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Klei, please consider adding these few features/items.


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31 minutes ago, Well-met said:

1. hermit's island should not have hounds

2. hermit's island should not have wild fires

3. hermit's island should not have brightshades

4. hermit's island should not be a destination from drowning

Yes to all of these. Especially the 3rd and 4th points. Like sure, you can just dig those berry bushes back up after getting the pearl, but what about those players that didn't know that brightshades can target those? The island is also small, not allowing for decent distance to maneuver around those vines.

The drowning should prioritize players to be on mainland, too. Getting stuck in the middle of nowhere with no grass or twigs to make it back to base is just a very sad, agonizing slow death. Is it not uncompromising? Yes sure. But I'd rather take a long way to retrieve my items from the sea than to just suffer in the elements with no protection.

12 hours ago, Well-met said:

1. hermit's island should not have hounds

2. hermit's island should not have wild fires

3. hermit's island should not have brightshades

4. hermit's island should not be a destination from drowning

i dont agree with the wildfire , you can easily prevent it with flingos and fig-trees

however placing either of those should reward you with pearl friendship points

 

the rest of the suggestiosn are good , especially brightshades since there isnt enough space to properly defend against them

(but brightshades are a bad mechanic anyways...)

6 hours ago, Well-met said:

surface bats should also be acid buffed if cave rifts are on

This can be a fun take since we actually can see how they flew out of the caves during dusk. But I guess it's probably the matter of the distance between the bat biome and the cave exit. I think it would be neat if they just target that particular cave exit.

2 hours ago, Well-met said:

pirates shouldn't shoot their cannon unless your boat has one.

Agreed.

1 hour ago, Well-met said:
2 hours ago, cybers2001 said:

(from another thread) Embalming spritz should work on harvested giant crops.

use wax...

On one hand, I agree. On the other, the embalming spritz's sole purpose is just for stopping brightshades to target the decorative parts of the base (trees are not included in the priority to get possessed yet can still be embalmed). I think if we can have two ways to wax harvested giant crops (using wax or the spritz) it would be nice.

Also Klei, please, please, please make pinching winch to be able retrieving "heavy" items in the sea such as rocks/gold/etc? Like sure, drowning is a punishment but if there's a way to retrieve most of the items back then it would be good.

2 hours ago, Well-met said:

use wax...

why tho

37 minutes ago, Anis5240 said:

On one hand, I agree. On the other, the embalming spritz's sole purpose is just for stopping brightshades to target the decorative parts of the base (trees are not included in the priority to get possessed yet can still be embalmed). I think if we can have two ways to wax harvested giant crops (using wax or the spritz) it would be nice.

why tho

1 minute ago, Anis5240 said:

Again, I'm saying if we can have two ways to preserve giant crops (via wax and embalming spritz) then it could be cool. I use the tree as an example.

I suppose if your concern is the hypothetical mega-baser that doesn't want to activate shadow rifts before having purely cosmetic giant crops, but why would anyone else opt to use 1 wax on one giant crop instead of 1 wax on 25 giant crops?

5 minutes ago, cybers2001 said:

why would anyone else opt to use 1 wax on one giant crop instead of 1 wax on 25 giant crops

Because of bee biome (yes I know it's RNG to get)? And it's not like you can't decon old BQ crowns for more honeycomb for wax. It's just the same logic as fighting a high-health mob using an axe vs a hambat/dark sword/any other proper weapons. Does it take longer to kill said mob with an axe? Yes, but the option is still there. If you wanna use wax, go ahead. If you wanna use embalming spritz then go ahead too.

We've played a game that thrives on nonsense, but only recently going to the more "logical" side. Inferior options should be a baseline for the better item, not straight up get ditched and left forgotten. At least make it have some sort of progression.

6 hours ago, Well-met said:

fish meat should dry

I think it would be really cool to have a drying table, where we can dry small food items in a bigger scale. Like dried fish and tomatoes are a thing. Maybe can even make Warly to put seasoning on them and he can eat them too (as a snack).

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