Jump to content

Toolshed is kinda weak


Recommended Posts

The tools don't make it much faster. Just get more merms.

The tools break, and if you are far away from the shed you cant repair it.

Shoveling stumps is ok.

Tilling soil is ok but buggy since they try till the same soil.

 

It should have a durability buff, and automation perk.

Link to comment
https://forums.kleientertainment.com/forums/topic/157741-toolshed-is-kinda-weak/
Share on other sites

5 hours ago, Jakepeng99 said:

The tools don't make it much faster. Just get more merms.

I disagree the speed increase makes a massive difference between with and without as each merm's chopping rate gets a significant increase which further scales with each merm with a tool just compare it on large scale deforestation they also prioritize getting a new tool over chopping so if you setup a station around your harvesting area they won't slow down too much between tool breaks.

 

5 hours ago, Jakepeng99 said:

The tools break, and if you are far away from the shed you cant repair it.

I completely agree here though tier one is so abysmal that I can't even understand how it can even be considered a skill with how fast things break and tier 2 while better still should last much longer or just be a permanent upgrade

56 minutes ago, Mysterious box said:

disagree the speed increase makes a massive difference between with and without as each merm's chopping rate gets a significant increase which further scales with each merm with a tool just compare it on large scale deforestation they also prioritize getting a new tool over chopping so if you setup a station around your harvesting area they won't slow down too much between tool breaks.

 

Its only like 3 chops faster. Just get more merms.

 

Chopping speed doesnt matter much with followers, its picking speed.

6 minutes ago, Jakepeng99 said:

Its only like 3 chops faster. Just get more merms.

 

Chopping speed doesnt matter much with followers, its picking speed.

that's 30 chops faster across 10 merms and stump digging in the grand scheme of things it's the the difference between 3 Wilsons and 3 Woodie's with lucy.

10 minutes ago, ansuman said:

50 and 100 for the upgraded version are kind of very low, I guess 75 and 150 would be a better number. My suggestion would be to buff it for chopping and tilling with the penalty for mining and digging the remaining the same

Funny enough for chopping exclusive the durability before breaking is 44 uses (was 40) for Tier I and 86 (was 80) for Tier II.

But if you instead use these tools for farming exclusive it takes longer to break 50 uses for Tier I and 100 for tier 2.

For last takes 10 + 1 uses per tree meaning 4 trees Tier I and almost 8 Trees Tier II.

This was my first issue when the beta came out but the devs didn’t do much so I believe they’re fine with this perk.

why has this become a problem and not when the beta was out for weeks? Wurt seems very decent tho, so many tasks can be done by merms alone which is practically everything that you need survival wise. If ya got a lazy forarger you might have them as better option than Maxwell and his minions in a way, or at least on par with him but even more

6 minutes ago, Frosty_Mentos said:

why has this become a problem and not when the beta was out for weeks?

I mean to be fair more people are getting their hands on it now and from what I personally experienced there weren't "that" many people who were playing the beta.

12 minutes ago, Mysterious box said:

I mean to be fair more people are getting their hands on it now and from what I personally experienced there weren't "that" many people who were playing the beta.

maybe you're right on this one, but still odd since they seem to do more than enough from the looks of it

27 minutes ago, Frosty_Mentos said:

maybe you're right on this one, but still odd since they seem to do more than enough from the looks of it

I do agree for the most part but there are aspects of them that aren't very good like the tool durability and it would definitely help smooth Wurt's gameplay if they could help you pick up stuff after the work is done. 

Actually something else I personally would add is to allow the kelp feeder to also use berries and to make it call a set amount of living merms from anywhere on the shard when used. I do plan to make a post on it but I really like the kelp feeder now but it's main utility comes too late as your mostly established by the time you get a steady kelp supply and early game it can be hard to get merms out of their homes in mass without manipulating the ai through house burnings.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...