nor just not drowning's their issue     

I was literally at the docks of moon quay and it sent me over to Pearl's island, how are you supposed to anticipate that? And don't act like a noob would deserve to lose their world because their boat broke, if that was supposed to kill you it would do it outright

Just now, aidankocherhans said:

And don't act like a noob would deserve to lose their world because their boat broke, if that was supposed to kill you it would do it outright

why is a noob doing optional content that's mostly unrelated to survival? also, what's the issue with it killing you in some scenarios and not doing that in some other scenarios?

2 minutes ago, aidankocherhans said:

I was literally at the docks of moon quay and it sent me over to Pearl's island, how are you supposed to anticipate that?

why would you need to anticipate that? just don't pick up the flint on the island, put stuff for getting away from it into your back pack or simply don't drown 

33 minutes ago, grm9 said:

why is a noob doing optional content that's mostly unrelated to survival? also, what's the issue with it killing you in some scenarios and not doing that in some other scenarios?

I don't mean a brand new player, I mean any player that isn't so experienced that they know about and are preparing for every eventuality. And getting trapped on an island doesn't feel like punishing a players mistake, it feels more like an unintended softlock. 

Lunar island also has a bunch of satellite islands that I doubt all have resources for escape, and I can't be expected to drop flint on each one just in case. Backpacks shouldn't be a requirement for sailing, especially since you might be in combat when the boat sinks.

Shipwrecked had a safeguard for this, if you used a life jacket or sank as a werebeaver you'd wash up with materials for a lot raft.

1 hour ago, hyoton123 said:

I’ve thought about this before and I think if you get extremely unlucky, you might just have to starve and float home to revive. Such are the vagaries of the sea.

Been there, done that.. I’m a veteran of the game franchise I’ve been playing a long long time (both DS, it’s two DLCs, and DST) And yes one of the posters above is correct:

Shipwrecked had safeguards for this because in addition to being able to get a life jacket, most islands were designed with enough resources on them to build additional boats and go back out to sea.

One of DSTs BIGGEST problems is Unlike Shipwrecked which was built entirely with a sea already in-mind, DST added a sea later, and it shows clear as day when there aren’t enough resources or activities out there to make the experience “fun”

If it’s any indication: I loved Shipwrecked, I absolutely hate whatever DSTs sailing experience is supposed to be…

One of the things that tremendously helped shipwrecked was that it had several different TYPES of boats that could be crafted out of a wider variety of resources.

Aka: find yourself on an island that has no grass or wood you would still probably find bamboo to make a bamboo raft.

They could even just update Pearl so she GIVES you a free boat just to get the hell up off her Island and leave her crabby granny self alone.

and if the player could not find “Bamboo” they were able to make rafts out of Cork.

The point being: Shipwrecked is 1000x more fun then DST Sailing, which I really hate to say this all these years later since it’s addition to the game in 2018 still painfully feels like it’s in Early Beta access.

3 hours ago, aidankocherhans said:

I don't mean a brand new player, I mean any player that isn't so experienced that they know about and are preparing for every eventuality. And getting trapped on an island doesn't feel like punishing a players mistake, it feels more like an unintended softlock

it'sn't a soft lock, you still can die, you also can just not drown e.g. through getting boat patches or just placing another boat after current broke

3 hours ago, aidankocherhans said:

Lunar island also has a bunch of satellite islands that I doubt all have resources for escape, and I can't be expected to drop flint on each one just in case. Backpacks shouldn't be a requirement for sailing, especially since you might be in combat when the boat sinks

you can equip it before it'll sink and it'sn't required because again just don't sink, hope for boat materials to not get thrown out or die            

22 minutes ago, grm9 said:

it'sn't a soft lock, you still can die, you also can just not drown e.g. through getting boat patches or just placing another boat after current broke

you can equip it before it'll sink and it'sn't required because again just don't sink, hope for boat materials to not get thrown out or die            

Do you really think "just don't sink" is helpful advice? "Just don't struggle with the primary hazard of the ocean." Most of the times I've sunk it was sudden and unexpected, boat management is complicated and confusing, especially when you're under attack. I know it's not a softlock, but it's the closest thing to it, it's the only situation in the game where you're physically unable to return to your base, aside from the atrium which is a final boss area. Drowning is not supposed to directly kill you, that's a design oversight of the game.

2 hours ago, Mike23Ua said:

Been there, done that.. I’m a veteran of the game franchise I’ve been playing a long long time (both DS, it’s two DLCs, and DST) And yes one of the posters above is correct:

Shipwrecked had safeguards for this because in addition to being able to get a life jacket, most islands were designed with enough resources on them to build additional boats and go back out to sea.

One of DSTs BIGGEST problems is Unlike Shipwrecked which was built entirely with a sea already in-mind, DST added a sea later, and it shows clear as day when there aren’t enough resources or activities out there to make the experience “fun”

If it’s any indication: I loved Shipwrecked, I absolutely hate whatever DSTs sailing experience is supposed to be…

One of the things that tremendously helped shipwrecked was that it had several different TYPES of boats that could be crafted out of a wider variety of resources.

Aka: find yourself on an island that has no grass or wood you would still probably find bamboo to make a bamboo raft.

They could even just update Pearl so she GIVES you a free boat just to get the hell up off her Island and leave her crabby granny self alone.

and if the player could not find “Bamboo” they were able to make rafts out of Cork.

The point being: Shipwrecked is 1000x more fun then DST Sailing, which I really hate to say this all these years later since it’s addition to the game in 2018 still painfully feels like it’s in Early Beta access.

I like a lot of the ocean stuff in theory, but it's so freaking stressful, you have to be ready to slam the breaks 24/7 or you'll get wrecked, especially if you try to go even moderately fast. Paired with the threat of a pirate raid that gives you no time to prepare and will wreck you one way or another, it almost feels like it's not supposed to be fun.

5 hours ago, aidankocherhans said:

I was literally at the docks of moon quay and it sent me over to Pearl's island, how are you supposed to anticipate that? And don't act like a noob would deserve to lose their world because their boat broke, if that was supposed to kill you it would do it outright

Then just leave a row and a grass boat? Safety measures..if you didn't though about that you pay the cost

1 hour ago, grm9 said:

it'sn't a soft lock, you still can die

Technically hunger, temperature, and darkness damage can be made non-lethal via settings. You'd then need an alternate method losing your last hitpoint. Could be difficult if you haven't got the bees yet.

4 minutes ago, arubaro said:

Then just leave a row and a grass boat? Safety measures..if you didn't though about that you pay the cost

You'd have to be aware that you could even wash up there to begin with, which is non-obvious.

Some of the islands out at sea (especially on Xbox) generate with no content on them, I am uncertain if this was intentional by the devs.. but empty islands are no fun, there’s literally no point to EVER step foot onto them unless you maybe want to base there?

Things that can be done that make sense to be done to said islands:

Option 1- Add a small “Rift” like Moon Quays unstable portal that always exists (not part of Wild Rifts) floating over the otherwise empty location which will occasionally spit out at the very least, boat making resources.

Option 2- I really want to know why Pearl plugged up those sinkholes… so allowing players to find sinkholes/cave entrances etc that can only be accessed from these islands (& not from just entering any random cave hole on the main land) would literally give the players brand new locations to sail to and explore for resources that exist in secluded underground caverns.

Or Option 3 (The most Obvious choice) drastically increase the sizes of all these miniature pointless island and add resources that renew over time onto them like how shipwrecked felt..?

As an avid ocean enjoyer yes I would like mini caves on my islands. But no pearls does not need a rift, lunar does need to develop a rift. But it could be an interesting way to get pure brilliance. And to the their point yes pearls island should be slightly larger

9 hours ago, aidankocherhans said:

Do you really think "just don't sink" is helpful advice? "Just don't struggle with the primary hazard of the ocean." Most of the times I've sunk it was sudden and unexpected, boat management is complicated and confusing, especially when you're under attack.

uhhh... its confusing, why would you take the flint from pearls? just for the sake of having them???
also, there are a lot of ways to prevent sinking in the first place, boat patches, carrying a new boat, being good at the game, having multiple people, bumpers, not going near dangerous things like malba, moonquay (ig this one is a bit harder to not go near but as long as you have boat patches you'll be fine) and seaweeds, I can't think of a single situation where your boat sinking wasn't a skill issue, or simple lack of knowledge, since that flint is specifically placed on pearls island for that reason, the same is true with the twigs, grass, and rocks from moonquay portal, and the flints and naturally occurring glass axes on lunar, if you sink and soft lock yourself, its only your fault, or at least that's how every single one of my experiences has been

Like arubaro said, if you know your gameplay will involve a lot of sailing, the first time you visit new islands you should leave there the very basics to return home.

Also an overlooked strategy is to craft a meat effigy at whatever place you call home. Worst case scenario, you end up stranded somewhere with no way out, you die and revive instantly at your base.

a lot of this thread is people complaining about not planning ahead, and having consequences/bad things happen. its not a softlock, or a nonrenewable resource running out, its a lot of specific bad things happening as well as not having the most basic counterplay such as putting items in backpack

5 hours ago, ShadowDuelist said:

Also an overlooked strategy is to craft a meat effigy at whatever place you call home. Worst case scenario, you end up stranded somewhere with no way out, you die and revive instantly at your base.

ah. a fellow meat effigy enjoyer

5 hours ago, ShadowDuelist said:

Like arubaro said, if you know your gameplay will involve a lot of sailing, the first time you visit new islands you should leave there the very basics to return home.

Also an overlooked strategy is to craft a meat effigy at whatever place you call home. Worst case scenario, you end up stranded somewhere with no way out, you die and revive instantly at your base.

Planning ahead is a viable strategy if you’re going to fight a ferocious raid boss, but just exploring the game world and setting sail in its seas shouldn’t require tons of Pre-Preparation before hand. Disregarding the fact that DSTs ocean is boring and most of it sucks… lets imagine a world where it was full of fun content and islands to go to and explore.

The problem, which I’m surprised no one has brought up yet, is that Over the many years of the game getting content updates and new Resources, is that those resources go heavily under-used for much of anything.

Some of those resources such as Kelp and Seashells just to name two, we’re actual crafting ingredients to build different types of boats in the Shipwrecked DLC.

Not counting the awful Year of DragonBoat update, there is only two sources for boats in DST- Grass Rafts, and Wooden Planks.

Of course you can Hi-Jack NPC boats at Sea like the Moon Quay Pirates.. but that would only be viable If Moon Quay boats sometimes could be found “docked” near a random shore (the monkeys are probably off somewhere burying stollen treasures or they got eaten by a RockJaw and the boat drifted to the nearest shore)

Anyway, my point is that I should be able to make Kelp boats instead of exclusively grass ones, or maybe I can use those message bottles and a few Shellbells to make some sort of makeshift raft?

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