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Wurt and Winona skill tree is good


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6 minutes ago, WolfgangIsBest said:

I know Wolfgang is my main, and he’s obviously the best, the wurt and Winona trees are not bad, wurts skill tree is op with the wetness protection and healing and Winona is no longer a swap character.

I hope one day the ideas of swap-characters will be gone and every character will have their own potential for a full game and be loved. [I would never just use a character for their abilities and then abandon the poor guy again. But I meanwhile DO see why Winona was considered one compared to what seems to have been added to her gameplay now]

1 minute ago, JustExo said:

Nah, Winona's kinda whomps

It's mostly just okay to me. I can live with it but I hope maybe in the future they can take another look at some of the skills. For now though... Goodbye crafting-hunger and toolkit skills, we won't forget you. :sad:

1 minute ago, Mysterious box said:

What in particular do you dislike about it.

Too many number skills tbh, some in the first and second shelves definitely could have been condensed in favor of more interesting and unique skills for Winona. Just my view though.

On the Winona side of thingd the update introduced things she can bring with her in her day to day travels as well as allowing her old machines to fulfill the same role which I feel like alot of people will appreciate and be more inclined to commit to her because of at least that's how it see it.

1 minute ago, Sir Noel said:

It's mostly just okay to me. I can live with it but I hope maybe in the future they can take another look at some of the skills. For now though... Goodbye crafting-hunger and toolkit skills, we won't forget you. :sad:

Too many number skills tbh, some in the first and second shelves definitely could have been condensed in favor of more interesting and unique skills for Winona. Just my view though.

While I don't like how many number skills there are she did get a fair amount of additions they were just condensed into the top of her skill tree for the most part.

6 minutes ago, Mysterious box said:

On the Winona side of thingd the update introduced things she can bring with her in her day to day travels as well as allowing her old machines to fulfill the same role which I feel like alot of people will appreciate and be more inclined to commit to her because of at least that's how it see it.

While I don't like how many number skills there are she did get a fair amount of additions they were just condensed into the top of her skill tree for the most part.

She's definitely very strong now and I have a lot more fun playing her now, being able to move machines is huge and teleport stations make traveling so much faster. Third shelf is genuinely amazing ngl. Just wish the same care was put into other shelves but I can live with it.

Winona is amazing, and I'm finding her new gameplay loop just incredibly well adapted to my playstyle.

The teleports save an incredible amount of time, if you go founder's you get winbots -meaning you can make all gathering tasks faster- and you can make a grass/twigs auto farm with wobot (which anyone can do, but only winona gets free wobot repairs) and you can quickly setup and recycle your catapults around which paired with teleports its an incredibly easy task.

And I never thought I'd say this but the spotlight, the once most useless structure in the game, is now part of my EDC kit. I use it all the time.

12 minutes ago, Masked Koopa said:

am still hoping we might get Mosquito hives and Fishermerms, truth be told. I think the changes to the merm tools and communal kelp dishes were great but it doesn't quite meet my expectations for an ideal tree as-is.

i appreciate that they tried to salvage the existing stuff with changes but i feel like the kelp dish and parts of the amphibian branch are still fundementally flawed.

other than that its a pretty good skilltree.

the handy remote doesnt have any new sound, it still sounds like codex umbra... to make you all feel like klei didnt care enough about winona. But sure funny little new buff to catapults yay, just what winona need it :???:

Guess im gonna be playing stinky wurt, the devs favorite :D.

59 minutes ago, Sir Noel said:

She's definitely very strong now and I have a lot more fun playing her now, being able to move machines is huge and teleport stations make traveling so much faster. Third shelf is genuinely amazing ngl. Just wish the same care was put into other shelves but I can live with it.

I feel like it would look better if they spread the alignment skills out as separate abilities because as is it makes her skill tree look more bare than it actually is but overall I think the way as it offers more build variety in exchange for looking worse.

Wurt side is perfect in my opinion with every skill feeling somewhat useful my only gripe being ai not being changed.

as a winona and wurt main I am very pleased with this update, because spotlight ran all day and night before it was effectively useless, but with the use of hot spotlights and you can setup a generator and spotlight on a boat and have it follow you with the magnet boat tool which can really lower the danger out at sea but a dramatic amount since the top ways you will lose your boat is by crashing into rocks or running into cookie cutters or seaweeds without noticing. Her bonuses from enlighten and shadow are both so good I'm split, but i think ill end up going shadow because immunity to darkness and a extra revive (untested, but even in wilderness maps?) is too good.

9 hours ago, marshyds said:

 

I logged on to play the Wurt Skill Tree today and was pleasantly surprised as to how good the merms have gotten with just the Merm King Buffs and Armor station, they make quick work of bosses that even have AoE atks. 

I havent branched into the amphibian branch or enough to get the alignment skills but from what I can see, the amphibian branch is so - so but it evens out the strength of the merm branch. Cause once you build the structures, effectively it's in your best interest to respec and just pick amphibian branch since you don't need the perk to re stock them. 

I havent tried the kelp dish skill but seems weak? Merms already respawn quick. Has anyone crunched the numbers to see how effective it actually is?

2 minutes ago, Blunty_x said:

I havent tried the kelp dish skill but seems weak? Merms already respawn quick. Has anyone crunched the numbers to see how effective it actually is?

From my testing and I've only tested on the final upgrade but merms respawn in a little under a day and merm guards respawn in about 1 minute. They also give you a call function that calls all merms in the area and recruits them for you.

Playing with Wurt currently (Wormwood main if you couldn't tell), pretty neat. I don't get the hate the Mosquito skills had in the beta. I like em. Plus the full Amphibious line is great cause I really dislike minion spam like Webber and I can avoid dedicating so much to the merms and focus on myself which is awesome.

16 hours ago, Intrepidpioneer said:

as a winona and wurt main I am very pleased with this update, because spotlight ran all day and night before it was effectively useless, but with the use of hot spotlights and you can setup a generator and spotlight on a boat and have it follow you with the magnet boat tool which can really lower the danger out at sea but a dramatic amount since the top ways you will lose your boat is by crashing into rocks or running into cookie cutters or seaweeds without noticing. Her bonuses from enlighten and shadow are both so good I'm split, but i think ill end up going shadow because immunity to darkness and a extra revive (untested, but even in wilderness maps?) is too good.

Okay so i tested the fragile rose, and it does indeed protect you from death even in wilderness maps, making it better than life giving amulet, since that cannot revive you in a wilderness map.

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