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Lurking Nightmare to be available pre-rift & powered up post-rift


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Hello,

I'm very happy to see that a new nightmare creature has been created to be in the ruins to fight, but disheartened to hear that it is only available when rifts are active. I was hoping that it could be changed where it would be present before rifts are even activated, and has simpler attacks. Then when the cave rifts are active, it would enable for it to be "powered-up" and have the counterattack included as shown during the Showcase stream. The idea mainly stems from how Resting Horrors are present in Ruins pre-rift and would change their appearance, dropping pure horror when rifts are activated.

Screenshot2024-08-23105739.png.08f5c6e8e16fbd1d8c9adcb00b33b73d.pngScreenshot2024-08-23111205.png.f50538bb85b850430c6ebc219423a758.png

 

I agree with this.

However, it could have its own room in the ruins instead. Imagine a ruin room which has these creatures as a gimmick. I would prefer it like that since they are more complex enemies.

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