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Catapult should be used by other characters, and Powder Monkey should be restored to its original state, for the following reasons:


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1 hour ago, Mysterious box said:

You can also spam click them to make them shoot much faster

you can't attack on your own in that case

1 hour ago, Mysterious box said:

has a much stronger planar shot mode

it's questionable because you need to refuel after every 2 shots in case of pure horror

The only way I would ever agree to letting catapults be used by other characters that aren’t Winona, is if those other characters had to manually walk over to and refill each of the catapults with stacks of rocks.

Otherwise: It needs to be a Winona exclusive feature.

8 minutes ago, grm9 said:

you can't attack on your own in that case

You don't have to only let them fire on their own or only spam click them you can mix them up while you fight. I'm personally someone who really enjoys that style of play again it may not appeal to you specifically and that's fine.

 

10 minutes ago, grm9 said:

it's questionable because you need to refuel after every 2 shots in case of pure horror

As time goes on you'll slowly stockpile these resources there's nothing wrong with a special more powerful attack using more resources.

6 minutes ago, Mike23Ua said:

The only way I would ever agree to letting catapults be used by other characters that aren’t Winona, is if those other characters had to manually walk over to and refill each of the catapults with stacks of rocks.

Otherwise: It needs to be a Winona exclusive feature.

Or if they have to stand on them like a boat cannon and manually shoot.

2 minutes ago, Mysterious box said:

As time goes on you'll slowly stockpile these resources there's nothing wrong with a special more powerful attack using more resources

the problem is spending time on refueling

3 minutes ago, Mysterious box said:

You don't have to only let them fire on their own or only spam click them you can mix them up while you fight

problem is that idk when's forcing shots better than attacking on your own

3 minutes ago, grm9 said:

problem is that idk when's forcing shots better than attacking on your own

You'd be surprised, she has a whole new playstyle now and I'm loving it, all thanks to how easy it is to move things around and it's incredible.

1 minute ago, Cyrefy said:

You'd be surprised, she has a whole new playstyle now and I'm loving it, all thanks to how easy it is to move things around and it's incredible

that doesn't seem to be related to what i said

13 minutes ago, grm9 said:

the problem is spending time on refueling

So...? I don't see how that's really a problem but if it is you can still eventually get a infinite power source which will remove this process.

15 minutes ago, grm9 said:

problem is that idk when's forcing shots better than attacking on your own

That's for you to learn through experimentation a part of me does feel like this is sorta similar to how some people myself included initially felt about the Wurt skill tree it's a gameplay style acquired taste that may or may not grow on you.

7 minutes ago, grm9 said:

that doesn't seem to be related to what i said

Ok sorry, let me explain, she doesn't need to use weapons anymore, you can easily build 12 catapults and 4 small generators in +/- 8 days, and with that and the forced attack you melt the bosses it's incredibly strong, and the GOOD Being able to move things is what makes this possible for boss speedruns using catapults , as before it wasn't worth wasting time building your setup for all the bosses which was strange, because using the character's advantage made you go slower, besides the damage practically tripled if you used the forced attack.

A tip for anyone who wants to play this way, since you will be spamming the forced attack, you need the boss to stay still, so make the moves you would normally make when caiting him normally.

1 minute ago, Mysterious box said:

So...? I don't see how that's really a problem but if it is you can still eventually get a infinite power source which will remove this process

it doesn't really seem worth the time unless whatever you're fighting is stuck

2 minutes ago, Mysterious box said:

That's for you to learn through experimentation a part of me does feel like this is sorta similar to how some people myself included initially felt about the Wurt skill tree it's a gameplay style acquired taste that may or may not grow on you

i meant if you have any examples about when'd you do that

1 minute ago, Cyrefy said:

Ok sorry, let me explain, she doesn't need to use weapons anymore, you can easily build 12 catapults and 4 small generators in +/- 8 days, and with that and the forced attack you melt the bosses it's incredibly strong, and the GOOD Being able to move things is what makes this possible for boss speedruns using catapults , as before it wasn't worth wasting time building your setup for all the bosses which was strange, because using the character's advantage made you go slower, besides the damage practically tripled if you used the forced attack.

A tip for anyone who wants to play this way, since you will be spamming the forced attack, you need the boss to stay still, so make the moves you would normally make when caiting him normally

isn't it still better to attack on your own when catapults are shooting?

1 minute ago, grm9 said:

isn't it still better to attack on your own when catapults are shooting?

No, serious test you will see for yourself, it is absurdly strong

1 minute ago, grm9 said:

it doesn't really seem worth the time unless whatever you're fighting is stuck

I mean if your goal is to fight as efficiently as possible your character choices are going to shrink drastically.

 

4 minutes ago, grm9 said:

i meant if you have any examples about when'd you do that

The comment above you is one.

3 minutes ago, Mysterious box said:

I mean if your goal is to fight as efficiently as possible your character choices are going to shrink drastically

i meant that it seems better to use catapults without rifts shots

Just now, grm9 said:

i meant that it seems better to use catapults without rifts shots

That's fair it could stand to be given more uses per charge.

17 minutes ago, grm9 said:

i meant that it seems better to use catapults without rifts shots

Do you mean the shadow strike? If so, this skill, according to my tests, is unusable, consumes too much and delivers less total damage, which makes it necessary to recharge the generators, which causes inefficiency as a whole.
Maybe if someone else is taking the boss's attention, or the boss is stuck and you are constantly charging the generator, but even then it would be wasting resources for nothing.

There have been numerous related discussion posts, including opinions from various parties, reasons, and proposals, as well as votes. Continuing the discussion won't bring any new insights. If possible, I hope the developers can share their opinions or provide some insights into the internal thoughts of the development team. Thank you.

Whatever it is, not being able to do what you could do before is not an "Improvement" and it is not "(Klei) Entertainment". It may be a necessary evil if there is a probable cause, but Winona's catapult did not have that much of a reason.

As about Abigail's flower and Willow's lighter, If Wigfrid's battle helm, battle spear, Wally's cooking, Wormwood's bramble husk and bramble trap will be character-only, How those would be worthless and boring. And Winona can operate the catapult much more powerfully than other characters, so it's not like there is no motivation to play with her.

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