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A way to find atrium easier would be nice


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Klei has been good at giving us ways to combat RNG of things like finding biomes or bosses. For example the Ancient Key shows where Ancient Guardian is, and Astral Detector can find many things like Crab King or lunar.

Finding the right tentacle is a pain, it has been and continues to be the case. You often have to explore the entirety of the caves just to find the right one, and many know the pain of having the last tentacle you check be the one that goes to atrium. Some kind of item or hint to tell us which is the right one would really make the process less tedious. Either another item that tells you which tentacle is the right one, or some kind of tell, like if there's certain turf around the tentacle or if it's in a certain biome, would be good.

If we ever get a Cave QoL update, please keep this in mind KleI!

Speaking of the atrium, I think it would be cool if it got touched up on a lil bit. The pillars and stuff are fine, but I think some new enemies that signify how "close" you are to the gateway would be cool, as opposed to the standard clockworks we have now. Partly saying this because I just really want more lore aside from murals.

The current design of using big tentacles to find the atrium is very poor.

Firstly, these big tentacles are randomly distributed throughout the entire caves without any prompts, and finding the correct tentacles is a tedious process. This design also undermines the uniqueness of the biome, with big tentacles concentrated in cave swamp in DS, indicating that this is the underground area corresponding to the surface swamp. And DST eliminated this unique feature, making cave swamps truly useless areas.

Secondly, big tentacles belong to "natural creatures", and it is very abrupt to appear directly in the atrium. Moreover, there are no tentacles in the entire ruins. It is strange to suddenly reach the heart of ancient civilization from a natural cave, isn't it? The ancients had no reason to set up such a mode of transportation.

Therefore, I hope they will make the following changes:

Restore the design of DS cave swamp and concentrate big tentacles in one area. Use this biome as the entrance area for the caves, where players can enter from the surface swamp. Retaining the teleportation function of big tentacle after defeating it, players can teleport to deeper natural caves (three types of mushroom forests and three types of Stalagmite cave) through it, and they will fall from the "ceiling", but this is a one-way ticket.

The big tentacles are no longer connected to the atrium, which is connected by ancient portal. One end of the ancient portal is near the complete ancient altar and is in an abandoned state. It needs to be repaired with thulecite and activated with a special treasure. And the special treasure is located in a ornate chest in the Labyrinth. There are some unusual traps in front of this ornate chest to distinguish it from other ornate chests, reducing the difficulty for players to find. After activating the ancient portal, players can use it at any time.

After these changes, the importance of cave swamp can be greatly increased, and the process of searching for the atrium is also linked to exploring ruins, making the game more reasonable and interesting.

6 minutes ago, Mr.Oshiro said:

The ancients had no reason to set up such a mode of transportation

pretty sure that the tentacle just grew into there after the place became abandoned, originally there probably was a bridge that got cut off or a tunnel that got blocked since there's a room that's called AtriumMazeEntrance that's almost always near atrium, you can use c_gotoroom("AtriumMazeEntrance") in caves a few times to see where it's

4 minutes ago, grm9 said:

pretty sure that the tentacle just grew into there after the place became abandoned, originally there probably was a bridge that got cut off or a tunnel that got blocked since there's a room that's called AtriumMazeEntrance that's almost always near atrium, you can use c_gotoroom("AtriumMazeEntrance") in caves a few times to see where it's

I know that, but it's likely just a placeholder... If you check the Labyrinth entry code, you will find that they are identical. Klei seems unable to find a more suitable entry point for the atrium (perhaps not necessary, but they cannot do it in terms of code)

I suggested somewhere that the Atrium hole the tentacle is in could have little red "veins" in it similar to dreadstone to indicate it is near the atrium. Nothing flashy just a minor art change to one of the pairs of tentapillars. Don't think it would be complicated to code in either. (could be wrong though, idk)

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