Frosty_Mentos Posted July 29, 2024 Share Posted July 29, 2024 Phasing, is the thing what I wanna propose. Going through walls, objects, things like you'd be in ghost mode while being swarmed by shadows that see you abusing that power. It could become a thing you use to travel through cave walls perhaps, it could give you invisibility as you're partially in another plane of existence, or it could provide some sort of knowledge on harvesting more nightmare fuel and either overloading fissures or making nightmares more nightmarish but drop a lot more fuel or even pure horror. It speaks to shadows and makes you see them while turning your head to have nightmares. Bone helmet is basically that but nightmares don't attack you, but nightmare amulet doesn't really have all that amazing uses besides that one time when you want no sanity to pass obelisks, or fighting with fuelweaver and wanting to swap sanity states. It's a weird and finicky item to use, not fit for fuel farming as the consumption rate on it is very high. For a pricy item one would imagine it being more special and useful but that's a rare thing to be utilized, kinda like how telelocator staffs are for quick get aways but later on they don't really feel as useful, well, unless traveling back home when it comes to solo. Getting pure horror by using the amulet might be a decent option when cave diving or something. Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/ Share on other sites More sharing options...
Ridley Posted July 29, 2024 Share Posted July 29, 2024 Interesting idea, but how problematic will it be to prevent bugs and maintain the code? I could see Klei adding a new wall type that can raise and fall like the obelisks though. Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/#findComment-1738217 Share on other sites More sharing options...
grm9 Posted July 29, 2024 Share Posted July 29, 2024 19 minutes ago, Ridley said: Interesting idea, but how problematic will it be to prevent bugs and maintain the code? what sort of bugs do you imagine happening with that? Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/#findComment-1738221 Share on other sites More sharing options...
Frosty_Mentos Posted July 29, 2024 Author Share Posted July 29, 2024 51 minutes ago, Ridley said: Interesting idea, but how problematic will it be to prevent bugs and maintain the code? I could see Klei adding a new wall type that can raise and fall like the obelisks though. I'm thinking more that it would make cave walls generally just exist how they are, but the amulet would let you pass or spit you out of the wall into nearest one if unequipped. Don't need new walls, just gotta work like a long ranged Rescue command if it's not in effect. Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/#findComment-1738224 Share on other sites More sharing options...
Ridley Posted July 29, 2024 Share Posted July 29, 2024 43 minutes ago, grm9 said: what sort of bugs do you imagine happening with that? More void walking or players getting stuck in the environment. Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/#findComment-1738226 Share on other sites More sharing options...
Golden Daemon Posted July 30, 2024 Share Posted July 30, 2024 I would rather have more insanity effects and interactions (resulting in indirect buffs to nightmare amulet) than buffing the nightmare amulet directly. This game has a lot of room for introducing more "when insane" effects into the game. Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/#findComment-1738281 Share on other sites More sharing options...
chirsg Posted July 30, 2024 Share Posted July 30, 2024 I think the amulet is good for what it is. I'm not sure if it would be a QOL or gamebreaking mechanic if you could recharge it like the purple, yellow and orange amulets. I'll let you decide Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/#findComment-1738287 Share on other sites More sharing options...
W0l0l0 Posted July 30, 2024 Share Posted July 30, 2024 That sounds almost like the one ring. I dig it. Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/#findComment-1738288 Share on other sites More sharing options...
Dr.Webber Posted August 3, 2024 Share Posted August 3, 2024 On 7/29/2024 at 10:00 AM, grm9 said: what sort of bugs do you imagine happening with that? Imagine it breaks while your still in a structure or the game crosses wires and you get stuck without a breaking Link to comment https://forums.kleientertainment.com/forums/topic/158746-nightmare-amulet-getting-an-additional-effect-or-an-idea-for-an-item-with-such-effect/#findComment-1738902 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.