Uedo Posted September 26, 2024 Share Posted September 26, 2024 6 hours ago, Evelo said: I really do think people over value inventory slots. If you can't do everything you need to (besides haul a large quantity of goods from one place to another) with 15 inventory slots that's just poor inventory management. Body armor/Clothing does not need to be wearable with a backpack/piggyback/seed-packit/krampus sack. There is quality of life and there is trivialization. Whilst i'm not a speed runner, there are several things i'm trying to do at once, the slots are more important for me - especially when at the very worst I can drop a thermal down next to a pre-crafted fire Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750752 Share on other sites More sharing options...
MasterDos Posted September 26, 2024 Share Posted September 26, 2024 In my opinion, we don't need inventory slots in clothing. A backpack (inventory increase) is just an option, not a mandatory thing. For some time, I specifically tried to play without a backpack to learn how to do this. Yes, many slots are convenient. But I like wearing clothes or amulets more. And I use a backpack only when I need to drag a large number of items (or will potentially need to do this). Most of the time, the backpack just lies on my base. Everyone who writes that this is coolly implemented in the uncompromising mod - accept the fact that you simply do not know how to play without a backpack (although it is just an option). And this problem should not be solved by developers. But at the same time, I am not saying that "a backpack is bad" or "useless". I just want to say that DST can be played in different ways. But shouting that the game needs to fix clothes that you won't wear because they won't have as many inventory slots as a backpack anyway is pointless. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750757 Share on other sites More sharing options...
RozeMeteor Posted September 26, 2024 Share Posted September 26, 2024 I don't get how everyone is so addicted with the backpack, it teach horrible habbits besides making everthing on the body slot look worse when it really isn't like the above guy said it's optional, everyone should try playing without it at least once, it's a fun change and eye opening in terms of how much useless stuff you carry around, the only character who i got trouble playing without it is Wanda. Now Returning to the topic amulets, armors and clothing would have too many clauses so i don't think it's a good idea to the game health at the moment, and we know very well that the forums would burn with threads complaining about old DST vs new. And as someone who play Uncompromising religiously the extra slots don't really make that much difference when you bring just what you need. If anything i would love a new type of beefalo who could carry things around for us but angain, that would make the only four walter mains in the world sad, so we must behaveĀ Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750766 Share on other sites More sharing options...
Maxil20 Posted September 26, 2024 Share Posted September 26, 2024 I think the main thing I have problems with is clothing gets considerably worse the longer you play a world, while backpacks getĀ exponentiallyĀ better. Whenever I see people people talk about seasonal threats that can be countered, theĀ onlyĀ season that is ever brought up where this makes a reasonable difference is winter. I never see people being up the summer options, and Iāve seen someone bring up the rain coatĀ onceĀ (which is surprisingly underrated but thatās a story for another day). Apart from seasonal threats, clothing practically becomes very moot as most clothing options are designed to help you with the seasons. Apart from that, they offer mediocre sanity regen at best (the hibearnation vest, the best example of this, is beaten twice overĀ by the enlightened crown). The only ones I really see that donāt are items that have perks apart from insulation (like the magi, hibearnation vest, or the belt of hunger), or areĀ reallyĀ good for their niche (the rain coat is an extremely valuable asset for caving with a miner hat during winter/spring, both with the immunity to rain that constantly occurs and even the minor insulation when the miner hat provides zero). On the contrary, backpacks are pretty much consistentlyĀ alwaysĀ good regardless of what season it is. Once you get to a point where you have made a reasonable base, you can usually handle the seasonal concerns without sacrificing your chest slot, and because most chest slot items are notĀ thatĀ incredible to begin with, itās pretty much free reign to have a backpack for the rest of the game. In my ~17K day world, I have used chest slot clothing items because I found them more valuableĀ maybeĀ 3-4 times? They are handy early on, but the further you get in the world, the less valuable they become from my experience. Itās just so much more practical for me to use a pack than use clothing and micromanage maintaining the durability or swapping the various options based on the season. If anything, I would adore if the clothing options got buffed to be genuinely superior to the head slot items. I do think many are genuinely pretty underpowered but could be pretty nice (thinking, for instance, if the dapper vestās insulation/sanity regen were doubled to match a tam, being a more accessible tam in exchange for the slot sacrifice). Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750769 Share on other sites More sharing options...
SilverSpoon Posted September 26, 2024 Share Posted September 26, 2024 Some players seem to be stuck on this cursed image. I am one too... Spoiler There's more. Ā Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750771 Share on other sites More sharing options...
dst_lover Posted September 26, 2024 Share Posted September 26, 2024 7 hours ago, MasterDos said: In my opinion, we don't need inventory slots in clothing. A backpack (inventory increase) is just an option, not a mandatory thing. For some time, I specifically tried to play without a backpack to learn how to do this. Yes, many slots are convenient. But I like wearing clothes or amulets more. And I use a backpack only when I need to drag a large number of items (or will potentially need to do this). Most of the time, the backpack just lies on my base. Everyone who writes that this is coolly implemented in the uncompromising mod - accept the fact that you simply do not know how to play without a backpack (although it is just an option). And this problem should not be solved by developers. But at the same time, I am not saying that "a backpack is bad" or "useless". I just want to say that DST can be played in different ways. But shouting that the game needs to fix clothes that you won't wear because they won't have as many inventory slots as a backpack anyway is pointless. 1 if are most of people use backpack u can say it's a skill issue because they don't know how to manage their loot but I think it's the opposite of it because what will you wear besides a backpack ? You said that you use amulet and clothes and like them more then backpack but is this actually batter then a backpack? amulets like Magiluminescence cost you nightmare fual and u have to go to the ruins so this option will not be a good one for a beginner and will not be good for even good player because riding a beefalo is just batter and you can wear things likeĀ piggyback and for clothes items they are not worth it for anyone and they only can be used in some sessions in the gameĀ 2 yes they know who to play without a backpack its not even hard but it's not worth it most clothing items are expensive and I will rather have a thermal stone and aĀ beefalo hat then wasting by backpack slot inĀ items like theĀ Dapper Vest 3 no this is not pointless and I think all items likeĀ Dapper Vest need a buff by giving them like 4 inventory slotsĀ Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750785 Share on other sites More sharing options...
arubaro Posted September 26, 2024 Share Posted September 26, 2024 8 hours ago, MasterDos said: In my opinion, we don't need inventory slots in clothing. A backpack (inventory increase) is just an option, not a mandatory thing. For some time, I specifically tried to play without a backpack to learn how to do this. Yes, many slots are convenient. But I like wearing clothes or amulets more. And I use a backpack only when I need to drag a large number of items (or will potentially need to do this). Most of the time, the backpack just lies on my base. Everyone who writes that this is coolly implemented in the uncompromising mod - accept the fact that you simply do not know how to play without a backpack (although it is just an option). And this problem should not be solved by developers. But at the same time, I am not saying that "a backpack is bad" or "useless". I just want to say that DST can be played in different ways. But shouting that the game needs to fix clothes that you won't wear because they won't have as many inventory slots as a backpack anyway is pointless. Ā 7 hours ago, RozeMeteor said: I don't get how everyone is so addicted with the backpack, it teach horrible habbits besides making everthing on the body slot look worse when it really isn't like the above guy said it's optional, everyone should try playing without it at least once, it's a fun change and eye opening in terms of how much useless stuff you carry around, the only character who i got trouble playing without it is Wanda. Now Returning to the topic amulets, armors and clothing would have too many clauses so i don't think it's a good idea to the game health at the moment, and we know very well that the forums would burn with threads complaining about old DST vs new. And as someone who play Uncompromising religiously the extra slots don't really make that much difference when you bring just what you need. If anything i would love a new type of beefalo who could carry things around for us but angain, that would make the only four walter mains in the world sad, so we must behaveĀ My inventory is always clean but i like backpacks because i like to only go to base when all the inventories are filled with materials. I dont use them in early because i prefer magi to rush things faster but after that i only build or farm so not having inventory slots is very annoyingĀ Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750789 Share on other sites More sharing options...
cropo Posted September 26, 2024 Share Posted September 26, 2024 People disagree with me every time I say this but I think this is all the fault of the thermal stone. It single-handedly trumps any seasonal clothing in the game and can fit in an inventory slot. Is easy to heat up and a method of escaping heat is possible in summer caves; why even wear a hibearnation vest when you can just light a tree on fire every few minutes?Ā I play Willow a lot and tried using the ice crystalyzer and it made walking around my base nearly impossible in summer because you can't use thermal stones for heat very well in the summer so I actually had to deal with her downside.Ā If Thermal stones weren't carrying the entire temperature system on their back people would be wearing a lot more insulated clothing imo.Ā I never really used Thermal Stones in Singleplayer back then and warm clothing and cool clothing was pretty important to me when I never used them. Ā Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750794 Share on other sites More sharing options...
grm9 Posted September 26, 2024 Share Posted September 26, 2024 5 minutes ago, cropo said: It single-handedly trumps any seasonal clothing in the game it doesn't, beefalo hat's better unless you're optimizing heating thermal up and doing some thing away from the fire all the time when it's heating up instead of just standing still Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750795 Share on other sites More sharing options...
cropo Posted September 26, 2024 Share Posted September 26, 2024 1 hour ago, grm9 said: it doesn't, beefalo hat's better unless you're optimizing heating thermal up and doing some thing away from the fire all the time when it's heating up instead of just standing still On paper Beefalo hat is better but for one it is an equipped item while thermal stone is not, reheating it only takes like what 40 seconds? It's a small thing that you'd have to be doing when you rewarm yourself with the beefalo hat anyway. And two, it is a head-slot item which is a far-cry from the usefulness of body slot items. I've never had to use winter clothing due to thermal stones, and I play Willow who supposedly should be suffering the worst of it. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750797 Share on other sites More sharing options...
grm9 Posted September 26, 2024 Share Posted September 26, 2024 9 minutes ago, cropo said: On paper Beefalo hat is better but for one it is an equipped item while thermal stone is not doesn't matter unless you're currently fighting but in that scenario you can just place a star near 9 minutes ago, cropo said: reheating it only takes like what 40 seconds? you need to get it to 90 degrees for it to be remotely as good as beefalo hat, otherwise it'll just be around twice as bad as it because of you not getting the 20 more degrees that you can put onto thermal but not yourself 9 minutes ago, cropo said: I've never had to use winter clothing due to thermal stones, and I play Willow who supposedly should be suffering the worst of it do you realise that "i never had to use any other thing so what i was using's the best option in the game"'s absurdly dumb to say? you could've lived off of berries or gardening but that'dn't make them best sources of food in the game Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750798 Share on other sites More sharing options...
dst_lover Posted September 26, 2024 Share Posted September 26, 2024 1 hour ago, grm9 said: it doesn't, beefalo hat's better unless you're optimizing heating thermal up and doing some thing away from the fire all the time when it's heating up instead of just standing still The thermal stone is more versatile and cheaper to make and can be use in spring and summer itās more worth it to make a thermal stone and it doesnāt take any body slot or head slot so u can wear armour or yourĀ celestial champion crown or anything you went and if u are optimizing theĀ thermal itās even batterĀ Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750802 Share on other sites More sharing options...
grm9 Posted September 26, 2024 Share Posted September 26, 2024 2 minutes ago, dst_lover said: The thermal stone is more versatile and cheaper to make the difference between how much time you spend on mining 4 rocks and killing 3 beefalos gets compensated through how much less time you need to spend on heating up 3 minutes ago, dst_lover said: can be use in spring and summer just use eye brella 4 minutes ago, dst_lover said: it doesnāt take any body slot or head slot so u can wear armour or yourĀ celestial champion crown or anything you went don't need to when simply walking, CC crown means that you can just turn on permanent full moon and light bulbs grow in caves so you can just keep a lantern equipped Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750803 Share on other sites More sharing options...
dst_lover Posted September 26, 2024 Share Posted September 26, 2024 34 minutes ago, grm9 said: the difference between how much time you spend on mining 4 rocks and killing 3 beefalos gets compensated through how much less time you need to spend on heating up just use eye brella don't need to when simply walking, CC crown means that you can just turn on permanent full moon and light bulbs grow in caves so you can just keep a lantern equipped 1 Ā you can literally have aĀ Tam o' Shanter with a thermal stone 2 you can have eye brella with a thermal stone in summerĀ 3 i agree that you donāt need it when you are walking but if u need to fight and wear your armour itās batter to have a thermal stone the cc crown is useful to deal more damage and it increases your sanityĀ Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750808 Share on other sites More sharing options...
grm9 Posted September 26, 2024 Share Posted September 26, 2024 12 minutes ago, dst_lover said: 2 you can have eye brella with a thermal stone in summerĀ they don't stack so that's pointless unless you took an already frozen thermal from an ice box after getting close to over heating for getting to lower temperature with out needing to keep a blue amulet equipped or staying near a thing that decreases temperature not instantly 12 minutes ago, dst_lover said: 1 Ā you can literally have aĀ Tam o' Shanter with a thermal stone shanter ends up only being for sanity regen and not freezing for like 20 more seconds after thermal went gray in that scenario so still worse in comparison to beefalo hat unless optimized heating it up 12 minutes ago, dst_lover said: 3 i agree that you donāt need it when you are walking but if u need to fight and wear your armour itās batter to have a thermal stone the cc crown is useful to deal more damage and it increases your sanityĀ place a star for fighting in place for not needing thermal nor clothes Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750809 Share on other sites More sharing options...
Frosty_Mentos Posted September 26, 2024 Share Posted September 26, 2024 To give a point, that a lot of newbies and or casual players have played the game well modded with things like extra equip slots, more inventory, etc. that given them less worries about needing to juggle backpack or even dealing with too many inventory issues. A while back I also played with extra equip slots and I found it quite nice. Amulet slot wasn't as required, could take up the armor slot at best for magi or chill amulet to wear in certain case but just having some armor and backpack still on feels really good not needing to look around wherever it is dropped. It might also help with public server situations where you DON'T want to drop your valuables to be stolen so easily. It will improve survival for anyone who will hunt and look for materials to craft clothing. Sanity and heat reduction, warmth, rain protection etc. More use for clothing and amulets that would be more for casual wear or seasonal survival situations. It will improve from newbies to veterans to not need to look around to find their backpack between all the billions of assets that the game has. It is a very frustrating thing to anyone and can feel awful for those that are just learning the game and don't want to juggle too much. It will improve on combat situations, giving more options to change equipment and have the slots to do so, or even secure loot you try to gain before anything else. It will remove burden of carrying too many things all the time that you don't want to keep. Inventory clogging is an issue, ask anyone and they'll tell all the junk they often wear because of anxiety of not having a torch or the staves to stay alive, the pieces of clothing on hand to deal with upcoming seasons from long sessions and forgetfulness to grab a thermal or whatever. There will be huge improvements overall. Either with a little fine tuning and figuring out the more useless items to feel elevated into having more use (some minor boons from amulets or worn hats or pieces of clothing) to maybe even providing some sorts of backpack upgrades if you don't want to farm for krampus sack and you like your bearger backpack/skinned normal backpacks. These possibilities are awesome really. 12 hours ago, RozeMeteor said: I don't get how everyone is so addicted with the backpack, it teach horrible habbits besides making everthing on the body slot look worse when it really isn't like the above guy said it's optional, everyone should try playing without it at least once, it's a fun change and eye opening in terms of how much useless stuff you carry around, the only character who i got trouble playing without it is Wanda. Now Returning to the topic amulets, armors and clothing would have too many clauses so i don't think it's a good idea to the game health at the moment, and we know very well that the forums would burn with threads complaining about old DST vs new. And as someone who play Uncompromising religiously the extra slots don't really make that much difference when you bring just what you need. If anything i would love a new type of beefalo who could carry things around for us but angain, that would make the only four walter mains in the world sad, so we must behaveĀ Because you likely don't play longterm worlds very likely not playing like resource mules as some of us are for the sake of building shines and delivering vast amounts of cargo around the map we don't ever need clothing because it's value is nigh zero to people like me when we need to move from one part of the world to anoth Uncomp mode isn't DST and isn't a good comparison because of it's different vision for the game. Inventory slots to clothing is too jank personally and too overcomplicated generally veterans want to have body slot for more convenient plays, plus if noone would drop their backpack at least they won't lose it between a myriad of assets this game has on screen things are being reworked for the better, not for the overcomplicating and making game hard by keeping frustrating mechanics, so far reworks they made were well praised exam.: reap what you sow, character refreshes, refueable amulets, treasures having better chance for canes, crab king rework etc. Game health is in good condition, but it can always get better. I don't have anymore arguments because there's many good reasons to have a body slot for clothing, armor or even amulet. Or amulet being for backpack slot, but amulets are kinda jank and mostly situational for sweeping, sanity change, construction or speed and light to reduce tension needed for lanterns. We don't even need light above now since moonstorms exist and we can set up light underground. People will likely travel with beefalo regardless, amulet being just a minor convenience or a decent to slight boost to kiting. 3 hours ago, cropo said: People disagree with me every time I say this but I think this is all the fault of the thermal stone. It single-handedly trumps any seasonal clothing in the game and can fit in an inventory slot. Is easy to heat up and a method of escaping heat is possible in summer caves; why even wear a hibearnation vest when you can just light a tree on fire every few minutes?Ā I play Willow a lot and tried using the ice crystalyzer and it made walking around my base nearly impossible in summer because you can't use thermal stones for heat very well in the summer so I actually had to deal with her downside.Ā If Thermal stones weren't carrying the entire temperature system on their back people would be wearing a lot more insulated clothing imo.Ā I never really used Thermal Stones in Singleplayer back then and warm clothing and cool clothing was pretty important to me when I never used them. I main'd Willow since early DST times and I really feel that. I felt many reworks for her and saw through everything, and thermal is literally the culprit to most balance issues all together. Fridges or endo fires keep it cool, burning trees keep it fully heated. It is low maintenance, it is cheap AND repairable. I don't even ever bother to get a tam'o'shanter because I only need walking cane and most worries for me are gone for good. If I can travel long enough to get to places I need - I will thrive and conquer the world with ease. Tam is a luxury, not a necessity. Beefalo hat does the job better too, even for Willow being more preferred. Willow generally doesn't want anything else that isn't thermal, unless sanity boost for just relaxing and being casual for sake of convenience. Rain though is another story, it's a bane to anyone. But first winter and you're basically immune to rain, and somewhat to heat. Thermal doesn't get rid of rain, but sure does beat off freezing that comes with it. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750811 Share on other sites More sharing options...
Frosty_Mentos Posted September 26, 2024 Share Posted September 26, 2024 5 hours ago, arubaro said: My inventory is always clean but i like backpacks because i like to only go to base when all the inventories are filled with materials. I dont use them in early because i prefer magi to rush things faster but after that i only build or farm so not having inventory slots is very annoyingĀ This is what I mean. I just HATE not having inventory space. People who play with bodysuits don't really understand those that play to enjoy both building and boss fighting and the hard work put into hauling masses of materials from one side of the world to another. The game has SO many items to carry often... so many assets, so many bits and things from basic to more expensive materials. And it costs TIME. It costs so much time not to have the inventory to do so. It is goofy to hear people really hate on the idea when they don't really know this pain and struggle of putting so much work and grind to do projects and utilize many things in the game. These people I'd call casuals, because they'll sit around till they're bored and go reset and play again. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750813 Share on other sites More sharing options...
Maxil20 Posted September 26, 2024 Share Posted September 26, 2024 4 hours ago, cropo said: Is easy to heat up and a method of escaping heat is possible in summer caves How come no one ever brings up the fact that thermals in an icebox are also aĀ veryĀ effective strategy? Even in vanilla DS, thermals are ridiculously good for summer due to the icebox method. You never needed to swap more than twice a day regardless of what day it was in summer, and it works pretty much the same in DST. I bring this up because while it takes ~30 seconds or so to heat up a thermal stone in winter, it takes ~a second to go to an icebox and swap the thermal you have with the one just chilling in the freezer to get well over 4+ minutes of cooling. Its a very cheap method compared to either using quad furnaces/magma pools/multiple heat sources to get the same result in winter. As a bonus, later on even if you make mistakes and damage the thermals, you can just take the damaged thermals and give them to antlion to get that out of the way instead of repairing them. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750814 Share on other sites More sharing options...
RozeMeteor Posted September 26, 2024 Share Posted September 26, 2024 28 minutes ago, Frosty_Mentos said: To give a point, that a lot of newbies and or casual players have played the game well modded with things like extra equip slots, more inventory, etc. that given them less worries about needing to juggle backpack or even dealing with too many inventory issues. A while back I also played with extra equip slots and I found it quite nice. Amulet slot wasn't as required, could take up the armor slot at best for magi or chill amulet to wear in certain case but just having some armor and backpack still on feels really good not needing to look around wherever it is dropped. It might also help with public server situations where you DON'T want to drop your valuables to be stolen so easily. It will improve survival for anyone who will hunt and look for materials to craft clothing. Sanity and heat reduction, warmth, rain protection etc. More use for clothing and amulets that would be more for casual wear or seasonal survival situations. It will improve from newbies to veterans to not need to look around to find their backpack between all the billions of assets that the game has. It is a very frustrating thing to anyone and can feel awful for those that are just learning the game and don't want to juggle too much. It will improve on combat situations, giving more options to change equipment and have the slots to do so, or even secure loot you try to gain before anything else. It will remove burden of carrying too many things all the time that you don't want to keep. Inventory clogging is an issue, ask anyone and they'll tell all the junk they often wear because of anxiety of not having a torch or the staves to stay alive, the pieces of clothing on hand to deal with upcoming seasons from long sessions and forgetfulness to grab a thermal or whatever. There will be huge improvements overall. Either with a little fine tuning and figuring out the more useless items to feel elevated into having more use (some minor boons from amulets or worn hats or pieces of clothing) to maybe even providing some sorts of backpack upgrades if you don't want to farm for krampus sack and you like your bearger backpack/skinned normal backpacks. These possibilities are awesome really. Because you likely don't play longterm worlds very likely not playing like resource mules as some of us are for the sake of building shines and delivering vast amounts of cargo around the map we don't ever need clothing because it's value is nigh zero to people like me when we need to move from one part of the world to anoth Uncomp mode isn't DST and isn't a good comparison because of it's different vision for the game. Inventory slots to clothing is too jank personally and too overcomplicated generally veterans want to have body slot for more convenient plays, plus if noone would drop their backpack at least they won't lose it between a myriad of assets this game has on screen things are being reworked for the better, not for the overcomplicating and making game hard by keeping frustrating mechanics, so far reworks they made were well praised exam.: reap what you sow, character refreshes, refueable amulets, treasures having better chance for canes, crab king rework etc. Game health is in good condition, but it can always get better. I don't have anymore arguments because there's many good reasons to have a body slot for clothing, armor or even amulet. Or amulet being for backpack slot, but amulets are kinda jank and mostly situational for sweeping, sanity change, construction or speed and light to reduce tension needed for lanterns. We don't even need light above now since moonstorms exist and we can set up light underground. People will likely travel with beefalo regardless, amulet being just a minor convenience or a decent to slight boost to kiting. Very good points actually. i don't have much to add besides confirming that i usually don't play long sessions, it tends to bore me fast and so far i've beaten only celestial champion, and i also don't build farms cuz i find more fun do things manually but that's just how i prefer to play, still i can see why people would prefer more freedom and honestly i'm just curious how it would be about the balance, i'm not against the idea per se. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750815 Share on other sites More sharing options...
Frosty_Mentos Posted September 26, 2024 Share Posted September 26, 2024 2 minutes ago, Maxil20 said: How come no one ever brings up the fact that thermals in an icebox are also aĀ veryĀ effective strategy? Even in vanilla DS, thermals are ridiculously good for summer due to the icebox method. You never needed to swap more than twice a day regardless of what day it was in summer, and it works pretty much the same in DST. I bring this up because while it takes ~30 seconds or so to heat up a thermal stone in winter, it takes ~a second to go to an icebox and swap the thermal you have with the one just chilling in the freezer to get well over 4+ minutes of cooling. Its a very cheap method compared to either using quad furnaces/magma pools/multiple heat sources to get the same result in winter. As a bonus, later on even if you make mistakes and damage the thermals, you can just take the damaged thermals and give them to antlion to get that out of the way instead of repairing them. I've mentioned this time and time again but it all fell on deaf ears. 1 minute ago, RozeMeteor said: Very good points actually. i don't have much to add besides confirming that i usually don't play long sessions, it tends to bore me fast and so far i've beaten only celestial champion, and i also don't build farms cuz i find more fun do things manually but that's just how i prefer to play, still i can see why people would prefer more freedom and honestly i'm just curious how it would be about the balance, i'm not against the idea per se. It REALLY won't break the game or balance, since this isn't a moba or competitive game. This is survival and veterans already know the knowhows of the game enough to know most effective strategies in the game. We just want some things to be less annoying as QoL and other things to become actually useful for once in this game's lifetime lol. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750816 Share on other sites More sharing options...
arubaro Posted September 26, 2024 Share Posted September 26, 2024 Sure, beef hat is better on numbers but the thermal is miles more convinient since allows you to wear whatever and gives light in the long nights and tells youĀ I only use beef hat as warly since i can use the dragon fruit salad and the glow berry mouse Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750818 Share on other sites More sharing options...
grm9 Posted September 26, 2024 Share Posted September 26, 2024 3 minutes ago, Maxil20 said: How come no one ever brings up the fact that thermals in an icebox are also aĀ veryĀ effective strategy? that requires making a lot of ice boxes with a thermal across the world so i don't see why'd you do that when playing short term (so 1 or 2 in game years at most) with out the time spent on setting all that up or running to an ice box compensating amount of time that you saved through not needing to stand still near a cold star Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750819 Share on other sites More sharing options...
Ridley Posted September 26, 2024 Share Posted September 26, 2024 On 9/25/2024 at 8:56 AM, arubaro said: a lot of veterans have support adding slots to body clothing. It makes more sense to have a body slot item with slots like backpack; another body slot with slots and fridge perk like bearger backpack; another with few slots but rain protection for rain coat, etc etc instead of adding an exception with shoehorn. It would bring more variety than simply going with backpack and the best isolation cloth... if clothing had slots players could chose between keeping using thermal+backpack, hat+backpack, no hat+themal stone+magi; no backpack but both clothing, etc is richer and doesnt feel as artificial as "this slot is another extra body slot but you can only use it for clothing"...and that will bring future topics about "allowing amulets/armor in the extra body slot"...not cool Ā last time i played uncomp mod, years ago, they had clothing with few slots an worked really well This is how I feel about it. I like to use the Bearger Vest for a season or the Magiluminescense for its perks and it just means I have to take only the necessities for my trips. I've already made the, "Take only what you need to survive" joke from Spaceballs in a thread that appears for me if I google the joke. The clothes that go unused are because they are just not very useful compared to the Eyebrella and Thermal Stone. Something like the Belt of Hunger lacks a use case in general. But giving pockets to the weaker clothes would help them stand out a bit and feel a bit fresher. If Belt of Hunger could hold a food item to gain a passive effect then I could see it being useful. Ā 23 hours ago, Echsrick said: meanwhile adding new bosse that dont feel like the old dontstarve... and skill trees..... Which new bosses? The mutated ones are arguably the most like old Don't Starve bosses. If you think something like Fuelweaver and Bee Queen are the old Don't Starve bosses, they were made to stand apart from previous boss designs. Skills trees are a throwback to how we used to unlock new characters in Don't Starve so we weren't discouraged from quitting the game after dying from being new to the game. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750820 Share on other sites More sharing options...
grm9 Posted September 26, 2024 Share Posted September 26, 2024 8 minutes ago, arubaro said: I only use beef hat as warly since i can use the dragon fruit salad and the glow berry mouse ??? doesn't the salad make you immune to freezing either way? 8 minutes ago, arubaro said: Sure, beef hat is better on numbers but the thermal is miles more convinient since allows you to wear whatever and gives light in the long nights and tells youĀ light, being able to heat it up to 90 degrees instead of 70 with out over heating and being able to do stuff while it's heating up're the advantages but 90 degrees still doesn't compensate it's insulation being twice as low as beefalo hat's and doing some useful thing while it's heating up requires you to always stop near a place that you can do some useful thing near and simply stopping near 1st tree that you noticed after thermal went yellow usually ends up making you stand still because of there being no useful thing that can get done when near it so it's just light Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750822 Share on other sites More sharing options...
Frosty_Mentos Posted September 26, 2024 Share Posted September 26, 2024 6 minutes ago, grm9 said: that requires making a lot of ice boxes with a thermal across the world so i don't see why'd you do that when playing short term (so 1 or 2 in game years at most) with out the time spent on setting all that up or running to an ice box compensating amount of time that you saved through not needing to stand still near a cold star I can afford after first ruins rush. I always have an icebox premade cause resources are extremely abundant. Often I never even need to place it cause of moon caller staff and usually cave dwelling takes up most of the summer. Don't need to even put around the world, just the locations where you visit most for specifics. Moonstone, you own base, portal... Maybe boat, but there's not a lot of places that need ice boxes in general. Since, well, moon staff is a thing. That thing is super spammable for durability wise. Just now, grm9 said: ??? doesn't the salad make you immune to freezing either way? It probably just to extend the provided heat given from salad, incase of not paying attention once it runs out in order to not waste too many salads or save up a few. This game doesn't exactly give us details for the passives that are active from foods eaten or things consumed unless it's experienced or read in Wiki. Link to comment https://forums.kleientertainment.com/forums/topic/159946-using-backpack-hibearnation-vest-beefalo-hat-and-thermal-stone-does-break-the-game/page/2/#findComment-1750824 Share on other sites More sharing options...
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