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The need to improve Wilson's skill tree is more important than ever.


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1 minute ago, cropo said:

Another possibility is to turn his beard into a weapon, giving it the ability to beard-whip enemies.

I joked about making Wilson having a new craft, which is the beard whip, that can give mobs emotional damage lmao :wilson_ecstatic: but not gonna lie, a new ranged weapon is always welcomed.

Alternatively, make Wilson use his beard as a shield (akin to Wurt's 50 wetness HP perk thingy) would be fun too.

I was thinking more it applies passive damage to enemies like Webber's mini spiders in the forge. It would do a "thwack" regardless of Wilson's current animation, would do a small amount of damage but not hitstun or ruin the enemies kiting pattern. The idea would be that Wilson still has the beard, not that he can craft it into a holdable weapon.

But a beard whip as an item sounds kinda funny, although it would kinda conflict with Wanda having a specific whip weapon.

1 hour ago, cropo said:

it would kinda conflict with Wanda having a specific whip weapon.

Why should characters having to limit themselves in terms of having "specific items"? Wanda gets her alarming clock, Wigfrid got her spears, Wolfgang got his dumbells, etc. A beard whip could be just a better kelp stalk/tail o' three cats.

On 7/1/2024 at 12:26 PM, Larael said:

So i think people really not understand how easy is to break a game, making the torch durability higher makes the use of lanters unnecessary.

Lanterns are much more renewable, making use of a resource that takes the same amount of time to regrow as grass, regrows in winter unlike grass, doesn't need fertilizer, and allows you to use twigs and grass for other important things like tools and armor. They didn't even really do anything interesting with torches, it's just some numbers increases and then one skill that lets you place the torch on the ground (which lanterns already do innately). Having all 3 points invested into torch longevity only makes the torch last a bit longer than a single lightbulb, lol.

6 hours ago, Jorvalt said:

They didn't even really do anything interesting with torches, it's just some numbers increases and then one skill that lets you place the torch on the ground (which lanterns already do innately).

Yes, like, God. If Klei really wants to stick with the torch theme, AT LEAST PUT MORE INTERESTING MECHANICS TO IT. I personally think an endothermic torch would be very cool (hehe, pun intended). If it can petrify trees on demand (and make it has more synergy with his transmutes), then all the better.

In 5 more months, it will be 2 years since Wilson had his skill tree. I sure would love to know just how many players remain playing as him, especially after this whole skill tree shtick is over.

1 hour ago, Anis5240 said:

In 5 more months, it will be 2 years since Wilson had his skill tree. I sure would love to know just how many players remain playing as him, especially after this whole skill tree shtick is over.

I like Wilson and i play him sometimes but he is strange for being the basic character, his skills try give us some utility, but half of the transmute tree i imagine most players don't use because it's all too optional or they use one time and that's it, the only perks friendly for a new player imo is the beard cuz anything besides it will only be userfull to someone rushing making him better only for experienced players. His transmute only shine with abundance of resources making him a late game character when he should be a starter one like ???. There is no reason to pick him when everyone else do something better, all characters are unlocked from the start making him seem even more boring, i doubt anyone would pick wilson of ALL characters in the screen if the person wasn't biased with him from the start, really hope Klei do him justice since he isn't bad, but clear lack anything meaningfull compared to others. 

3 hours ago, RozeMeteor said:

he should be a starter one

No such thing as a "starter character", and even if you wanna go down that tangent, Wendy and Wigfrid do a better job.

I've been saying how Klei did tons of missed opportunities, and well, that is true. They set up this whole thing of Wilson being quite proficient at medical stuff yet they don't even put a single perk about it in his tree. I swear if Walter or Wendy ended up with that perk, I'll go ballistic.

How many times have this "missed opportunity" happened? Plenty.

On 7/1/2024 at 3:39 PM, mkemal23 said:

I must say, I really love the idea here. This would make parallels between Maxwell and Wilson better as thats what klei's been trying to do with Wilson. 

TheBrainVersesTheChin_Drawing.png.7d2540d77c5fe81882e8485cde64afab.png

Like, the idea fits perfectly.

Who's the artist here? I want to use this picture so bad xD

1 hour ago, Mr Giggio said:

Who's the artist here? I want to use this picture so bad xD

Oh, It's my favorite Dst streamer. Hello Mr gio!

The image is (as others stated it) an official klei art made in this stream:

Spoiler

Edit here's the picture:

TheBrainVersesTheChin_Drawing.png.9f9ad00c50864be89bbfdd38d3231df3.png

4 minutes ago, loopuleasa said:

Wilson's torch related skills need to apply to all light giving items he uses

Pretty much, yes. Torch gets abandoned as soon as you get either miner hat or lantern, even on day 1 if you're fast enough.

I still don't know why Klei thought it's so extra great (sarcasm) to have the durability and brightness to have THREE DAMN TIERS. Seriously, what the hell??? Meanwhile, they thought of combine those traits to Willow's lighter. Double standards, huh?????

On 10/6/2024 at 6:30 AM, Anis5240 said:

In 5 more months, it will be 2 years since Wilson had his skill tree. I sure would love to know just how many players remain playing as him, especially after this whole skill tree shtick is over.

Depending on the theme I want to play I either choose Wilson or my custom Maxwell so you can basically say Wilson is and WILL be the only /actual/ DST character I will play at all.

2 hours ago, HeatAndRun said:

His skill tree obviously needs some touch :sad:

Needs a LOT of improvements, in fact. Imagine, him having only 3 parts of the skill tree that's legitly interesting and interacted with on a regular basis are JUST twig-log and meat-morsel transmutes, then beard storage. Everything else is filler, or having such absurd amounts of items. His gem transmutes, while not as 'efficient', still were good enough if you're willing to do a Varg farm. Until, guess what?

Klei PUT THE GEM TREES. NOW EVERYTHING JUST GO BACK TO ZERO.

It's been over a year and getting close to 2 years now since Wilson got his skill tree. I sure HOPE they will fix it. (Yes, I'm STILL SALTY OVER they'd been willing to fix parts of Wigfrid's, Willow's and Wormwood's skill trees.)

2 hours ago, SSneaky said:

legit the only gamechanger transmutation is :image.png.ad84b58b560985feae76bbe0240434b2.png

Even this is just used one-time for most solo players.

his tree is perfectly fine.

your problem (and a recurring one amongst the dst community) is that you constantly compare every character at the peak of their world against every other character at the peak of their world.

if you really want to make wilson's tree more valuable, then make all trees reset every world and also fix character swapping being way too free and easy.

 

1 hour ago, Well-met said:

if you really want to make wilson's tree more valuable, then make all trees reset every world

This runs counter to Klei's entire vision of skill trees. They were meant to add progression to players who've been through multiple worlds.

1 minute ago, Bumber64 said:

This runs counter to Klei's entire vision of skill trees. They were meant to add progression to players who've been through multiple worlds.

intent doesn't matter when it's a bad idea.

having full permanent trees right off the bat on demand causes so much more issues than it ... "solves".

2 hours ago, Well-met said:

his tree is perfectly fine.

"perfectly fine" when he had three damn tiers JUST for torch brightness/durability; beard insulation/growth; all the branched transmutation perks.

When they can reduce them all to just TWO tiers, and actually HAVE USEFUL PERKS at the standby too. WHO THE ABSOLUTE HELL WANTS THE 6 ROT -> 1 POOP TRANSMUTATION, HUH?

2 minutes ago, Well-met said:

literally his thing

But does his overall character HAS to suffer from it????? No?

All that's needed for a decent Wilson skill tree is to REPLACE the torch tree for a more generalized LIGHT SOURCE TREE. That's legit it. I know I've said him having healing perks would be nice too, but that's more of a bonus thing. Right now, the fact the torch tree has nothing to offer really, REALLY SUCKS.

I may also go into a rant at the beard tree, but the beard storage perk is ACTUALLY GOOD to have. So it's fine.

I'm not one to expect Wilson to have this extravagant OP skill tree BS (just you wait, Maxwell's skill tree WILL make him more busted), but at the very least give him the dignity he deserved. Only having 3 perks worth noting is very awful.

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