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Pick a team the rest will try to kill you


Pick a team, they will defend you the rest will try to kill you  

66 members have voted

  1. 1. Which team do you choose?

    • Science squad
      13
    • The rangers
      2
    • Royalties
      5
    • Dark Wizards
      41
    • Beasty gang
      5


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Definitely science squad! (I'd say the power of those 4 minds can't be challenged by anyone despite the dark Wizards team. At most I assume Wickerbottom could beat them ALL singlehanded by theoretical knowledge [but practically the science squad is superior] )

I wonder why some characters weren't "allowed" to join the competition, though.

Logically pvp wise, wicker + sleepbook is way way too op, though ranger can cancel book reading animation with bullets. But if the priority is to defend you, ranger team cant defend anything. Only reason ranger team can be considered because ranger team is way too op on atk team.

So dark wizard it is. Wicker will goes sleepbook to who ever come close. Wanda finish off sleeping target. Maxwell spawn duelists to guard off any ranger try to come close. Warly will heal you incase you take any injury.

Other can eat mushroom cake to avoid sleep, but the slowness still enough for wanda to finish you off with range + kite.

Also isn't Willow said to be a "fire mage" since her skilltree? That would add her to the dark wizzards team too. (in fact this makes me question if the dark wizzards team would even BE beatable.)

Also agreeing on Webber.

I still think the other characters should be "allowed" to be part of a team too. (Wortox is also kind of beasty? Not sure where to put Wendy and Wormwood and Woodlegs and Walani)

1 hour ago, NPCMaxwell said:

I wonder why some characters weren't "allowed" to join the competition, though.

Too many teams would make this complex I wanted to keep it simple

8 minutes ago, ShadowDuelist said:

Also wouldn’t webber fit the beasty gang?

Beasty as in strong and tanky, webber is more of a swarm character

3 minutes ago, Balter said:

Too many teams would make this complex I wanted to keep it simple

Beasty as in strong and tanky, webber is more of a swarm character

OK then I get it :) I already think dark wizzards is kind of extremly strong, but I still would love to see them vs the science team. (Actually I wish Klei did pvp animation video shorts with similar teams. Maybe kind as an 'result' of shadow / moon powers being released uncontrolled by Wagstaff's / Charlie's influence and manipulating the survivors to fight against each others....ah this sounds beautiful,I should keep this in mind as small addition for my AU.)

Can I Take Wendy - Webber- Wortox?

Unironically Wortox's healing, and Wendy & Webber's renewable cannon fodder makes it pretty easy to protect me.

Other than that dark wizards easily.  They're by far the most versatile. Science is only good on defense,  Beasty gang struggles with any indirect strategies, Royalties need to pay for loyalty iirc,  and rangers are just pretty tame overall.

23 minutes ago, Mysterious box said:

I'll go with the royalties that's 3 full factions to protect me.

You say that as if Pigs & Merms won't immediately civil war

2 minutes ago, WenericMember said:

You say that as if Pigs & Merms won't immediately civil war

I'd assume in this scenario they'd put their differences aside otherwise putting them in the same group wouldn't make sense.

Dark Wizards is legit too damn powerful of course I'm going with them. Wicker and Wanda alone are capable of some impressive stuff, and you got the wielder of The Codex Umbra himself in there (which by technicality, means you might have Them themselves on your team).

Shadow Wizard Money Gang member here. 

Maxwell brings me a squad of goons, traps my enemies in place so they can't chase me, scares them with shadow sneak, and is the workhorse of the team due to his resource collection powers. He's also a warrior who wields a dark sword and wears night armor.

Wickerbottom makes enemies fall asleep at a moment's notice, helps produce the resources Maxwell harvests, screws over Woodie by making him constantly starve to death via moon book, slows my enemies with Overcoming Arachnophobia, and protects me with her grumble bees. Also, letting Maxwell use her books allows us to farm tons of nightmare fuel.

Wanda's one of the bigger draws here. Not only is she a powerful fighter herself with her Alarming Clock, but she can revive me with her second-chance watch and warp me to safety with rift watches. She also has grandma energy and I feel like she could be very protective of someone she cares about. 

Warly provides us with healing food, but the bigger draw is his buffs. With sufficient crops (which we'd have due to Wickerbottom - she's arguably the best farmer in the entire cast of the game due to her books), he could provide us with the following:
Immunity to freezing (hot dragon chili salad).
Immunity to overheating (asparagazpacho). 
Immunity to wetness (fish cordon bleu). 
Immunity to Charlie (glowberry mousse). 
Damage resistance (garlic powder) that stacks with armor. 
Damage multipliers (chili powder). 
Electrical damage (volt goat chaud-froid). 

When combined, this means we can give Wanda the ability to one-shot unarmored players and stun players who she hits by shocking them. Also, we're immune to getting wet from the water balloons we throw at our enemies (to make that electric damage hit extra hard) before she blends them into human confetti because we've been eating fish cordon bleu. Maxwell traps them in place so they can't escape or chase us, and I can just stay in the back, protected by Wickerbottom and her grumbles, while Warly cooks up some trail mix or pierogis for me to munch on. 

20 hours ago, ChintzyGnat said:

Wurt Solos ez pz

Merms are wet. That means they take 2.5x damage from Wanda's Alarming Clock. Chili powder amplifies that to 2.7x. This is because Warly is on her team. That means she can two-shot them and Merm Guards alike. Maxwell can scare and imprison the entire army at once, and Wickerbottom can slow them down so they can't even get close before they're all slaughtered. 

I'll go for the Science Squad!

So, the greatest problem here is the numbers. There will be 3-4 people to protect me, but 12-13 to attack, so that's about 4 enemies focusing on each of my allies. 

First off, I'm scrapping the Royalties. Wilba is only good if she's transformed, all Wilbur can do is run a bit faster and Wurt could bring a good amount of merms, but that's still just 1 good ally out of 3.
The Beastly Gang was my first pick since they're all fighting characters, but on second thought they would be overwhelmed by enemy numbers and basically get stun-locked.
The Rangers would surely get the first hits in from a safe distance, but they can't shoot everyone at once, the ones they don't aim at will advance closer. The enemies will catch up and the Rangers will only be able to run (and they can't shoot while doing so).
The Dark Wizards are interesting, but not very effective in the end, I fear. The most useful is Wicker with Sleepytime Stories: she could just use that, walk up to me and kill me effortlessly, but will she actually manage to read it? It takes a bit to do that and a ranger could easily interrupt her over and over. The other members aren't so good. Maxwell's minions aren't the best at fighting and Maxwell himself is too frail. Wanda got some good gear, but I feel like she'd panic after getting hit a bit and leave; if not, she could still get overwhelmed by numbers. Warly could be used for buffs and hp, but that would mostly buy some time, not lead to a win.
That leaves the Science Squad. Wilson is the weakest link, but maybe, just maybe, he could have a meat effigy for me in case things go wrong. I'm not sure whether to treat Wagstaff like he is in DS or imagine what his abilities would be in DST. If it's the former, a telebrella with 2 telipads would allow me to escape enemies that avoided the defences and the fryfocals would be some good auxiliary firepower. If it's the latter, he could be even more powerful and use lunar magic to make lasers or something. WX-78 could be a great fighter using circuits like the super-hardy, beanbooster and electrification. The last one would protect him from stun-locking, which is what all other fighters struggle with! A good supply of gears would also keep him going for long. Winona oddly seems to be the best with catapuls to repel anyone coming near and balance the numbers.

1 hour ago, DegenerateFurry said:

Shadow Wizard Money Gang member here. 

Maxwell brings me a squad of goons, traps my enemies in place so they can't chase me, scares them with shadow sneak, and is the workhorse of the team due to his resource collection powers. He's also a warrior who wields a dark sword and wears night armor.

Wickerbottom makes enemies fall asleep at a moment's notice, helps produce the resources Maxwell harvests, screws over Woodie by making him constantly starve to death via moon book, slows my enemies with Overcoming Arachnophobia, and protects me with her grumble bees. Also, letting Maxwell use her books allows us to farm tons of nightmare fuel.

Wanda's one of the bigger draws here. Not only is she a powerful fighter herself with her Alarming Clock, but she can revive me with her second-chance watch and warp me to safety with rift watches. She also has grandma energy and I feel like she could be very protective of someone she cares about. 

Warly provides us with healing food, but the bigger draw is his buffs. With sufficient crops (which we'd have due to Wickerbottom - she's arguably the best farmer in the entire cast of the game due to her books), he could provide us with the following:
Immunity to freezing (hot dragon chili salad).
Immunity to overheating (asparagazpacho). 
Immunity to wetness (fish cordon bleu). 
Immunity to Charlie (glowberry mousse). 
Damage resistance (garlic powder) that stacks with armor. 
Damage multipliers (chili powder). 
Electrical damage (volt goat chaud-froid). 

When combined, this means we can give Wanda the ability to one-shot unarmored players and stun players who she hits by shocking them. Also, we're immune to getting wet from the water balloons we throw at our enemies (to make that electric damage hit extra hard) before she blends them into human confetti because we've been eating fish cordon bleu. Maxwell traps them in place so they can't escape or chase us, and I can just stay in the back, protected by Wickerbottom and her grumbles, while Warly cooks up some trail mix or pierogis for me to munch on. 

Merms are wet. That means they take 2.5x damage from Wanda's Alarming Clock. Chili powder amplifies that to 2.7x. This is because Warly is on her team. That means she can two-shot them and Merm Guards alike. Maxwell can scare and imprison the entire army at once, and Wickerbottom can slow them down so they can't even get close before they're all slaughtered. 

This is laughable. Wanda's damage while shes old is a weakness 1 merm has to get to her she can't out dps 200. Warly is just tank at this point so 10 merms max. Maxwell is better with wickers book than his own codex. Sleepytime is your best weapon and it has a radius the merms could easy move past before they cast (plus they can't really damage during cast)

Also if they even kill 1 merm, boom shadow merm. Kings buffs makes 100 warriors unstoppable. Also the books can't sleep shadow merms good luck. 

This doesn't even include wilba or wilbur who can do whatever. Probally play in the carnival or something while wurt massacres em.

The constants survivors are amazing vs anything that doesn't have more than like 10 targets. 100 merms is just unbeatable. Even if you killed wurt the merms are still gonna smoke you.

2 hours ago, ChintzyGnat said:

This is laughable. Wanda's damage while shes old is a weakness 1 merm has to get to her she can't out dps 200. Warly is just tank at this point so 10 merms max. Maxwell is better with wickers book than his own codex. Sleepytime is your best weapon and it has a radius the merms could easy move past before they cast (plus they can't really damage during cast)

Also if they even kill 1 merm, boom shadow merm. Kings buffs makes 100 warriors unstoppable. Also the books can't sleep shadow merms good luck. 

This doesn't even include wilba or wilbur who can do whatever. Probally play in the carnival or something while wurt massacres em.

The constants survivors are amazing vs anything that doesn't have more than like 10 targets. 100 merms is just unbeatable. Even if you killed wurt the merms are still gonna smoke you.

You're ignoring half the synergies here. Maxwell can imprison an infinite number of Merms as long as they're close enough together and Wickerbottom can slow them down enough to give him time to do that. Then Maxwell can disable their ability to fight back with shadow sneak (which he can set up an endless number of as AoE fear landmines). Also, all of them could be doing 2.7x-boosted DPS, not just Wanda. I'm also assuming the entire Shadow Wizard Money Gang has decent armor (night armor at least, maybe dreadstone helms too) since if Wurt has 100 Merms, that's only fair. In other words - no, old Wanda won't be one-shot by a single merm.

2 hours ago, DegenerateFurry said:

You're ignoring half the synergies here. Maxwell can imprison an infinite number of Merms as long as they're close enough together and Wickerbottom can slow them down enough to give him time to do that. Then Maxwell can disable their ability to fight back with shadow sneak (which he can set up an endless number of as AoE fear landmines). Also, all of them could be doing 2.7x-boosted DPS, not just Wanda. I'm also assuming the entire Shadow Wizard Money Gang has decent armor (night armor at least, maybe dreadstone helms too) since if Wurt has 100 Merms, that's only fair. In other words - no, old Wanda won't be one-shot by a single merm.

This all falls flat immediately once like 5 shadow merms spawn, also your not gonna just be taking shots at the merms wurt will start attacking you. Mushy cake would prevent the sleeping. 

Also maxwell is terrible here except I suposse he can prison some shadow merms. Shadow sneak doesn't work on warriors, they don't get scared, this is why I say his best option is wickers book instead.

They get cleaned by merms and if they spam the book they become under pressure by wurt wilbur and wilba and sleeping the merms. Wanda can only do so much dps at a time along with warly. 

34 minutes ago, ChintzyGnat said:

This all falls flat immediately once like 5 shadow merms spawn, also your not gonna just be taking shots at the merms wurt will start attacking you. Mushy cake would prevent the sleeping. 

Also maxwell is terrible here except I suposse he can prison some shadow merms. Shadow sneak doesn't work on warriors, they don't get scared, this is why I say his best option is wickers book instead.

They get cleaned by merms and if they spam the book they become under pressure by wurt wilbur and wilba and sleeping the merms. Wanda can only do so much dps at a time along with warly. 

Wilba and Wurt are incapable of working together, though. Pigs and merms are hostile on sight.

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