Riddla Posted July 7, 2024 Share Posted July 7, 2024 These raw concepts are separate and made in attempt to explore potential mechanics in Wortox to spice up combat, so this post is not exactly ‘skilltree’. I wished to put emphasis on his trickster aspect mostly. I had no idea how to capitalize on the Naughtiness mechanic to be honest, sorry. A lot of stuff is crammed into the post, so I tried to organize and draw quick visuals for easier readability. As always, feedback, suggestions, comments – they’re all welcome. Sneak Attack Soul Hop empowers Wortox’s next melee attack within 3 seconds. Soul Hop grants x1.5 Damage Multiplier for his next attack. Soul Echo grants x1.75 Damage Multiplier for his next attack instead. Soulswap Holding right-click for 1 second on a mob will cause it and Wortox to swap locations with eachother for 1 Soul. Bosses will cost 6 Souls to perform the ability. Decoy Soul Hop causes Wortox to leave behind a fake apparition of himself for up to 6 seconds. I: The decoy can distract creatures and force them to attack it, after which it bursts into a puff of red smoke. II: When the decoy is attacked, it will explode and deal 68 AoE Damage. Shadowstep Briefly accelerate Wortox after Soul Hopping. I: Soul Hop causes Wortox to receive +20% Movement Speed for 4 seconds. II: Soul Hop causes Wortox to become Invisible to all non-boss enemies for 2 seconds. Hex I: Attacking a creature now *Marks it for 20 seconds. II: Soul Hopping near Marked creature will cause Wortox to slash its soul apart, dealing x1.5 of his Damage and healing Wortox for 8 HP. *Marked creatures drop a Soul every 10th hit, and receive 50% of Wortox’s damage dealt when he attacks another target. Possess Wortox can spend 4 Souls to hijack creature’s mind and take over control. Wortox can force a standard mob to move in any direction or attack. Bosses will suppress this and instead only get staggered, which interrupts their attack animation. Wortox's consciousness is transplanted into the target he's controlling, leaving him vulnerable to attacks. This ability will be interrupted when Wortox gets hurt, or he cancels it manually. Mirror Image At a cost of 8 Souls, Wortox can split his own soul to form a copy of himself for 60 seconds. The image spawns opposite to Wortox and mirrors his movement. (For example, if Wortox goes left, the image goes right.) The image can be targeted and take up to 6 hits before vanishing. If within mob's range, it can also attack simultaneously with Wortox, dealing 50% of his Damage. Wortox can choose to right-click the image to swap places with it for free every 6 seconds. This does not grant any Soul Hop’s benefits. When Wortox uses Soul Hop, the image teleports inside of Wortox and begins mirroring his movement again. (Removed) Soulstone I: Wortox can craft a “Soulstone”, which is capable of storing up to 10 Souls inside. (Recipe: 3 Flint, 1 Cut Stone) Multiple soulstones can be made, taking up an inventory slot each. Wortox can right-click a Soulstone to shatter it, retrieving all of the souls stored inside and destroying it in the process. II: When Wortox uses Map Hop, the stone will store 33% of Souls used. (For example, if Wortox uses 12 Souls on Map Hop, the Soulstone will generate 4 Souls) III: Wortox can apply Nightmare Fuel to the Soulstone to unleash its power. The souls stored inside the stone will burst into Shadow Spirits, which will attempt to seek out nearby targets and drain their lifeforce, dealing 42 Damage and healing Wortox by 8 per each Soul consumed. The stone is destroyed in the process. Gem Infusion Wortox can fuse 4 Souls with a Red or Blue Gem, fully extracting its power and breaking it in the process. Combining 4 Souls with Blue Gem will result in 4 Frigid Souls, which can be used to perform Klaus’ freeze attack at target location. Combining 4 Souls with Red Gem will result in 4 Fiery Souls, which can be used to perform Klaus’ fire attack at target location. Fae’s Euphony Wortox can learn to master the Panflute, wiping affected creatures memory after awakening. When non-boss creatures wake up after being put to sleep by Wortox’s panflute, they ignore survivors for 4 seconds or until attacked. Spirit Link Wortox can tether his Soul to the Beefalo and gain extra perks. Doing so causes all healing Wortox receives to also affect Beefalo at x4 efficiency. Wortox can now also Soul Hop and Map Hop while riding a Beefalo. Phantomime Wortox can spend 6 Souls to create a temporary duplicate of equipment. The duplicated equipment retains all attributes of the original one, however it will slowly glitch out and eventually vanish within 60 seconds. Phantasmal Expedition Performing Map Hop causes Wortox to partially materialize at teleportation spot and not spend any Souls. Wortox can choose to warp back to where he teleported from within limited timeframe, equal to 10 Seconds multiplied by amount of Souls spent. (e.g. if Map Hop costs 6 Souls, you will have 60 Seconds to teleport back) Exploring in such partially materialized state will drain 1 Soul every 10 seconds, until either Wortox runs out of time or until he runs out of Souls. Teleporting back does not cost any souls, instead it will stop such drain. If such time passes without teleporting back, the souls used for map hop will vanish entirely, and Wortox will fully materialize without being able to teleport back. Ectobiology I: Allows Wortox to revive dead Survivors with 6 Souls. II: Wortox can harvest Souls from Shadow Creatures. Guilty Vision Wortox will occasionally see ghosts of animals floating around, native to their biome. Wortox can choose to devour their ghost and receive 1 Soul, or bring them back to life at a cost of 3 Souls. Reincarnation If Wortox dies with more than 9 Souls in his inventory, he will get revived. The more souls enter him after death, the higher the stats he will receive after reviving. (((Affinities))) Grim Reaper Wortox can fuse 2 Souls with 1 Pure Horror to receive 2 Tormented Souls. Eating a Tormented Soul will cause Wortox to suffer ravenous hunger for 180 seconds, empowering his combat capabilities at the cost of his own spirit. Wortox receives the following changes while in this form: Gain Night Vision with a bloodshot filter (akin to how Nightmare Werepig has Pure Horror markings) Receive -40/min Sanity drain Have Enlightenment flip back to Sanity Lose both Current and Maximum health upon taking damage Receive Movement Speed the lower Wortox’s sanity is: +10% Speed at 100-150 Sanity +20% Speed at 50-100 Sanity +30% Speed at 0-50 Sanity Gradually gain bonus damage while continuously attacking: Each attack will increase all his Damage dealt by 2.5%, up to 50% maximum. Each attack will grant him Planar Damage bonus by 1, up to 20 maximum. Taking damage will reset those bonuses to 0. Soul Liberator Wortox can combine 2 Souls with 1 Pure Brilliance to receive 2 Tranquil Souls. Releasing a Tranquil Soul will alleviate Wortox, empowering his Soul Hop’s and Soul Release’s capabilities for 120 seconds. Dropping a Soul, or performing Soul Hop will summon a floating Gestalt shaped like one of three passive animals – Beefalo, Bunny, or Bird, which cycle and perform different effects The Beefalo gestalt will ram into nearby creature and damage it for 119 Planar Damage. On impact, the Beefalo bursts into smoke, granting Wortox and nearby allies 15% Damage Reduction for 8 seconds. The Bunny gestalt will hop and bounce between nearby creatures similarly to Brightshade Staff, dealing 59.5 Planar Damage for up to 6 bounces. Afterwards, the Bunny fades away, granting Wortox and nearby allies 20% Movement Speed bonus for 8 seconds. The Bird gestalt will morph into a flock and overwhelm nearby creatures, dealing 59.5 Planar Damage within small radius. The flock disperses afterwards, granting Wortox and nearby allies 15% Damage Multiplier for 8 seconds. Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/ Share on other sites More sharing options...
Jakepeng99 Posted July 7, 2024 Share Posted July 7, 2024 A good amount of these are op, or overkill. But cool ideas. For example, self reviving should be more than 6 souls. Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733478 Share on other sites More sharing options...
Sir Noel Posted July 7, 2024 Share Posted July 7, 2024 Some of these need to be tweaked of course, but is it just me or do these skills feel more like actual "skills" than some other characters' skills? Hooray for no stat/number increases! Thumbs up from me. Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733482 Share on other sites More sharing options...
grm9 Posted July 7, 2024 Share Posted July 7, 2024 54 minutes ago, Riddla said: Possess Wortox can spend 4 Souls to hijack creature’s mind and take over control. Wortox can force a standard mob to move in any direction or attack what happens to the character during this? does it disappear or just stand still? Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733484 Share on other sites More sharing options...
kehun Posted July 7, 2024 Share Posted July 7, 2024 1 hour ago, Riddla said: These raw concepts are separate and made in attempt to explore potential mechanics in Wortox to spice up combat, so this post is not exactly ‘skilltree’. I wished to put emphasis on his trickster aspect mostly. I had no idea how to capitalize on the Naughtiness mechanic to be honest, sorry. A lot of stuff is crammed into the post, so I tried to organize and draw quick visuals for easier readability. As always, feedback, suggestions, comments – they’re all welcome. Sneak Attack Soul Hop empowers Wortox’s next melee attack within 3 seconds. I: The first Soul Hop grants x1.5 Damage Multiplier for his next attack, and the Soul Echo grants x1.75 Damage Multiplier instead. II: After attacking with Soul Echo’s multiplier, Wortox will receive one more final Soul Echo. Teleporting with that Echo will grant Wortox’s next attack x2 Damage Multiplier. Soulswap Right-clicking on a mob will cause it and Wortox to swap locations with eachother for 1 Soul. Bosses will cost 6 Souls to perform the ability. Decoy Soul Hop causes Wortox to leave behind a fake apparition of himself for up to 6 seconds. I: The decoy can distract creatures and force them to attack it, after which it bursts into a puff of red smoke. II: When the decoy is attacked, it will explode and deal 68 AoE Damage. Shadowstep Briefly accelerate Wortox after Soul Hopping. I: Soul Hop causes Wortox to receive +20% Movement Speed for 4 seconds. II: Soul Hop causes Wortox to become Invisible to all non-boss enemies for 2 seconds. Hex I: Attacking a creature now *Marks it for 20 seconds. II: Every time a marked creature drops Soul, it will receive 81 Physical + 38 Planar Damage. *Marked creatures drop a Soul every 6th hit, and receive 50% of Wortox’s damage dealt when he attacks another target. Possess Wortox can spend 4 Souls to hijack creature’s mind and take over control. Wortox can force a standard mob to move in any direction or attack. Bosses will suppress this and instead only get staggered, which interrupts their attack animation. Mirror Image At a cost of 9 Souls, Wortox can split his own soul to form a copy of himself for 60 seconds. The image spawns opposite to Wortox and mirrors his movement. (For example, if Wortox goes left, the image goes right.) The image can be targeted and take up to 6 hits before vanishing. If within mob's range, it can also attack simultaneously with Wortox, copying his damage. When Wortox uses Soul Hop, the image teleports inside of Wortox and begins mirroring his movement again. Wortox can choose to right-click the image to swap places with it for free. This does not grant any Soul Hop’s benefits. Soulstone I: Wortox can craft a “Soulstone”, which is capable of storing up to 10 Souls inside. (Recipe: 3 Flint, 1 Cut Stone) Multiple soulstones can be made, taking up an inventory slot each. Wortox can right-click a Soulstone to shatter it, retrieving all of the souls stored inside and destroying it in the process. II: Wortox can apply Nightmare Fuel to the Soulstone to unleash its power. The souls stored inside the stone will burst into Shadow Spirits, which will attempt to seek out nearby targets and drain their lifeforce, dealing 42 Damage and healing Wortox by 7 per each Soul consumed. The stone is destroyed in the process. Gem Infusion Wortox can fuse 4 Souls with a Red or Blue Gem, fully extracting its power and breaking it in the process. Combining 4 Souls with Blue Gem will result in 4 Frigid Souls, which can be used to perform Klaus’ freeze attack at target location. Combining 4 Souls with Red Gem will result in 4 Fiery Souls, which can be used to perform Klaus’ fire attack at target location. Fae’s Euphony Wortox can learn to master the Panflute, wiping affected creatures memory after awakening. When non-boss creatures wake up after being put to sleep by Wortox’s panflute, they ignore survivors for 6 seconds or until attacked. Spirit Link Wortox can tether his Soul to the Beefalo and gain extra perks. Doing so causes all healing Wortox receives to also affect Beefalo at x4 efficiency. Wortox can now also Soul Hop and Map Hop while riding a Beefalo. Phantomime Wortox can spend 6 Souls to create a temporary duplicate of equipment. The duplicated equipment retains all attributes of the original one, however it will slowly glitch out and eventually vanish within 60 seconds. Phantasmal Expedition Performing Map Hop causes Wortox to partially materialize at teleportation spot and not spend any Souls. Wortox can choose to warp back to where he teleported from within limited timeframe, equal to 10 Seconds multiplied by amount of Souls spent. (e.g. if Map Hop costs 6 Souls, you will have 60 Seconds to teleport back) Exploring in such partially materialized state will drain 1 Soul every 10 seconds, until either Wortox runs out of time or until he runs out of Souls. Teleporting back does not cost any souls, instead it will stop such drain. If such time passes without teleporting back, the souls used for map hop will vanish entirely, and Wortox will fully materialize without being able to teleport back. Ectobiology I: Allows Wortox to revive dead Survivors with 6 Souls. II: Wortox can harvest Souls from Shadow Creatures. Guilty Vision Wortox will occasionally see ghosts of animals floating around, native to their biome. Wortox can choose to devour their ghost, releasing them from this realm and receiving 1 Soul, or bring them back to life at a cost of 3 Souls. Reincarnation If Wortox dies with more than 6 Souls in his inventory, he will get revived. The more souls enter him after death, the higher the stats he will receive after reviving. (((Affinities))) Grim Reaper Wortox can fuse 2 Souls with 1 Pure Horror to receive 2 Tormented Souls. Eating a Tormented Soul will cause Wortox to suffer ravenous hunger for 120 seconds, empowering his combat capabilities at the cost of his own spirit. Wortox receives the following changes while in this form: Gain Night Vision with a bloodshot filter (akin to how Nightmare Werepig has Pure Horror markings) Receive -40/min Sanity drain Have Enlightenment flip back to Sanity Lose both Current and Maximum health upon taking damage Receive Movement Speed the lower Wortox’s sanity is: +15% Speed at 100-150 Sanity +25% Speed at 50-100 Sanity +35% Speed at 0-50 Sanity Gradually gain bonus damage while continuously attacking: Each attack will increase all his Damage dealt by 2.5%, up to 50% maximum. Each attack will grant him Planar Damage bonus by 1, up to 20 maximum. Taking damage will reset those bonuses to 0. Soul Liberator Wortox can combine 2 Souls with 1 Pure Brilliance to receive 2 Tranquil Souls. Releasing a Tranquil Soul will alleviate Wortox, empowering his Soul Hop’s and Soul Release’s capabilities for 120 seconds. Dropping a Soul, or performing Soul Hop will summon a floating Gestalt shaped like one of three passive animals – Beefalo, Bunny, or Bird, which cycle and perform different effects The Beefalo gestalt will ram into nearby creature and damage it for 119 Planar Damage. On impact, the Beefalo bursts into smoke, granting Wortox and nearby allies 15% Damage Reduction for 8 seconds. The Bunny gestalt will hop and bounce between nearby creatures similarly to Brightshade Staff, dealing 59.5 Planar Damage for up to 6 bounces. Afterwards, the Bunny fades away, granting Wortox and nearby allies 20% Movement Speed bonus for 8 seconds. The Bird gestalt will morph into a flock and overwhelm nearby creatures, dealing 59.5 Planar Damage within small radius. The flock disperses afterwards, granting Wortox and nearby allies 15% Damage Multiplier for 8 seconds. Holyy cow it's perfect! it's amazing i love also pictures. Wow Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733486 Share on other sites More sharing options...
Echsrick Posted July 7, 2024 Share Posted July 7, 2024 this is fine and can see it happen these 2 seem a bit too similar? and alsol i rather just swap places then take over somthing over not realy needed because you allready gone if you do teleport seems like a fine small thing, not sure if its worth the second point however hex may be a bit too much and mirror image sounds too inpractical to be usefull yea more souls is probably expected to happen, either be it the soul stone or just flat out increase the base soul carry these spells from klaus can be rather destructive, and maybe a bit too strong on the hands of an player, and the panflute one is more like flavour if anything this is fine i guess? i mean maybe the healing on the beef is a bit nerfed or something phantomime sounds like a wes skill and the phantasmal expedition sounds to complicated to realy implemend i dont know about these, i mean, dit you know that killing a ghost...kill twice i guess, well ghost drops a soul on defeat? yea, i dont know how i sould feel with these i think the ghost vision thing sould be combined with the alligmend stuff, the soul devour with shadows and the soul help with moon, but alsol, i realy do not like takin max health damage by just, takin normal damage, its like its not worth using, and maybe make the ghost "pickupable" at least for moon side, so you can store the help so to say when you need it, maybe make them stackable to 10 or something, while the shadow side cant pick them up and have to eat on the spot so to say Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733494 Share on other sites More sharing options...
Riddla Posted July 7, 2024 Author Share Posted July 7, 2024 4 hours ago, grm9 said: what happens to the character during this? does it disappear or just stand still? Thank you, I will update OP with the info. Basically, you lose control of your character and your camera pans to the creature you're controlling. You're vulnerable, and the ability gets cancelled if you take damage. Wortox could be playing the animation like he's mind-controlled by Fuelweaver during this. 3 hours ago, Echsrick said: not realy needed because you allready gone if you do teleport The decoy and invisibility should let you sneak up on mobs while they're distracted so you can cleanly start attacking after teleportation, rather than keeping on their aggro against you. One of the use cases is that this can get particularly effective if you're fighting bosses that are reliant on minions. 3 hours ago, Echsrick said: hex may be a bit too much and mirror image sounds too inpractical to be usefull I contemplated making Hex only be affected by melee weapons, which means having to individually apply mark to each creature in order to be able to kill multiple things at once. Still not sure if I should restrict it like that or keep Wortox with more freedom in using different weapons to play with marks. I wanted mirror to be something that is difficult to use yet very rewarding to get hang of, since it essentially can double your DPS with careful positioning 3 hours ago, Echsrick said: phantasmal expedition sounds to complicated to realy implemend Think of expedition basically letting you Map Hop at a delayed price rather than instantly deleting your souls, it rewards you for quick exploration as long as you return back in time, which can both be advantageous or a nuisance. 3 hours ago, Echsrick said: and maybe make the ghost "pickupable" at least for moon side, so you can store the help so to say when you need it, maybe make them stackable to 10 or something Picking up ghosts feels awkward, sorry, treat this interaction like Wendy with Pipspook where she has to help him on spot, you can't pick up Pipspook to help him later :[ I like your idea of making his shadow side encourage to consume the ghosts! Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733533 Share on other sites More sharing options...
grm9 Posted July 7, 2024 Share Posted July 7, 2024 54 minutes ago, Riddla said: I wanted mirror to be something that is difficult to use yet very rewarding to get hang of, since it essentially can double your DPS with careful positioning on that topic, it might be a bit too good because if you get the shadow mode, clone and soul drain on every 6th hit, you'll deal around 225 damage per hit with a ham bat so around x4 damage it'll also probably end up not being hard to use since you could soul hop in place or walk diagonally or to the side to dodge for it to also not get hit and get back to the enemy along with you Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733558 Share on other sites More sharing options...
Riddla Posted July 8, 2024 Author Share Posted July 8, 2024 4 hours ago, grm9 said: on that topic, it might be a bit too good because if you get the shadow mode, clone and soul drain on every 6th hit, you'll deal around 225 damage per hit with a ham bat so around x4 damage it'll also probably end up not being hard to use since you could soul hop in place or walk diagonally or to the side to dodge for it to also not get hit and get back to the enemy along with you Good point, this was far too overtuned. I'm thinking of removing its teleportation after Soul Hop, so that it stays where it was during teleportation. Instead, the only way to reposition it would be through Wortox swapping places with it - that way, the player will have to very carefully decide where the image should spawn at during its whole duration to reap the most benefits with some micromanagement. I also lowered its Damage dealt to 50% and nerfed Mark's soul generation a bit. Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733641 Share on other sites More sharing options...
ApoIIo Posted July 8, 2024 Share Posted July 8, 2024 Finally, a good Wortox skill tree concept- Oh hi Riddla my beloved, no wonder. 13 hours ago, Jakepeng99 said: A good amount of these are op, or overkill. But cool ideas. For example, self reviving should be more than 6 souls. probably still weaker than maxwell tbh lol Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733663 Share on other sites More sharing options...
asdsaax Posted July 8, 2024 Share Posted July 8, 2024 I really like how you encourage using soulhopping for offense, so it can actually compete with... simply walking away and when it comes to offense I would stop on that, no need to turn him into league of legends champion Also the beefalo perk seems cool! I would have a reason to tame ornery beef on Wortox though I have a lot of issues with that skilltree because a lot of your mechanics already exist in the game and I don't want Wortox to have already existing stuff built-in because "yes" And oh! Giving him more uses for gems is so cool, due to new furnace trees! And also a lot of love for your effort in visual representation! Start of uncessary ability section: 13 hours ago, Riddla said: Soulswap Since we encourage soulhops for offense, it might feel like a trollpick imagine missclicking on deerclops just to waste 6 souls and your potential damage and we already have telelocator for transporting mobs, so pass 13 hours ago, Riddla said: Possess Wortox is already really good at making bosses fight due to how his soulhops happen to lose aggro from him and we can take advantage of spiderhat or beefs during mating season for stuff though it has potential to negate his weakness of not being able to make pig wars, me thinks 13 hours ago, Riddla said: Soulstone In my opinion it feels like already existing bug net tech personally I wouldn't bother using it, because bug net will let me store 80 souls in total at cost of: 5 inventory slots (soul stack, 3 bee stacks, lightbulbs) + hambat and marble into thulecite suit are enough to clear entirety of ruins, so no need for additional damage for no reason on top of sheer tankines 13 hours ago, Riddla said: Ectobiology Wortox can already make tons of tell tale hearts for much cheaper than anyone else 13 hours ago, Riddla said: Reincarnation Wortox is all about safety with souls and high HP That's an overkill for me 13 hours ago, Riddla said: Phantasmal Expedition I would simplify it if you allow me When it comes to map teleports, I would just let Wortox consume pure horror or/and brilliance for permanent discount, to reduce bee genocide visits in the late game Wortox should have more freedom to compete with other means of mobility in that regard imo END OF THE SECTION Other abilities seem okay, since they add more fun twists to him and your vision for him is interesting! Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733664 Share on other sites More sharing options...
ApoIIo Posted July 8, 2024 Share Posted July 8, 2024 7 minutes ago, Lordowsky said: In my opinion it feels like already existing bug net tech personally I wouldn't bother using it, because bug net will let me store 80 souls in total at cost of: 5 inventory slots (soul stack, 3 bee stacks, lightbulbs) + hambat and marble into thulecite suit are enough to clear entirety of ruins, so no need for additional damage for no reason on top of sheer tankines I disagree, bug net use is loathsome and tedious compared to just storing dead souls. 8 minutes ago, Lordowsky said: and when it comes to offense I would stop on that, no need to turn him into league of legends champion Unfortunately this is just the average nowadays, any less and he'll just lag behind as he does now 9 minutes ago, Lordowsky said: and we already have telelocator for transporting mobs, so pass It's short-distance, so it'd come in handy in cases of a penned mob escaping, in which case it'd be better than telelocator. Furthermore it's nice and IC to do something so goofy Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733667 Share on other sites More sharing options...
asdsaax Posted July 8, 2024 Share Posted July 8, 2024 7 minutes ago, Bearger Enjoyer said: I disagree, bug net use is loathsome and tedious compared to just storing dead souls. TBH You use this trick only once for your first ruins rush (No need for so much healing later, due to better equipment) and about 15 bees for Bee Queen fight given you have 90% protection armor + you can use excess jellybeans for future BQ fights to save up for teleports so the tackiness of having to use bug net (and therefore soulstone) ever again vanishes for good and the most important point: it simply already exists outside of that I can't imagine a scenario in which I would need more than 20 souls I would prefer something that makes it easier to farm souls, because it's so grindy and time consuming for late game where you have already conquered the world 26 minutes ago, Bearger Enjoyer said: Unfortunately this is just the average nowadays, any less and he'll just lag behind as he does now Would certainly appreciate more stuff that would interact with his kit, explore his identity and add progress milestones like Wigfrid and Maxwell have Not a fan of having his power budget being hidden behind other characters and being left with Wilson gaming but with teleports for pure convenience Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733678 Share on other sites More sharing options...
abrocator Posted July 8, 2024 Share Posted July 8, 2024 The general problem with a Wortox skill tree is you generally end up giving very versatile skills to a resource that is gathered by simply killing bees. Hmm that seems to remind me of someone else. Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733696 Share on other sites More sharing options...
HeatAndRun Posted July 8, 2024 Share Posted July 8, 2024 Now this is beautiful Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733701 Share on other sites More sharing options...
goblinball Posted July 8, 2024 Share Posted July 8, 2024 I love so many of these they all sound fun to use while also fitting wortox as a like trickster type character. If klei just copy and pasted this for his skill tree I’d be happy. 35 minutes ago, abrocator said: The general problem with a Wortox skill tree is you generally end up giving very versatile skills to a resource that is gathered by simply killing bees. Hmm that seems to remind me of someone else. Idc it’s fun Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733702 Share on other sites More sharing options...
Y0sH Posted July 8, 2024 Share Posted July 8, 2024 On 7/7/2024 at 9:39 AM, Riddla said: Soulswap Right-clicking on a mob will cause it and Wortox to swap locations with eachother for 1 Soul. Bosses will cost 6 Souls to perform the ability. If this does get added someone PLEASE mod in the clapping sound from Todo in JJK. It will be amazing Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733789 Share on other sites More sharing options...
Riddla Posted July 8, 2024 Author Share Posted July 8, 2024 10 hours ago, Lordowsky said: though I have a lot of issues with that skilltree because a lot of your mechanics already exist in the game and I don't want Wortox to have already existing stuff built-in because "yes" 10 hours ago, Lordowsky said: Would certainly appreciate more stuff that would interact with his kit, explore his identity and add progress milestones like Wigfrid and Maxwell have Not a fan of having his power budget being hidden behind other characters and being left with Wilson gaming but with teleports for pure convenience I struggled to think of giving him appropriate crafts so I felt strongly going the route of giving power through the usage of souls, while still giving Wortox freedom in choosing various equipment to benefit from skills. I do like the progression in characters, like Maxwell increasing damage of his duelists, hell I even wished for Woodie to be able to use amulets or let his wereforms evolve, but I do not know how to pull this off with Wortox exactly. 10 hours ago, Lordowsky said: Since we encourage soulhops for offense, it might feel like a trollpick imagine missclicking on deerclops just to waste 6 souls and your potential damage I was thinking of changing the trigger condition to holding down right mouse button for 1 second - does that sound good? I mostly thought of teamwork usage for this ability, e.g. seeing that the boss is about to hit your friend and you just swap places with it to protect them, and other various practical tricks you could pull off like forcing the mob to teleport inside a trap field which Wortox stands in. 10 hours ago, Lordowsky said: In my opinion it feels like already existing bug net tech personally I wouldn't bother using it, because bug net will let me store 80 souls in total at cost of: 5 inventory slots (soul stack, 3 bee stacks, lightbulbs) + hambat and marble into thulecite suit are enough to clear entirety of ruins, so no need for additional damage for no reason on top of sheer tankines That is a fair point. I was aiming for Souls to still feel limited unlike embers, yet also justify their cost and grind with extra power and abilities you could use with them, so that you gotta carefully spend them. I want this skill to compete in terms of convenience, like you'd have a choice between catching with Bug Net, or simply storing souls inside containers which never perish, so I was stingy with maximum soul amount. Thinking of whether to buff it from 10 to 15/20, or keep it as is. 10 hours ago, Lordowsky said: Wortox is all about safety with souls and high HP That's an overkill for me Do you mean this is too strong, or too unnecessary to add? This one is mostly aimed at newer players who are exploring this character, so that it's completely optional and can be skipped if the player is confident in surviving as him. Also I appreciate all of the comments and kind words said above, thank you Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733792 Share on other sites More sharing options...
Larael Posted July 8, 2024 Share Posted July 8, 2024 true this feels like actual skills and don't get me wrong i would love to see this in game with the proper balance but idk klei doesn't want to stablish a meta or a especific way of playing a character thats why a lot of skills are just fillers more like stardew valley skills. They're not actual skills just rebalance of certain numbers. If we can pass the idea of stablishing a meta the new skilltrees will be really fun to see, test and play. Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733794 Share on other sites More sharing options...
ApoIIo Posted July 8, 2024 Share Posted July 8, 2024 18 hours ago, Lordowsky said: so the tackiness of having to use bug net (and therefore soulstone) ever again vanishes for good and the most important point: it simply already exists outside of that I can't imagine a scenario in which I would need more than 20 souls I would prefer something that makes it easier to farm souls, because it's so grindy and time consuming for late game where you have already conquered the world I'd like being able to afford the way back from a teleport without having to stop to grind souls again, but bug net is simply more inconvinient than just killing more to afford the way back. Soul stones would be infinitely less annoying, you can do all your killing before the first teleport. Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733911 Share on other sites More sharing options...
asdsaax Posted July 9, 2024 Share Posted July 9, 2024 14 hours ago, Riddla said: I was thinking of changing the trigger condition to holding down right mouse button for 1 second - does that sound good? I mostly thought of teamwork usage for this ability, e.g. seeing that the boss is about to hit your friend and you just swap places with it to protect them, and other various practical tricks you could pull off like forcing the mob to teleport inside a trap field which Wortox stands in. When you say it like that... actually seems cool especially with the safety measure 14 hours ago, Riddla said: Do you mean this is too strong, or too unnecessary to add? This one is mostly aimed at newer players who are exploring this character, so that it's completely optional and can be skipped if the player is confident in surviving as him. I mean in general you use souls to prevent death either by healing or teleporting away, so I think it is unecessary... if someone dies with 120 worth of healing or juicy telehop in their pocket, then IMO they deserve to stay dead, regardless of game experience 14 hours ago, Riddla said: That is a fair point. I was aiming for Souls to still feel limited unlike embers, yet also justify their cost and grind with extra power and abilities you could use with them, so that you gotta carefully spend them. I want this skill to compete in terms of convenience, like you'd have a choice between catching with Bug Net, or simply storing souls inside containers which never perish, so I was stingy with maximum soul amount. Thinking of whether to buff it from 10 to 15/20, or keep it as is. If you want this item to compete in terms of convenience then hear me out I believe this item doesn't deserve to compete with bees in the early game at all because early soul limit breaking already exist and functions well but this item would shine as expensive permanent craft that allows you to break limits for surviving to mid/late game since bug netting bees would be tedious at that stage, this item would serve well for long journeys or you could repurpose it into some kind of explosive mine, since you had power in mind imagine setting up a bunch of soulstones and forcing a monster into it with swap ability 14 hours ago, Riddla said: I struggled to think of giving him appropriate crafts so I felt strongly going the route of giving power through the usage of souls, while still giving Wortox freedom in choosing various equipment to benefit from skills. I do like the progression in characters, like Maxwell increasing damage of his duelists, hell I even wished for Woodie to be able to use amulets or let his wereforms evolve, but I do not know how to pull this off with Wortox exactly. When it comes to rewarding Wortox for playing and reaching late game I had few general ideas: Give him teleport discounts and triple soulhops for consuming pure brilliance and horror respectively Every soulhop would deal 100% of current weapon's damage per hop so there would be a sense of scaling and challenge of learning timings to achieve max efficiency and some kind of tool that allows him to kill bees easier to reduce the grind later I also made a mod that buffs scalemail so Wortox gets rewarded with a synergy for killing Dragonfly so he could kill Bee Queen efficiently with retaliate damage and constant healing from souls for progressing the game Though there's room for something even more exciting because when Maxwell and Wickerbottom get their hands on Bone Helm or Wigfrid on Elightment Crown, then you unleash a limitless monster and certainly I want the same for Wortox ------------------------- I'm not sure why merging replies is a thing but OK ---------------------------------- 5 hours ago, Bearger Enjoyer said: I'd like being able to afford the way back from a teleport without having to stop to grind souls again, but bug net is simply more inconvinient than just killing more to afford the way back. Soul stones would be infinitely less annoying, you can do all your killing before the first teleport. Actually allow me to correct my stance on the topic, because I said it like soulstones aren't necessary at all On 7/8/2024 at 7:03 AM, Lordowsky said: so the tackiness of having to use bug net (and therefore soulstone) ever again vanishes for good and the most important point: it simply already exists Okay so... my problem with soulstones was that it wants to compete with bug net in the early game but it has no reason to do so, it already exists and works but only because "I felt like" it won't be that crucial anymore, it doesn't mean it can't serve as QoL for later stages of game actually it could still work but in different shape! No need to cancel it for good, helpful tool is a helpful tool 41 minutes ago, Lordowsky said: but this item would shine as expensive permanent craft that allows you to break limits for surviving to mid/late game since bug netting bees would be tedious at that stage, this item would serve well for long journeys Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733939 Share on other sites More sharing options...
loopuleasa Posted July 9, 2024 Share Posted July 9, 2024 Great quality post Some of the ideas are not bad at all I would bet half my net worth you played world of warcraft, this skill tree is Rogue and Warlock spells combined My fav ones: - shadowstep - sneak attack - reincarnation Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1733976 Share on other sites More sharing options...
Riddla Posted July 9, 2024 Author Share Posted July 9, 2024 12 hours ago, Lordowsky said: or you could repurpose it into some kind of explosive mine, since you had power in mind imagine setting up a bunch of soulstones and forcing a monster into it with swap ability That sounds lovely, I think it would fit well if it triggered on contact when on the ground like bee mine, as if it hungers to feast on some unsuspecting creature. Though worried about being able to infinitely stack those together on the ground, it could become a nasty Gunpowder v2. 12 hours ago, Lordowsky said: Every soulhop would deal 100% of current weapon's damage per hop Oooh, telefragging. I like that >:P 12 hours ago, Lordowsky said: Give him teleport discounts I think of adding an extra level to Soulstone and make it absorb 1/3 of the Map Hop soul price, as if like Wortox is releasing an explosive amount of Soul energy and the stone sucks some of it back. So like if you spend 12 Souls to Map Hop, your soulstone will generate 4 Souls. 8 hours ago, loopuleasa said: I would bet half my net worth you played world of warcraft, this skill tree is Rogue and Warlock spells combined Hell yeah! I was thinking of expanding on Invisibility to let him perform finishers or give him stuff like Soulwell, but that'd be faaaar too much, I already made his tree too RPG-ish. Link to comment https://forums.kleientertainment.com/forums/topic/158051-wortox-skill-stuff/#findComment-1734057 Share on other sites More sharing options...
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