Anis5240 Posted July 20, 2024 Share Posted July 20, 2024 Hello again, people. I believe I speak to everyone when it comes to unraveling duplicate beard skins, it's quite a hassle compared to other clothing. For dupe clothing, you can just use the wardrobe to unravel them and be done right away. Meanwhile for beard skins, you have to close your server, then wait for the title screen to reappear, then going to the Curio Cabinet section. Why is that? I'd love it if we can get a beard section in the wardrobe too. Secondly, a better bug net. People been saying how much of a chore getting silk and rope just for a 10-use net. Like, seriously. It's been over a decade and we still have no changes whatsoever regarding bug nets despite it being one of the most used items, be it in early game or late game. Why can a pitchfork get a gold version but a bug net can't? If this better bug net will be a void craft, all the better. Maybe can be combined with a freshwater fishing rod too, and have about 50 or 100 uses. Thirdly, a bearger fur rug. In solo servers, the thick furs get piled up massively without any real places or crafts to use them on. This rug can be made as an opposite to the scaled flooring, or can be combined with scaled furnace to retain the heat/warmth of the players on the rug. Besides, a new turf is always welcomed for megabasing. Also, a final word; please consider fixing Wilson's torch tree. I know I've said that his whole tree has issues, but the main problem is the torch tree being so lacking in creativity compared to the likes of Willow's Fireballs and Winona's Spotlight. Combining the durability and brightness into just 2 tiers, and have it end with either a torch toss that can give warmth to players or an endothermic torch would be more than fine. Do consider fixing Wolfgang's skill tree too. That's all, and thanks for reading. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/ Share on other sites More sharing options...
Evelo Posted July 20, 2024 Share Posted July 20, 2024 Skin dupes (I didn't know you could do that with the wardrobe), having an updated duplicate unravel system would be amazing. A simple button press to just unravel ALL duplicate skins would be amazing and save the "agonizing" pain of going through your entire list of goodies to unravel individually. Bug Net: I don't really have a problem with the current bug net situation but I won't say no to upgrades. Bearger floor sounds really cute actually. Wilson demands justice! Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736900 Share on other sites More sharing options...
goblinball Posted July 20, 2024 Share Posted July 20, 2024 Bearger floor would be really nice, I like that idea. I agree having a better bug net would be a massive QoL feature and I’d really like it. It’s not that big of an issue it’s not like I’m catching things that often but it’s definitely a bit annoying how quickly they break and I’d definitely use an upgrade if there was one Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736912 Share on other sites More sharing options...
Anis5240 Posted July 20, 2024 Author Share Posted July 20, 2024 4 hours ago, Evelo said: A simple button press to just unravel ALL duplicate skins would be amazing Yeah, like small things such as gloves and shoes can be such a hassle to go through the long list of clothing. Sure, there's the survivors' particular skins filter, but I'd like if basic/common skins can be in their own category too. Also, it will be VERY NICE if we can adjust our portrait frames and profile icons using the wardrobe too. 4 hours ago, Evelo said: I won't say no to upgrades. 2 hours ago, goblinball said: I agree having a better bug net would be a massive QoL feature Oh, definitely. We can also implement some sort of progression too. Like for example, a gold bug net can have more uses, but a void bug net can instantly catch all bees/butterflies/etc in one AOE. Also Klei, I forgot to add this, but PLEASE make dreadstone relevant again in the void crafts. 4 hours ago, Evelo said: Bearger floor sounds really cute 2 hours ago, goblinball said: Bearger floor would be really nice Ay, thanks. I think it would be really cool if bearger fur rug can have different interactions with both the scaled furnace and ice crystaleyezer (God, can we please have this name changed?). If a scaled furnace is placed on the rug, it can retain warmth. If the ice-zer (yes I will call it that) is placed, we can retain our cold "temperature". Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736929 Share on other sites More sharing options...
ChintzyGnat Posted July 20, 2024 Share Posted July 20, 2024 20 minutes ago, Anis5240 said: PLEASE make dreadstone relevant again in the void crafts. Them pillars cost so much idk if I can handle sparing them for the crafts Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736931 Share on other sites More sharing options...
Anis5240 Posted July 20, 2024 Author Share Posted July 20, 2024 7 minutes ago, ChintzyGnat said: Them pillars cost so much idk if I can handle sparing them for the crafts Dreadstone outcrop: (Tbh, what are other dreadstone-related crafts anyway? There's just like what, five???? The armor set, the wall, the pillar and the shadowplinth. Now if those pillars can also protect from lunar hail on surface, I'd say that's a decent investment. But it's not.) I too use dreadstone pillars, but that's mostly for "cheesing" FW. Otherwise in caves, making regular pillars are just fine. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736934 Share on other sites More sharing options...
Waoling Posted July 20, 2024 Share Posted July 20, 2024 6 hours ago, Anis5240 said: Do consider fixing Wolfgang's skill tree too What wrong with Wolfgang skill tree? Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736938 Share on other sites More sharing options...
Anis5240 Posted July 20, 2024 Author Share Posted July 20, 2024 Just now, Waoling said: What wrong with Wolfgang skill tree? The Push the Limits section. Also the 3-tier planar damage perks. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736939 Share on other sites More sharing options...
Waoling Posted July 20, 2024 Share Posted July 20, 2024 43 minutes ago, Anis5240 said: Also Klei, I forgot to add this, but PLEASE make dreadstone relevant again in the void crafts. They probably will in the next update. 1 minute ago, Anis5240 said: The Push the Limits section. Also the 3-tier planar damage perks. What broken about it? Does it not work? 7 hours ago, Anis5240 said: Also, a final word; please consider fixing Wilson's torch tree I think Wilson torch skill tree is fine, maybe have the light be brighter, any maybe have the torch be refuelable too, but I really like the throwing torch skill, because is like a easier lamp or Winona spotlight. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736940 Share on other sites More sharing options...
Anis5240 Posted July 20, 2024 Author Share Posted July 20, 2024 Just now, Waoling said: They probably will in the next update. Honestly, the fact that Klei would rather attend the moon side gala than doing anything with the shadow side is just.... blegh. I don't have high hopes if the next update will be about caves overhaul/shadow rifts/etc. It's been over a year since we got shadow rift, and only one new item for the void craft. Can we also have a rose armor/weapon set as a counterpart for WARBIS gear? A rose lance would be awesome to have. Maybe a rose whip too. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736942 Share on other sites More sharing options...
Waoling Posted July 21, 2024 Share Posted July 21, 2024 6 minutes ago, Anis5240 said: Honestly, the fact that Klei would rather attend the moon side gala than doing anything with the shadow side is just.... blegh. I don't have high hopes if the next update will be about caves overhaul/shadow rifts/etc. It's been over a year since we got shadow rift, and only one new item for the void craft. It's because the Lunar side have less content than the Shadow side, so Klei want to be them to be in equal footing, next update is going to be about Shadow, since they already have a Lunar align update last time. 7 minutes ago, Anis5240 said: Can we also have a rose armor/weapon set as a counterpart for WARBIS gear? A rose lance would be awesome to have. Maybe a rose whip too. I think that Dreadstone is the counterpart to WARBIS gear. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736944 Share on other sites More sharing options...
Anis5240 Posted July 21, 2024 Author Share Posted July 21, 2024 13 minutes ago, Waoling said: What broken about it? Does it not work? Oh, I don't know. Was it really justified to have like 5 tiers only for gym perks? To which no one ever bothers making it? Same goes for the planar damage perks. Why the need to stretch the stat perks a lot when at least 2 tiers will be more than fine? Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736945 Share on other sites More sharing options...
Waoling Posted July 21, 2024 Share Posted July 21, 2024 Well, Wolfgang as a character doesn't really have much interesting thing going on for him, I think the alignment part and push the limit is fine. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736947 Share on other sites More sharing options...
Anis5240 Posted July 21, 2024 Author Share Posted July 21, 2024 18 minutes ago, Waoling said: think that Dreadstone is the counterpart to WARBIS gear No it's not???? You can get dreadstone very early in the game if you do ruins early. Meanwhile WARBIS is endgame stuff. Needing 2 enlightened shards for the helm and armor, and even then the set kinda sucks in minion-based bosses. So unless you're one hard-core player who always do CC first, then it'll be a long, loooooooong time before you even get to it. 14 minutes ago, Waoling said: doesn't really have much interesting thing going on for him That's because of his rework, which came out at the near end of the character reworks; where characters get more polished in terms of their kits and such. Again, I don't mind if there's some filler perks, but why the need to stretch it out? The chance for critical points during working is decent in my opinion. Is it a filler perk? Yes, but the 2 tiers is good enough for spacing things out. Klei, please, please, PLEASE keep filler perks at minimum. 2 tiers are good enough. And DO put/change actual, interesting and creative perks in others' upcoming skill trees. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736949 Share on other sites More sharing options...
Waoling Posted July 21, 2024 Share Posted July 21, 2024 12 minutes ago, Anis5240 said: No it's not???? You can get dreadstone very early in the game if you do ruins early. Meanwhile WARBIS is endgame stuff. Needing 2 enlightened shards for the helm and armor, and even then the set kinda sucks in minion-based bosses. So unless you're one hard-core player who always do CC first, then it'll be a long, loooooooong time before you even get to it. You also can get Scrap very early on if you happen to find the junkyard which is easier than going into the cave. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736954 Share on other sites More sharing options...
Anis5240 Posted July 21, 2024 Author Share Posted July 21, 2024 1 minute ago, Waoling said: You also can get Scrap very early on if you happen to find the junkyard But you still cannot make the WARBIS gear until you defeated CC. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736955 Share on other sites More sharing options...
Waoling Posted July 21, 2024 Share Posted July 21, 2024 Just now, Anis5240 said: But you still cannot make the WARBIS gear until you defeated CC. That is true, but consider that they both have +5 Plannar protection, and that their resource are much easier to find after you open the rift (Dreadstone and Pure Horror, Scrap) I think they're pretty much the counterpart to eachother. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736956 Share on other sites More sharing options...
Anis5240 Posted July 21, 2024 Author Share Posted July 21, 2024 49 minutes ago, Waoling said: maybe have the light be brighter, any maybe have the torch be refuelable too The second you said "maybe/but/if only/etc", it already shows the lack of creativity in said perks. Again, 7 points just for a discount lantern barely justifies anything. What's the use of having brighter areas but the durability remains the same, and vice versa? 10 minutes ago, Waoling said: both have +5 Plannar protection You're better off using dreadstone gear for those early brightshade encounters anyway. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736957 Share on other sites More sharing options...
Waoling Posted July 21, 2024 Share Posted July 21, 2024 4 minutes ago, Anis5240 said: Again, 7 points just for a discount lantern barely justifies anything. What's the use of having brighter areas but the durability remains the same, and vice versa? You only need 3 point to get the throwing skill. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736958 Share on other sites More sharing options...
Anis5240 Posted July 21, 2024 Author Share Posted July 21, 2024 6 minutes ago, Waoling said: You only need 3 point to get the throwing skill And again I said, what's the use if you just choose one side? Surely you'd want the skill tree perk to be just as beneficial even if the points are not fully allocated, right? But it doesn't. Willow had her lighter perks combined both brightness and durability for merely 2 tiers. So why shouldn't Wilson be the same? And don't bother giving me the "beginner character" argument, there's NO SUCH THING TO BE APPLIED IN DST. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736959 Share on other sites More sharing options...
Waoling Posted July 21, 2024 Share Posted July 21, 2024 7 minutes ago, Anis5240 said: And again I said, what's the use if you just choose one side? Surely you'd want the skill tree perk to be just as beneficial even if the points are not fully allocated, right? Well, I think if you really want the fire to be the most beneficial to you. I think the skill tree is suppose to be a compomise, every skill that you take is weighted agianst the skill that you don't take. Also if you put all 7 point into the Torch skill, you wouldn't have enough for all of the Alchemy skill or Beard skill. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736961 Share on other sites More sharing options...
Anis5240 Posted July 21, 2024 Author Share Posted July 21, 2024 1 minute ago, Waoling said: if you put all 7 point into the Torch skill And as I said again, the full torch tree is just a discount lantern, which you can just grab lightbulbs from caves and be done. Even miner hat can be better for night exploration. So what justifies people to keep on taking the torch tree? Do people even use it long-term??? Even hundreds of days in, Willow players will still use the lighter perks. But what of the torch tree? It got abandoned as soon as people get lantern anyway, as fast as day 1 even. Alchemy tree is more of missed opportunities. Only issue I have with it is just for each tier to have more crafts, not just one type of Transmutation and its reverse. Same goes for the beard tree. Wilson's original perk back in DS is just his beard, and I don't mind it. Merely condense the insulation and growth perks into 2 tiers are good enough. The beard storage is my favorite to use. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736966 Share on other sites More sharing options...
Waoling Posted July 21, 2024 Share Posted July 21, 2024 8 minutes ago, Anis5240 said: Only issue I have with it is just for each tier to have more crafts, I think it's already good the way it is, no other character have this level of freedom to what they can do with transmutation. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736968 Share on other sites More sharing options...
Anis5240 Posted July 21, 2024 Author Share Posted July 21, 2024 Just now, Waoling said: I think it's already good the way it is, no other character have this level of freedom to what they can do with transmutation Again, missed opportunities. I don't say I'm not satisfied with it. Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736969 Share on other sites More sharing options...
Well-met Posted July 21, 2024 Share Posted July 21, 2024 1. hermit's island should not have hounds 2. hermit's island should not have wild fires 3. hermit's island should not have brightshades 4. hermit's island should not be a destination from drowning Link to comment https://forums.kleientertainment.com/forums/topic/158458-klei-please-consider-adding-these-few-featuresitems/#findComment-1736992 Share on other sites More sharing options...
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