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Maul: All aspects.


Consider Shadow Maul at max level (4)  

83 members have voted

  1. 1. Lifesteal

    • Should return to 10.4
      5
    • Should improve to 6.8 (= bat bat).
      18
    • Should improve to 5.1
      12
    • It's good (3.4).
      33
    • should be reduced to 1.7
      2
    • Remove this from the weapon.
      6
    • No opinion formed.
      7
  2. 2. Axe efficiency (X times more efficient than the normal Axe).

    • Increased to 5 (large Trees will take 3 hits to be chopped down).
      19
    • Increased to 3 (large Trees will take 5 hits to be chopped down).
      12
    • Increased to 2.5 (large Trees will take 6 hits to be chopped down / same as Moon Glass Axe).
      14
    • Stay at 2.25.
      29
    • Remove this from the weapon.
      3
    • No opinion formed.
      6
  3. 3. Insanity (loss of the amount of Sanity equivalent to X% of the restored Health.)

    • Increase to 100%.
      5
    • Increase to 75%.
      5
    • Stay at 50%.
      34
    • Reduce to 25%.
      14
    • Remove this from the weapon.
      14
    • No opinion formed.
      11
  4. 4. Weapon hunger drain

    • Increase to 24/min.
      4
    • Increase to 18/min.
      4
    • Stay at 12/min.
      33
    • Remove this from the weapon.
      22
    • No opinion formed.
      20
  5. 5. Progress to level 4.

    • Defeat 4 bosses per level.
      7
    • Defeat 3 bosses per level.
      38
    • Defeat 2 bosses per level.
      11
    • Defeat 1 boss per level.
      9
    • No opinion formed.
      18


Recommended Posts

5 minutes ago, Shining Galaxy said:

In fact, what bothers me the most is the degradation mechanism of Maul. It's easy to lose upgrades. I would prefer it to cause some other trouble after hunger, such as absorbing my HP or sanity instead of reducing Maul's durability, or making it so that even if it is destroyed, upgrades are not lost. And there's no value in trading sanity for life; the only difference is whether you need to eat banana shake or Pierogi. Relying on Maul's healing and high damage to ignore shadow creatures sounds good in theory, but it's terrible in practice. I don't need to risk my life to save shake. Maul is a weapon from the rift, and when using it, I don't care about eating a little more supply. I would rather it not lose upgrades, or be able to consume my HP and sanity to deal higher damage, rather than a healing mechanism that punishes HP with sanity.
 

I like this idea a lot, the price for ignoring the maul isn't that it is going to break itself and lose its upgrades, but it will instead start breaking YOU and stealing your stats to feed itself. Maybe if it does break it would add an hp penalty like the beefalo bell does when you use it, but it keeps the levels.

21 minutes ago, Shining Galaxy said:

n fact, what bothers me the most is the degradation mechanism of Maul. It's easy to lose upgrades.

how? it last a lot, you can simply kill butterflies, bees, lureplant's eye or even walls. Also the weapon talks non stop when their hunger reach 0.

Is impossible to lose it by a distraction, they talk TOO much

3 minutes ago, Bumber64 said:

Yet it's not a problem for bat bat.

That's characteristic of the Bat Bat as well. The sanity drain from the Bat Bat is a mild inconvenience at best, I don't worry about health or sanity with the Bat Bat, I worry about its durability; but the Maul is easily repairable and deals a lot of damage. Just to clarify, I'm not arguing against the Maul having 6.8 life steal, I'm just arguing against the comment that it would be more "challenging" with an increased life steal and sanity cost, as I don't think that would be the case.

 

I still think it’s in a very good spot. Has it’s niches and preferences, and has a lot of upside for players who can take advantage of it. If you want a weapon that needs some maintenance/setup but has higher potential upside than the reaper, then the maul is a great choice.

3 hours ago, dst_lover said:

The maul is more expensive and you need to kill 9 bosses to level it up and you need to feed it if the maul deals even less damage then the reaper 

the current best way to use the maul is by using the bundling wrap on it and only open it if u are fighting a boss or going to the ruins for example other then that you will use the bright shade sword or the reaper in your daily life

just kill a butterfly and it gains 50 hunger...

9 minutes ago, Sacco said:

just kill a butterfly and it gains 50 hunger...

The thing is that both the sanity and the hunger mechanic are Manageable my point is to respond to someone who said that the damage of the maul need to be even less the the shadow reaper and this make no sense because if the maul is dealing less then the reaper while it’s have more downside to it and harder to obtain and because if the bright shade and the reaper can deal more damage why bother fighting 9 bosses for a life steal that lower your sanity and a hunger that you have to feed it the weapon will be not as good as the reaper or bright shade 

32 minutes ago, Cruvimaster said:

The majority is voting for Maul's current defaults. So that's it. It will stay that way permanently.

Not necessarily. Sure the Maul is powerful, but I think it risks abandonment from most players because it takes so long to get a max Maul and everything difficult died a long time ago. Klei could add new bosses, but if they're like the mutated lunar bosses then the Maul would still be a late arriving overkill weapon.

When Klei first announced the big nerf in the patch notes they also said the Maul's balance is in consideration. I'm expecting some sort of change to the Maul given the discussions around it and Klei's encouragement for feedback. Its possible that the Maul arrived too early in the post rift development and it might go unchanged because of that though.

5 minutes ago, Ridley said:

Not necessarily. Sure the Maul is powerful, but I think it risks abandonment from most players because it takes so long to get a max Maul and everything difficult died a long time ago. Klei could add new bosses, but if they're like the mutated lunar bosses then the Maul would still be a late arriving overkill weapon.

When Klei first announced the big nerf in the patch notes they also said the Maul's balance is in consideration. I'm expecting some sort of change to the Maul given the discussions around it and Klei's encouragement for feedback. Its possible that the Maul arrived too early in the post rift development and it might go unchanged because of that though.

I strongly believe that it will be a forgettable weapon for most, especially since it is something to use after you have defeated everything in the game.

Furthermore, Klei may release an improved version of the BS Sword, which will completely bury any interest in Maul (even from those who are voting to keep it the way it is).

But Klei has already shown interest in not changing this weapon and has the support of the majority of those who have spoken out in this thread.

It will meet the same fate as the Shield of Terror.

I think we should adjust the conditions for its blood-sucking effect to appear. It should trigger when my sanity is above 50% and my health is below 50% (or 75%). It's absurd that the effect still activates when my sanity is almost depleted while my health is over 90%. When my health is not in danger, I can use food to restore it instead of wasting my dwindling and costly sanity. At least give me a chance to eat dumplings. Now, when it's my only weapon, it deprives me of such opportunities. When my health is low, it should constantly heal me, which is what I need, not act as a sanity drain. Now, my other methods of restoring health are almost unnecessary, and I have to constantly prepare to restore sanity and face shadow creatures.

3 hours ago, dst_lover said:

It’s worth it if you’re a playing more then 100 days in your world and planing to play more 

4 more damage.....FOUR....after alot of grinding AND killing AND passive weapon breaking if you dont use it at all the times, wich is...for what even? small things? may aswell just use the other stuff, the things that are easyer to get and dont have random maintenance

The lifesteal part should probably be condensed down into a yes or no question like "should the lifesteal be changed?" Heck, a lot of these questions should have their choices condensed down.

Because, as Tranoze already pointed out, people in favor of changing something have their votes split across all these different amounts, whereas people who think it's fine can just vote "It's good."

5 hours ago, arubaro said:

Is impossible to lose it by a distraction, they talk TOO much

Presumably it could break if you accidentally dropped it somewhere?

Maybe you didn't realize how the hunger mechanic works and stuffed it in a chest.

9 hours ago, dst_lover said:

It’s worth it if you’re a playing more then 100 days in your world and planing to play more 

No, it's not worth it. If I were really that afraid of losing HP, I would ride on my Beefalo and use Gloomerang or Howlitzer. If I want to engage in close combat with enemies, I wouldn't use a weapon that burns sanity quickly and is more difficult to take care of than the Beefalo. Gloom Bell frees us from worrying about the death of the Beefalo, while Maul adds another item to worry about dying. Maul is like Shield of Terror, when I can get them, I don't need them and have no reason to use them.
 

1 hour ago, Shining Galaxy said:

Maul is like Shield of Terror, when I can get them, I don't need them and have no reason to use them.

At least with the Shield of Terror you can get it easily in the first Winter by letting Klaus kill the Twins over multiple nights. I use the Shield all the time for killing non-boss creatures in my day to day tasks.

1 hour ago, Shining Galaxy said:

No, it's not worth it. If I were really that afraid of losing HP, I would ride on my Beefalo and use Gloomerang or Howlitzer. If I want to engage in close combat with enemies, I wouldn't use a weapon that burns sanity quickly and is more difficult to take care of than the Beefalo. Gloom Bell frees us from worrying about the death of the Beefalo, while Maul adds another item to worry about dying. Maul is like Shield of Terror, when I can get them, I don't need them and have no reason to use them.
 

Beefalos got miles more op than anything added in this update

Gladly the maul didnt got such dumb balance, not everything should be op just because there are unbalanced things like armor and 15 cd reviving items for beefalo or double bone armor as others said.

Maybe for you isnt worth but for me meant not cooking a single healing item in hundreds of days despite cleaning ruins or fighting bosses (4 CC in a row included) at the cost of few repair kits, same ammount of kits as if i was using the reaper since the hunger mechanic is practically non existent

8 hours ago, Echsrick said:

4 more damage.....FOUR....after alot of grinding AND killing AND passive weapon breaking if you dont use it at all the times, wich is...for what even? small things? may aswell just use the other stuff, the things that are easyer to get and dont have random maintenance

It's not only for  damage ? This 4 damage can make it so you need 1 less attack to kill some creatures and it's give you a life steal and if u put it in a bundling wrap you can use it for any boss or any place that you are planning to go to it like the ruins and it's just a permanent upgrade to your straight because you can use it for ever if u bundling it and only open it for boss or some event it fine right now and worth it if u are planning to stay more then 100 days in your world 

Using it for bosses would just make me eat both regular healing food, because it might not heal enough to matter, and additional sanity foods so that nightmares don't join the fight. Unless I perfectly can no-hit the boss, and even then it's only a very marginal increase over just using the reaper. The only way this item will really shine is if a new enlightenment biome becomes relevant. The extra steps needed to prevent the disadvantage of the sanity loss would require additional work and a possible loss of DPS and just another thing to be concerned about in boss fights.

Otherwise it's alright for topping off your health here and there on trash mobs and having as an axe to cut down on tool clutter in the base.


If we get a new enlightenment biome though this item is fine the way it is, because it will be useful for keeping sanity low in the middle of fights while also having a minor HP heal on the side.

53 minutes ago, cropo said:

Using it for bosses would just make me eat both regular healing food, because it might not heal enough to matter, and additional sanity foods so that nightmares don't join the fight

3.4 hp per hit means 34hp every 10 hits. Most bosses let you hit them a minimum of 4 hits

5 hours ago, arubaro said:

Beefalos got miles more op than anything added in this update

Gladly the maul didnt got such dumb balance, not everything should be op just because there are unbalanced things like armor and 15 cd reviving items for beefalo or double bone armor as others said.

I've had enough of Arubaro calling everything that he's unsatisfied with or doesn't use "OP" or just saying "c_supergodmode()". Dragonpie is a "noob trap", Beefalo and Bone Armor are OP. Arubaro denies everything with OP instead of rational thinking. Please don't use Bundling Wrap and Polar Bearger Bin in your own games anymore, they are very OP and will make your game impure, failing to show that your skills exceed those of the vast majority of people on the forum.

4 hours ago, Shining Galaxy said:

I've had enough of Arubaro calling everything that he's unsatisfied with or doesn't use "OP" or just saying "c_supergodmode()". Dragonpie is a "noob trap", Beefalo and Bone Armor are OP. Arubaro denies everything with OP instead of rational thinking. Please don't use Bundling Wrap and Polar Bearger Bin in your own games anymore, they are very OP and will make your game impure, failing to show that your skills exceed those of the vast majority of people on the forum.

oh finaly someone says it, i stoped reading what he says because its probably not worthwhile, him and that gr9 guy or what ever

5 hours ago, Shining Galaxy said:

Arubaro が、満足できないものや使用していないものをすべて「OP」と呼んだり、単に「c_supergodmode()」と言ったりするのにはもううんざりです。

True. Currently in this forum if you post any suggestions or requests to buff or soften anything about the game, you will be met with vicious personal attacks from Arubaro. It's definitely unfair as feedback forum because one side opinion be suppression.

If he doesn't get BAN or Warning, then the Community Standards is not working.

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