Jump to content

Masked mobs should avoid “inanimate” objects/things that don’t drop souls


Recommended Posts

Quick post, but I figured I should chime in something while the update is new.

As of this update, masked mobs attack literally anything that isn’t a masked mob or is usually “unattackable” (like a shadow creature). The problem is this also goes for things like walls or dens, which include slurtle dens. Considering the former can happen whenever you cross a bridge and the latter is a permanent nonrenewable, this makes their random attacks very dangerous.

I feel a simple check to see if the mob is “alive” (as in, drops a soul) would help with this. The only mob I feel would be negatively impacted would be clockworks. Everything else that drops a soul usually doesn’t because it’s an inanimate object, which they shouldn’t be interested in anyway.

Hound already attack wall or dens, like spider dens, marroteer dens(unrenewable).
Gesatl can already attack shadow creatures (include shadows spawned from portal, which help a lots if rift spawn right next to lunar cave biome)

So it your jobs to protect those are unrenewable for now, cuz things in new update they can attack aren't new.
Wall are literally indestructable in cave because previously there are nothing threat wall in cave, and i think it good now for there to be something can attack wall in cave.

Why would you remove unique interaction between new things, that actually what we want more.

4 hours ago, Tranoze said:

Hound already attack wall or dens, like spider dens, marroteer dens(unrenewable).
Gesatl can already attack shadow creatures (include shadows spawned from portal, which help a lots if rift spawn right next to lunar cave biome)

So it your jobs to protect those are unrenewable for now, cuz things in new update they can attack aren't new.
Wall are literally indestructable in cave because previously there are nothing threat wall in cave, and i think it good now for there to be something can attack wall in cave.

Why would you remove unique interaction between new things, that actually what we want more.

Because it brings nothing interesting other than the chore of repairing decorative items(?)

28 minutes ago, arubaro said:

Because it brings nothing interesting other than the chore of repairing decorative items(?)

That the problem with wall, not the mob. Dogs already atk wall in surface nothing different.

15 minutes ago, Tranoze said:

That the problem with wall, not the mob. Dogs already atk wall in surface nothing different.

(?) That makes no sense

also hounds come were you are so you can control were to fight them. There is a huge difference 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...