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Warly does not feels like a actual chief


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if we löök at wörmwood, whö is designed to be a farmer yöu will nötice that he pössess a löt öf abilities that make farming easier and möre rewarding than nörmal characters. things like

  • he tends tö plant faster and autö tends tö plant when he’s blööming (nörmal character needs instruments)
  • he can plant seeds directly (nörmal character needs a höe)
  • huge cröps stay fresh länger than usual
  • he can check söil, knöw plant type and their stress söurce withöut extra gears
  • these things made him gööd at farming

but if we lök at warly as a chief, he önly gets

  • a pörtable pöt
  • 25% cööking boost (which is even tied tö the pöt itself ???)

(the reason why i didn’t include his special dishes because thöse dö not make him a better at cööking )

i höpe his future skilltree addresses this issue and gives him actual perks as a chief rather than sömeöne whö can cöök special things.

some suggestions ideas

  • dish always comes out max freshness
  • can cöök with less than 4 ingredients ( rest are filled with editable filler)
  • cooking gives more pröpörtiöns 
1 hour ago, Edible Coal said:

some suggestions ideas

  • dish always comes out max freshness
  • can cöök with less than 4 ingredients ( rest are filled with editable filler)
  • cooking gives more pröpörtiöns 

I mean some of these are pretty cool, 1 and 3 in particular, but if the issue is that warly feels less like a chef for whatever reason, shouldn't he be given active skills that resemble chef rather then passive boons? The mini game that winona has is a great example of something the player actively does to gain benefits, some sort of cooking related interaction in a similar vane would be great, could even demonstrate a degree of skill expression based on how fast you do it giving you the feeling of improving at cooking! 

Unique weapon idea. Chef’s knife: does as much damage as a spear but causes edible items to have a higher drop rate from all mobs. Pigs might drop an extra meat. Rabbits drop an extra morsel. Butterflies get a massive bonus to the chance of dropping butter

1 minute ago, cameron8800 said:

Unique weapon idea. Chef’s knife: does as much damage as a spear but causes edible items to have a higher drop rate from all mobs. Pigs might drop an extra meat. Rabbits drop an extra morsel. Butterflies get a massive bonus to the chance of dropping butter

It could be a part his alignement maybe. Lunar side gives a knife that lets you get more loot from harvesting crops, foraging and killing plant mobs. And shadow side could give a cleaver that lets you get more meat and other creature loot from mobs.

21 minutes ago, BalkanCockroach said:

It could be a part his alignment maybe. Lunar side gives a knife that lets you get more loot from harvesting crops, foraging and killing plant mobs. And shadow side could give a cleaver that lets you get more meat and other creature loot from mobs.

Killing fuel weaver or CC for a knife, is a whole lot of effort for a pay off that doesn't matter as much as something earlier on, I do endorse the Ideas of additional kitchen items that double as a cooking item and function elsewhere as well. If it's a alignment perk it should feel like a real game changer, wig is defo an example of a characters strongest perks not being her alignment but she is a bit of a unique case, same for wolfgang where his whole thing is doing a lot of dmg so it does make sense that he would have stuff that aids that. 

I'm really hoping they avoid these simple perks in favor of ones with more depth, like you read the perk "show off your knife skills with a stylish kitchen knife" with the main benefit being you can either kill mobs with it or butcher bodies of dead pigmen/werepigs, rabbits, fish, or mobs in general to roll part of the loot table again.

Other stuff like making chopped equivalents of food items to create more of a ingredient or aid in filling space in a crockpot, harvesting grass or twigs faster with it in the hand or making fish into sushi, the list goes on.

A chef can have so many perks, knife skills, quick food prep, multitasking abilities, creative prep of food based on what is available, a sense of what a dish needs to be complete or elevated. (is it too obvious I care this much about warly?)    

10 minutes ago, ZeRoboButler said:

Killing fuel weaver or CC for a knife, is a whole lot of effort for a pay off that doesn't matter as much as something earlier on, I do endorse the Ideas of additional kitchen items that double as a cooking item and function elsewhere as well. If it's a alignment perk it should feel like a real game changer, wig is defo an example of a characters strongest perks not being her alignment but she is a bit of a unique case, same for wolfgang where his whole thing is doing a lot of dmg so it does make sense that he would have stuff that aids that. 

I'm really hoping they avoid these simple perks in favor of ones with more depth, like you read the perk "show off your knife skills with a stylish kitchen knife" with the main benefit being you can either kill mobs with it or butcher bodies of dead pigmen/werepigs, rabbits, fish, or mobs in general to roll part of the loot table again.

Other stuff like making chopped equivalents of food items to create more of a ingredient or aid in filling space in a crockpot, harvesting grass or twigs faster with it in the hand or making fish into sushi, the list goes on.

A chef can have so many perks, knife skills, quick food prep, multitasking abilities, creative prep of food based on what is available, a sense of what a dish needs to be complete or elevated. (is it too obvious I care this much about warly?)    

Maybe they can be non alignement in their first stage and can be upgraded with alignement? The upgrades could make the loot of the aligned mobs better. More brilliance, nm fuel, dreadtone, husk, etc. . I'll admit the upgrade wouldn't be worth it though, these things aren't a big hustle to get. People would only pick the first stage for more boss loot...

34 minutes ago, BalkanCockroach said:

Maybe they can be non alignment in their first stage and can be upgraded with alignment? The upgrades could make the loot of the aligned mobs better. More brilliance, nm fuel, dreadtone, husk, etc. . I'll admit the upgrade wouldn't be worth it though, these things aren't a big hustle to get. People would only pick the first stage for more boss loot...

yeah that is kinda just bound to happen, the term "optimizing the fun out of the game" gets thrown around a lot within my group of friends for what games we used to play as well as currently playing. A lot of people would just see the drops from bosses and think of nothing else... come to think of it, getting unique drops from the bosses to make boss dishes would be pretty cool, had not thought about that yet.

5 minutes ago, Bumber64 said:

He's a chef, not a chief. That's why he doesn't feel like one.

On a scale of one to ten, how proud would you say you are of that joke? (this statement is itself a joke, don't want to come across as rude)

That aside, more ideas on chef/trawler skills or perks would be great!

Personally I feel like the biggest issue with Warly when it comes to him feeling like a chef is that most of his stuff is tied to farming which not only takes quite awhile but he doesn't have farming perks to speed this along. Like I get that it doesn't really make sense for him to have farming perks but that begs the question of why he doesn't have alternatives when most of his perks require crops.

18 hours ago, Mysterious box said:

Personally I feel like the biggest issue with Warly when it comes to him feeling like a chef is that most of his stuff is tied to farming which not only takes quite awhile but he doesn't have farming perks to speed this along. Like I get that it doesn't really make sense for him to have farming perks but that begs the question of why he doesn't have alternatives when most of his perks require crops.

Yeah farming can be a bit bothersome, it has improved with some of the additions to the the game like the phonograph tending stuff and late game tools but that is very far into the game. I really would hope warly would have more focused on cooking rather then farming, but... if he were to gain some sort of farm based boon, perhaps he could extract more from giant crops? Same amount of time, but less farming needed overall if you pay attention to your crops, normally I don't care for the idea of warly just gaining more food, but in this case I think it could be a great help.

I love having onions, potatoes, garlic and peppers, but it is just such a time sink, I'm the type of guy who will pick up a character, and I will stay that character for the duration of the world. One could swap to wormwood, plant a milion things, or play wicker and just read endlessly, but that isn't what I want.

I believe that a character in it's design should give you reasons to continue playing them, as much as I love warly, the incentives are not really present for someone who isn't obsessed with cooking like myself (love doing it more than you can imagine in and out of game). I love the ways they changed other characters when they got around to them, Wigfrid got some new toys to play with and ways to feel like you were progressing beyond just hitting stuff and belting out songs. Winona got a ton of travel based flexibility while also having great perks based around her current equipment (could have condensed some of those perks but im focusing on the positives). 

5 hours ago, ZeRoboButler said:

Yeah farming can be a bit bothersome, it has improved with some of the additions to the the game like the phonograph tending stuff and late game tools but that is very far into the game. I really would hope warly would have more focused on cooking rather then farming, but... if he were to gain some sort of farm based boon, perhaps he could extract more from giant crops? Same amount of time, but less farming needed overall if you pay attention to your crops, normally I don't care for the idea of warly just gaining more food, but in this case I think it could be a great help.

I love having onions, potatoes, garlic and peppers, but it is just such a time sink, I'm the type of guy who will pick up a character, and I will stay that character for the duration of the world. One could swap to wormwood, plant a milion things, or play wicker and just read endlessly, but that isn't what I want.

I believe that a character in it's design should give you reasons to continue playing them, as much as I love warly, the incentives are not really present for someone who isn't obsessed with cooking like myself (love doing it more than you can imagine in and out of game). I love the ways they changed other characters when they got around to them, Wigfrid got some new toys to play with and ways to feel like you were progressing beyond just hitting stuff and belting out songs. Winona got a ton of travel based flexibility while also having great perks based around her current equipment (could have condensed some of those perks but im focusing on the positives). 

Giving him a bonus on giant crops really wouldn't help the issue since if you're making giant crops you likely enjoy farming to some extent. The biggest turn off for Warly in my experience is farming because most of his dishes the main incentive for playing him are locked behind it so in order to explore Warly to his fullest you need to enjoy farming. And even with the additions farming has gotten it just isn't fun for most people heck I barely even interact with it despite Wurt being one of my mains. The biggest improvements they could give Warly is a way to bypass farming, locations where you can get crops without farming, or crop substitutes for his recipes.

While I'm  not against giving him more things to do I'm certain he'd be a popular pick if his spices and dishes weren't tied to farming because in concept what he does is actually really cool looking at it in a different light he's like a alchemist making potions to power up himself, his friends, and followers but the "potion" making process is what turns most people off even if the end result is fun.

People often see him as a swap character but I think a large part of that reputation came from the fact the process to getting to his real potential isn't a fun gameplay loop and despite how hard this would be to fix in a reasonable way I'd honestly be disappointed if the only solution ends up being giving him something else to do to hide this problem.

Something that would have worked so much better in my opinion would have been if his unique dishes didn't only require crops and instead had alternatives via character specific creature drops for example what if spider legs became a warly specific drop that made new dishes and could be grinded into a spice to give the same effect as garlic powder.

14 hours ago, Ratituee said:

i think he needs either a small rework or a very good skilltree. he has a bunch of very small abilities, and they add up to him being usable, but he is certainly one of the least useful characters in singleplayer.

For me is the funnier single player character :/

i only wish more time in his buffs and maybe new food buffs

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