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Aloe vera are far worse than oxyferns and easily lead to a labor oxygen death spirale


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Adding to the disadvantages of oxyfern already. the need to harvest aloe vera to get the oxylite which needs to be collected. This makes it the worst supe buildable o2 source so far in the game.

One dupe needs four aloe vera. This means two harvests per cycle even if everything else is automated. Meal wood looks like an efficient plant compared to that.

Also the wild ones use CO2 up at the same rate as domesticated but produce only a quarter of oxylite.

My recommendation would be to get rid of the need to be harvested.

I have to say I do not see the problem. This works fine IMO and it has the added advantage that you can transport Oxylite into other places. Early-game, that seems like a huge advantage to me. 

35 minutes ago, imazined said:

Also the wild ones use CO2 up at the same rate as domesticated but produce only a quarter of oxylite.

Not my observation. Domesticated consumes 4x the CO2 and drops 36kg Oxylite in 2 cycles instead of in 8 cycles. 

12 minutes ago, Gurgel said:

I have to say I do not see the problem. This works fine IMO and it has the added advantage that you can transport Oxylite into other places. Early-game, that seems like a huge advantage to me. 

conveyor rails are far down the tech tree. 

 

12 minutes ago, Gurgel said:

Not my observation. Domesticated consumes 4x the CO2 and drops 36kg Oxylite in 2 cycles instead of in 8 cycles. 

You're right. My bad.

29 minutes ago, GluttonyMain said:

Ok, after trying it I think there is a problem. I think the oxylite might be destroying co2, so you have to move the oxylite immediately to properly use the plant.

Either way, the oxygen never balances out. Late game you would use carbon dioxide producers and then you don't have to worry about CO2 deletion. Exuberant aloe vera with fertilizer is also quite comical (0.25 cycle lifecycle)

I think you underestimate just how much co2 the oxylite deletes. I was using petroleum generator nonstop running and the oxylite deleted (almost) all. I suppose my issue was starting with small amount of co2 in the first place. If you have a lot of co2 already, oxylite will not delete it.

Yep, that's part of the labor spiral I was talking about. I have a 10 dupes colony running of those plants and basically two till three farmers mostly busy with fertilizing and harvesting the plants. 

Superspecialized might actually be better than exuberant, to avoid the extra harvesting. It will cut the labor in half and only requires temperature control, which you need to do in ONI all the time.

19 minutes ago, GluttonyMain said:

Superspecialized might actually be better than exuberant, to avoid the extra harvesting. It will cut the labor in half and only requires temperature control, which you need to do in ONI all the time.

Or maybe even juicy fruits since they auto harvest.

2 hours ago, Carib94 said:

I dont think they are bad by any means but  when its time to harvest yes they mess up all the Co2 thats already at the bottom. so idk but once everything stabilize its ok

Yup, ran into this on Ceres. Was wondering why I was getting away without building a CO2 pit -- turns out having little clumps of oxylite everywhere from mining was vaporizing the CO2 on its own.

33 minutes ago, Gurgel said:

You can collect all the oxylite in a storage compactor. Careful priority setting may be required for that to work well. 

Thats what I did. It doesn't solve the labor problem but it does stop it from overwriting the CO2. I also put some wood burners above them and that seems to be working well.

Oxyfern is worse. Oxyfern always delete CO2 and you cant do anything with that. Oxyfern produce O2 which cant  be easily shipped in other parts of asteroid. Oxyfern doesnt produce seeds. I love alveo vera. Yes, it has problems too, but it is ONI. Everything here has problems, and thats the main idea of the game. Having magical plant that make everything by itself will not be funny!

The co2 deletion on display is definitely something that needs looking at/fixing, but I think it's worth noting how significant the fact that you harvest Alveo Vera is. Oxyfern sort of hard-caps your duplicant numbers until you can get electrolyzers up, but Alveo Vera can multiply as much as you harvest it, removing this cap. It's pretty good.... I wonder how it feels to try and mutate it early, given its incredibly fast growth time.

I've ever posted a proposal that request oxyferns work like this. And finally they do! (although instead of direct changes to oxyferns, they introduced a new type of plant)

As the plants are harvestable, aloe vera seeds are reliably renewable (withou glitches), which solves the biggest issue oxyferns face. This also enables mutation. Besides, the oxylite produced by it are still useful in late game as they can be applied as rocket oxidizers. The only difference between this and my original proposal is that aloe vera grows in cold atmosphere, but this is not really an isuue. In fact, this is very helpful as it greatly buffes CO2 geysers.

Besides, aloe veras need no irrigation, which makes their management far more easier. You already noticed that the plants need harvest errands, but don't forget oxyferns need extra irrigation errands, so the latter doesn't have a significant advantage over the former in therms of dup works at early game. (In mid or late game, I believe most players, if not all, use electrolyzers rather than oxyferns for oxygen production.)

As for the loss of oxygen from oxylite, the solution is simple. place them in plant boxes, and submerge plant boxes (NOT the plant) into liquids (e.g. ethonal). When harvested, the oxylite drops into liquid directly. Alternatively, place plants in CO2 environment with 1.8kg+ pressure. Remember solid doesn't release gas in high pressure.

4 hours ago, ALCRD said:

I see i am not the only one who read the new plant name as "Aloe Vera" too. Only to realize that it's not what its called.

Then they're missing out on the fun word play!  Alveo Vera is a combination of alveolus/alveolar and aloe vera.

I personally wouldn't do this, but Alveo Vera in flower pots is probably on the stronger side of exploits. It definitely feels more perverse than free mushrooms/grubfruit/mealwood/wheezewort cooling.

They are late game plants they with mutation form spaced out generate way more oxygen per killo of whater then any other metod and not litle bit more, dubble. they are unplesent early but if they get buffed they will be super broken in late.

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