Swiyss Posted July 5, 2024 Share Posted July 5, 2024 11 minutes ago, grm9 said: old CK was the only thing about CC quest line that i've liked Me too. 11 minutes ago, grm9 said: it's not specifically that What is it then? 11 minutes ago, grm9 said: that isn't about how much time that requires Yeah, and I like that it takes time, the game is not supposed to be rushed but enjoyed. 11 minutes ago, grm9 said: i'm asking for ideas about how to make that fun through a mod since i don't really expect klei to change that much How can I know how to make it more "fun" if I already think it is fun and you didn't specified why* you disliked, intead you just said what* you disliked. And.. the reasoning for it being disliked that you might've hinted at just don't make sense to me so IDK. An idea would be just enabling rifts on day one I guess. Or maybe you just wanna get to cc quicker, then just make a mod that makes you have 10 points with pearl the Moment you enter the world. 11 minutes ago, grm9 said: no, because there aren't many parts that depend on the player much, e.g. doing ruins and FW quickly depends mostly on the player but crabby hermit quest line, CK and CC fights, doing moon stone etc. either mostly depend on RNG in case of crabby hermit quest line or're mostly same not depending on player Play wilson for iridescent and do a mod with the idea I just gave you. If you just hate the current cbking fight like me, just cheese him idk. Ameslarii has a cool no-gem strat. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732830 Share on other sites More sharing options...
Riddla Posted July 5, 2024 Share Posted July 5, 2024 Vaguely, there could be a boss or a survival event akin to moonstone, which forces you to carefully manage your Lunacy. At high lunacy one might receive hallucinations during combat for example, like making the boss divide into fake clones for memory/reflex test of sorts. This could be a completely optional trigger to skip some parts of the questline, if the player is more in favor of combat rather than fetch quests. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732832 Share on other sites More sharing options...
grm9 Posted July 5, 2024 Author Share Posted July 5, 2024 7 minutes ago, Swiyss said: How can I know how to make it more "fun" if I already think it is fun and you didn't specified why* you disliked, intead you just said what* you disliked. And.. the reasoning for it being disliked that you might've hinted at just don't make sense to me so IDK. An idea would be just enabling rifts on day one I guess. Or maybe you just wanna get to cc quicker, then just make a mod that makes you have 10 points with pearl the Moment you enter the world. Play wilson for iridescent and do a mod with the idea I just gave you. If you just hate the current cbking fight like me, just cheese him idk. Ameslarii has a cool no-gem strat because there aren't many things that depend on the player much, removing crabby hermit wouldn't make it more fun because there're still no fun parts, i already play with an old CK mod but him being the only fun part sucks, just using dfly loot considering that i'd kill it anyway instead of doing moon stone also isn't much more fun Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732833 Share on other sites More sharing options...
Swiyss Posted July 5, 2024 Share Posted July 5, 2024 8 minutes ago, grm9 said: because there aren't many things that depend on the player much, removing crabby hermit wouldn't make it more fun because there're still no fun parts, i already play with an old CK mod but him being the only fun part sucks, just using dfly loot considering that i'd kill it anyway instead of doing moon stone also isn't much more fun Make a mod tha makes the pearl island surrounded with sharks and not killing them before day 11 will kill pearl and her pearl will never be obtainable. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732834 Share on other sites More sharing options...
xhyom Posted July 5, 2024 Share Posted July 5, 2024 If it were possible to hold the altars as items instead of having to make an entire trip just to carry 1 at a time, it would be a lot better for me lol Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732836 Share on other sites More sharing options...
loopuleasa Posted July 5, 2024 Share Posted July 5, 2024 1 hour ago, Guille6785 said: having a megabase does not affect in any way the sequence of events he just described other than having to deal with less RNG The events yes. But the experience: Not true. What I meant is that if you are pressed for time (speedrunning), Pearl's task will literally be a job, and feel like a chore, something in your way While you are megabasing, you are in no rush, and that makes Pearl's tasks infinitely better Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732838 Share on other sites More sharing options...
grm9 Posted July 5, 2024 Author Share Posted July 5, 2024 36 minutes ago, Swiyss said: Make a mod tha makes the pearl island surrounded with sharks and not killing them before day 11 will kill pearl and her pearl will never be obtainable simply fighting sharks wouldn't be much fun either since they aren't really complex 31 minutes ago, loopuleasa said: The events yes. But the experience: Not true. What I meant is that if you are pressed for time (speedrunning), Pearl's task will literally be a job, and feel like a chore, something in your way While you are megabasing, you are in no rush, and that makes Pearl's tasks infinitely better i'd expect doing something that i don't like slowly to be more miserable in comparison to doing it quickly if anything 47 minutes ago, Riddla said: Vaguely, there could be a boss or a survival event akin to moonstone, which forces you to carefully manage your Lunacy. At high lunacy one might receive hallucinations during combat for example, like making the boss divide into fake clones for memory/reflex test of sorts. This could be a completely optional trigger to skip some parts of the questline, if the player is more in favor of combat rather than fetch quests seems fine but tbh i don't really have an idea about how that could get added for e.g. archives altar pieces or pearl Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732846 Share on other sites More sharing options...
Riddla Posted July 5, 2024 Share Posted July 5, 2024 55 minutes ago, grm9 said: seems fine but tbh i don't really have an idea about how that could get added for e.g. archives altar pieces or pearl I think Archives is a good spot to expand on, it can simultaneously function as 'arena' for boss/event. There could be a dormant sentinel, which can be optionally awakened through specific action or item (perhaps obtained within archives itself) that will trigger the fight. It could be guarding knowledge which you could extract upon defeat, and physically deliver it to Pearl to skip her questline and be granted the pearl. Maybe it could be a worn-out letter or some artifact from Crab King, which breaks Pearl's heart and makes her entrust you with the pearl. (stuff like that could be left up to player's interpretation - what is the message, what does the object convey, and why would she trust you immediately for that). Perhaps you could also be granted knowledge or gadgets that can aid you in moonstorm event & massively speed up the minigame. However, for all of this, the boss should probably be very tricky and difficult to deal with, make it abuse Lunacy mechanic rather than rely on brute power. Being at high enlightenment can be a double-edged sword that is simultaneously risky but also rewarding, letting you exploit certain phases by putting in effort. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732862 Share on other sites More sharing options...
Sir Noel Posted July 5, 2024 Share Posted July 5, 2024 23 minutes ago, Riddla said: I think Archives is a good spot to expand on, it can simultaneously function as 'arena' for boss/event. There could be a dormant sentinel, which can be optionally awakened through specific action or item (perhaps obtained within archives itself) that will trigger the fight. It could be guarding knowledge which you could extract upon defeat, and physically deliver it to Pearl to skip her questline and be granted the pearl. Maybe it could be a worn-out letter or some artifact from Crab King, which breaks Pearl's heart and makes her entrust you with the pearl. (stuff like that could be left up to player's interpretation - what is the message, what does the object convey, and why would she trust you immediately for that). Perhaps you could also be granted knowledge or gadgets that can aid you in moonstorm event & massively speed up the minigame. However, for all of this, the boss should probably be very tricky and difficult to deal with, make it abuse Lunacy mechanic rather than rely on brute power. Being at high enlightenment can be a double-edged sword that is simultaneously risky but also rewarding, letting you exploit certain phases by putting in effort. Anything to make the archives a more interesting place to explore is welcome, imo. That's my biggest problem with the questline: archives, compared to the ruins, are void of content outside of getting the astral detector. There is only one threat that is very easy to avoid, the only available materials are just more of the same things you can get elsewhere but in bulk (thulecite/frags, moon rock), and once you get the blueprints and mined everything there is 0 reason for anyone to ever go back. I can't remember the last time I ever heard anyone talk about thulecite renewability. I know it's not meant to be on the same scale as ruins, but it's screaming missed potential as is. My fear with making a way to skip pearl's quests is that no one will ever really do them if there's a much simpler, faster way of getting around it (especially a boss fight when the game has become quite combat-oriented lately). I don't particularly care for the quest system to get the pearl, but I'd rather the quests not even be in the game if we're going to make more ways to get it. Variety sounds nice but if I am given the option of fighting a boss or doing chore work, I think I know which one I'm picking. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732869 Share on other sites More sharing options...
Well-met Posted July 5, 2024 Share Posted July 5, 2024 4 hours ago, grm9 said: the point was that doing all of that's boring you find it boring because you know the game very well and probably play it alot Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732892 Share on other sites More sharing options...
grm9 Posted July 5, 2024 Author Share Posted July 5, 2024 3 minutes ago, Well-met said: you find it boring because you know the game very well and probably play it alot nah, i don't consider e.g. ANR bosses as boring, it's CC quest line specifically because there's nothing to get better at because there isn't much to execute nor figure out strats for Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732894 Share on other sites More sharing options...
DegenerateFurry Posted July 5, 2024 Share Posted July 5, 2024 It isn't boring. The only part of it that could even be considered boring is the fishing portion of Pearl's quest, and that's only if you dislike fishing. Speedrunning her quest (gathering all the materials before the first rain in a new world) is actually a very fun thing to do. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732929 Share on other sites More sharing options...
Ridley Posted July 6, 2024 Share Posted July 6, 2024 1 hour ago, DegenerateFurry said: It isn't boring. The only part of it that could even be considered boring is the fishing portion of Pearl's quest, and that's only if you dislike fishing. Speedrunning her quest (gathering all the materials before the first rain in a new world) is actually a very fun thing to do. I am on the opposite end where I do things painfully slowly and at my own leisure and I still find Pearl fun. I try to visit her every now and then with a cactus flower salad. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732960 Share on other sites More sharing options...
somethin Posted July 6, 2024 Share Posted July 6, 2024 CC questline is waaay more fun than Fuelweaver imo. Sure, you can rush FW much more easily, but the CC quest makes you go all over the constant and engage with multiple mechanics to progress. Not like FW where you just beat 2 boss, one is a complete pushover, then find atrium. Now THAT'S boring. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1732986 Share on other sites More sharing options...
grm9 Posted July 6, 2024 Author Share Posted July 6, 2024 11 hours ago, Riddla said: I think Archives is a good spot to expand on, it can simultaneously function as 'arena' for boss/event. There could be a dormant sentinel, which can be optionally awakened through specific action or item (perhaps obtained within archives itself) that will trigger the fight. It could be guarding knowledge which you could extract upon defeat, and physically deliver it to Pearl to skip her questline and be granted the pearl. Maybe it could be a worn-out letter or some artifact from Crab King, which breaks Pearl's heart and makes her entrust you with the pearl. (stuff like that could be left up to player's interpretation - what is the message, what does the object convey, and why would she trust you immediately for that). Perhaps you could also be granted knowledge or gadgets that can aid you in moonstorm event & massively speed up the minigame. However, for all of this, the boss should probably be very tricky and difficult to deal with, make it abuse Lunacy mechanic rather than rely on brute power. Being at high enlightenment can be a double-edged sword that is simultaneously risky but also rewarding, letting you exploit certain phases by putting in effort main problem with this's that that'd require custom art and animations, i'd probably need to reuse some boss and enemies instead, just need something that makes sense and has enough animations that could be turned into attacks including taunt and some sort of summoning animations 11 hours ago, Sir Noel said: My fear with making a way to skip pearl's quests is that no one will ever really do them if there's a much simpler, faster way of getting around it (especially a boss fight when the game has become quite combat-oriented lately) there'll probably still be people that'll do the quest line if the boss'll be as hard as e.g. minimal gear FW, since there're very few people that do it that way Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1733008 Share on other sites More sharing options...
grm9 Posted July 6, 2024 Author Share Posted July 6, 2024 20 hours ago, DegenerateFurry said: It isn't boring. The only part of it that could even be considered boring is the fishing portion of Pearl's quest, and that's only if you dislike fishing. Speedrunning her quest (gathering all the materials before the first rain in a new world) is actually a very fun thing to do so only fishing can be boring if you don't like it and everything else can't possibly be boring even if you don't like it? 17 hours ago, somethin said: CC questline is waaay more fun than Fuelweaver imo. Sure, you can rush FW much more easily, but the CC quest makes you go all over the constant and engage with multiple mechanics to progress. Not like FW where you just beat 2 boss, one is a complete pushover, then find atrium. Now THAT'S boring imo all of those mechanics and bosses aren't fun, FW at least has 1 boss that's really fun to fight Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1733262 Share on other sites More sharing options...
loopuleasa Posted July 6, 2024 Share Posted July 6, 2024 Regarding this topic, I think naturally with time more tasks will be added to Pearl, and the Pearl bottleneck will get easier over time Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1733304 Share on other sites More sharing options...
Lovens Posted July 7, 2024 Share Posted July 7, 2024 I've done some CC rushing recently and I did enjoy it in some mad masochistic way haha. It must be not the most exciting or hard content after you do the lunar event but I found an odd enjoyment in trying to optimize the route and memorize all the stuff needed to complete it successfully. The first part of the quest is a time clutch where you are pressured to rush the ruins, get beefalo and find moonstone early but then you need to stay alert and not relax after day 11, doing your best to prepare everything fast and not overgather resources. And what an absolute joy was for me to finally beat both Klaus and crystal clops the first winter! It felt like an accomplishment even though some parts of the route were just gathering stuff and bringing it from one place to another. Link to comment https://forums.kleientertainment.com/forums/topic/157962-how-to-make-cc-quest-line-not-boring/page/2/#findComment-1733427 Share on other sites More sharing options...
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