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Do you like Ancient Fuelweaver as-is or would you like to see him changed or reworked?


Do you want to see an Ancient Fuelweaver fight rework?  

122 members have voted

  1. 1. Do you want to see an Ancient Fuelweaver fight rework?

    • I want a full rework of Ancient Fuelweaver like the one they did for Crab King.
      6
    • He's mostly fine, but could use minor adjustments and/or have longer vulnerability windows if less players are present.
      51
    • I want Fuelweaver kept as-is.
      64


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7 minutes ago, grm9 said:

then ask for devs to add clues about bone cage dodge and use teleportation for now, getting to know about bone cage dodge from someone else doesn't make it less fun to execute

i meant that if you'd need to look for information about how to start the game, would the game automatically become garbage?

Yes it does, it feels like being told a very esoteric and unituitive trick when you voice that you don't like a particular boss fight in game. Part of the experience is learning how the mechanics work, something that this supposed mechanic "bone cage" castraphroically fails on every level.

I'd ask why the **** does a game require me to do a secret handshake in order to play the game. That's just straight up bad game design. But's it's not the only reason why I dislike AFW with the bone cage attack feeling like an exploit. I dislike the annoying inventory management and I just find his fight kind of dull with his limited attacks.

 

6 minutes ago, Gameplayer143 said:

Yes it does, it feels like being told a very esoteric and unituitive trick when you voice that you don't like a particular boss fight in game. Part of the experience is learning how the mechanics work, something that this supposed mechanic "bone cage" castraphroically fails on every level

so why didn't you just stop playing the game after going through it once? you'd learn everything after 1 playthrough, why're you still playing it?

6 minutes ago, Gameplayer143 said:

I'd ask why the **** does a game require me to do a secret handshake in order to play the game. That's just straight up bad game design

so even if the game'd be good, you'd consider it as garbage? are you playing games just to find stuff to complain about instead of trying to have fun?

6 minutes ago, Gameplayer143 said:

I just find his fight kind of dull with his limited attacks

"attacks're limited because idk what's that even supposed to mean but i need excuses because they're hard to deal with"

3 minutes ago, grm9 said:

so why didn't you just stop playing the game after going through it once? you'd learn everything after 1 playthrough, why're you still playing it?

so even if the game'd be good, you'd consider it as garbage? are you playing games just to find stuff to complain about instead of trying to have fun?

"the fight's dull because it's actually fun and hard but i'm bad at it and need excuses"

Do you unironically believe there's no way people can find your precious favourite boss unfun or boring? Jesus christ the insufferable elitism is going to make me sick. Like I really like Celestial Champion but I don't go and pretend that people that dislike CC are just categorically wrong or just bad at the game and are coping or are contrarian. I just accept that people have different opinions. Like what's wrong with you?

 

4 minutes ago, Gameplayer143 said:

Do you unironically believe there's no way people can find your precious favourite boss unfun or boring?

edited that part to tell what do i mean a bit better

7 minutes ago, grm9 said:

"attacks're limited because idk what's that even supposed to mean but i need excuses because they're hard to deal with"

it just seems odd that you're complaining about attacks being limited which ig means them being easy or there being not enough of them even though he has 6 attacks and you seem to have issues with dealing with them

2 minutes ago, grm9 said:

edited that part to tell a bit better what i mean

it just seems odd that you're complaining about attacks being limited which ig means them being easy or there being not enough of them even though he has 6 attacks and you seem to have issues with dealing with them

Limited as in he never faces as a threat to my character, but rather more so just annoyingly dragging out the fight. I'd rather fight a boss that will kill me with attacks than drag it out with constantly healing. In no way are you categorizing his healing, and shield as "attacks".

6 minutes ago, Gameplayer143 said:

In no way are you categorizing his healing, and shield as "attacks"

they're a part of the fight and i don't see a reason to separate attacks and things that boss does for preventing you from killing it that can't deal damage to you on their own

6 minutes ago, Gameplayer143 said:

I'd rather fight a boss that will kill me with attacks than drag it out with constantly healing

would the fight be better if he'd decrease your hp by 20 every time he eats a woven shadow instead of healing himself or something?

1 minute ago, grm9 said:

they're attacks, you need to deal with them

would the fight be better if he'd decrease your hp by 20 every time he eats a woven shadow instead of healing himself or something?

Would you consider a medic in TF2 healing their allies an attack? Would you consider Wiona's spotlights giving light and heat to allies an attack? Your definition of an attack is very loose.

Unironically yes, because addressing the woven shadows would be like dodging or parrying an attack rather than him just dragging out the fight. 

1 minute ago, Gameplayer143 said:

Would you consider a medic in TF2 healing their allies an attack? Would you consider Wiona's spotlights giving light and heat to allies an attack? Your definition of an attack is very loose

edited it a bit, i don't see a reason to differentiate between things that boss does for preventing you from killing it through killing you and things that boss does for preventing you from killing it without killing you

2 minutes ago, Gameplayer143 said:

Unironically yes, because addressing the woven shadows would be like dodging or parrying an attack rather than him just dragging out the fight

would you automatically start liking the fight if that'd get changed that way tho? i could make a mod for that in like 10 mins but you'd probably complain about bone cage dodge being bad because it's fun to do but someone told you about it instead of you figuring out how to do that so it automatically became not fun

8 minutes ago, grm9 said:

edited it a bit, i don't see a reason to differentiate between things that boss does for preventing you from killing it through killing you and things that boss does for preventing you from killing it without killing you

would you automatically start liking the fight if that'd get changed that way tho? i could make a mod for that in like 10 mins but you'd probably complain about bone cage dodge being bad because it's fun to do but someone told you about it instead of you figuring out how to do that so it automatically became not fun

My definiton of an attack is "something that can be used to impede the player's ability to survive and things that deal damage". Healing and the shield are not things that threaten the player's survivability and rather just make the boss fight go longer, so I consider those not attacks.

Dude I don't know, it's not like I can see the future, something can potentially go wrong if you make a mod like that, but generally I prefer bosses that will threaten your player's life rather than drag out a boss fight. I don't know why you went to then project that I'd still find something to complain about. Totally in good faith here.

Like come on man. Why are you so insecure that there are people who don't like AFW? Is AFW your sugar daddy or something? I don't lick the boots of Celestial Champions.

1 minute ago, Gameplayer143 said:

Why are you so insecure that there are people who don't like AFW?

no? i simply don't want people to spread misinformation about the fight being bad because inventory management's bad even though it's optional, that's how we got CK rework, people kept repeating what others said instead of trying to do the fight with an oar instead of ice staves so the good fight got removed and they added another boring boss instead

3 minutes ago, Gameplayer143 said:

I don't know why you went to then project that I'd still find something to complain about

because you already complained about it?

4 minutes ago, Gameplayer143 said:

rather just make the boss fight go longer

what's the difference between killing you and making you do the fight a 2nd time and extending the fight to x2 length?

2 minutes ago, grm9 said:

no? i simply don't want people to spread misinformation about the fight being bad because inventory management's bad even though it's optional, that's how we got CK rework, people kept repeating what others said instead of trying to do the fight with an oar instead of ice staves so the good fight got removed and they added another boring boss instead

because you already complained about it?

what's the difference between killing you and making you do the fight a 2nd time and extending the fight to x2 length?

There you are again. Treating any criticism or opinion as categorically bad. "It's not people saying they don't like the inventory management, it's misinformation." Bro I can't take you seriously with "it's only optional" retort when the strat that doesn't use item swapping literally requires you to do strat that only speedrunners know, because no average player is going to figure out how to dodge his cage attack. In fact the strat that doesn't use a nightmare amulet I'd argue would require more micromanaging with eating food to manage sanity.

Good to know you're just a clown deluded with the kool aid who can't handle disagreeing opinions. Goodbye it was terrible knowing you. Like christ I'd hate to imagine how you'd be like in parties. How do I block people on this forum?

7 minutes ago, Gameplayer143 said:

the strat that doesn't use item swapping literally requires you to do strat that only speedrunners know

you can lead him around the arena instead of using weather pains or a brightshade staff to only need to swap between lazy explorer and weapon and armor and nightmare amulet, is swapping between 2 items per slot that bad?

7 minutes ago, Gameplayer143 said:

Treating any criticism or opinion as categorically bad

i've literally told you why that's misinformation, i didn't say that about not liking healing, dodging bone cage even though you seem to've never tried doing it, inventory management etc., just the fight being bad because of inventory management that's optional and bone cage dodge being a bug

6 minutes ago, Gameplayer143 said:

There you are again. Treating any criticism or opinion as categorically bad. "It's not people saying they don't like the inventory management, it's misinformation." Bro I can't take you seriously with "it's only optional" retort when the strat that doesn't use item swapping literally requires you to do strat that only speedrunners know, because no average player is going to figure out how to dodge his cage attack. In fact the strat that doesn't use a nightmare amulet I'd argue would require more micromanaging with eating food to manage sanity.

Good to know you're just a clown deluded with the kool aid who can't handle disagreeing opinions. Goodbye it was terrible knowing you. Like christ I'd hate to imagine how you'd be like in parties. How do I block people on this forum?

Press the ignored users and add the person you want to ignore by typing their name

Screenshot_20240703_123124_Firefox.jpg

8 minutes ago, Gameplayer143 said:

Good to know you're just a clown deluded with the kool aid who can't handle disagreeing opinions

what's that even supposed to mean and how's that related to me

Klei any possible way of you guys posting some statistics about how many people have unlocked affinities and the average amount of gameplay hours of people who have them unlocked?

I think some raw unopinionated facts would be good for the community and help us to be less at each others throats.

2 minutes ago, Gashzer said:

Klei any possible way of you guys posting some statistics about how many people have unlocked affinities and the average amount of gameplay hours of people who have them unlocked?

what'd that be useful for? people might've not killed FW because of not knowing that he exists or having never summoned him and people might've not killed CC because of the questline being boring instead of the fight being hard

5 minutes ago, grm9 said:

what'd that be useful for? people might've not killed FW because of not knowing that he exists or having never summoned him and people might've not killed CC because of the questline being boring instead of the fight being hard

Yeah and that exact number of people could radically change my opinion to the point to which i might agree with you about not reworking AFW. 

Cant change my opinion until i get the facts tho.

1 minute ago, Gashzer said:

Yeah and that exact number of people could radically change my opinion to the point to which i might agree with you about not reworking AFW

how're people that don't know about FW related to reworking FW?

Just now, grm9 said:

how're people that don't know about FW related to reworking FW?

If only 2 people out of every 100 that have played DST for 100hrs know about AFW or how to get to him then dont you think his entire questline including the fight itself may need reworked or QoL updates?

Again we cant know for sure unless we get the facts.

3 minutes ago, Gashzer said:

If only 2 people out of every 100 that have played DST for 100hrs know about AFW or how to get to him then dont you think his entire questline including the fight itself may need reworked or QoL updates?

no, reworking a fight that people didn't reach isn't needed

5 minutes ago, grm9 said:

no, reworking a fight that people didn't reach isn't needed

You are right. Reworking all the steps to get to the fight is needed first. Klei then sits back an sees if more people are unlocking shadow affinity at earlier gameplay hours, if not, then rework AFW.

Edit: again we need facts

1 minute ago, Gashzer said:

Reworking all the steps to get to the fight is needed first

or simply adding more clues about them e.g. through scrapbook or character quotes

2 minutes ago, Gashzer said:

if more people are unlocking shadow affinity at earlier gameplay hours, if not, then rework AFW

what if people like farming and making bases instead of killing bosses?

10 minutes ago, grm9 said:

or simply adding more clues about them e.g. through scrapbook or character quotes

Whatever works depending on if it changes the statistics. Klei have the facts.

11 minutes ago, grm9 said:

what if people like farming and making bases instead of killing bosses?

Then people are still missing out on years of content updates. Klei have already been nudging people towards the end bosses with the skilltrees, i believe a thulecite medallion spawning on an ancient corpse (corpse could explode into a terrorbeck after picking medallion) should be a guaranteed set piece found either in the mud biomes or just as u entire a random cave entrance to nudge these basebuilders forward into adventure.

2 minutes ago, Gashzer said:

Then people are still missing out on years of content updates

i usually don't interact with stuff that got added after ANR except dreadstone and characters stuff and i'm fine so there're no issues with that

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