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Has any one thought about this?


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6 minutes ago, Mike23Ua said:

Flurp biome

iirc you can change the turf so they won't respawn and dig up the poison holes

6 minutes ago, Mike23Ua said:

Volcano Biome

some people make bases there because no crocodogs, floods and close to the altar which is useful if you're going to prevent meteors during dry season

6 minutes ago, Mike23Ua said:

The best example I can give with DST outside of late game rift stuff is the Desert Oasis in Summer

ruins, grotto, lunar and atrium? clockworks'll respawn after every time you kill FW, nightmare lights can't be removed, atrium turf can't be dug up, grotto has permanent war after archives get activated and lunar has permanent enlightenment and you'll keep summoning CC there 

Edited by grm9
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27 minutes ago, Mike23Ua said:

That isn’t remotely what I meant… DST chooses to allow players to do it more openly and more freely without very much consequence involved (at least till late game rift stuff starts happening..)

The shipwrecked & hamlet dlcs are pretty clear cut examples of that, there are entire biomes in the Shipwrecked & hamlet dlcs that either need protective gear to survive within (Poison Gas Biome) OR you can’t build any structure on at all (Hamlet Jungle flooring)

You're saying that DST allows players to megabase more freely than DS, but then giving examples of how it's harder from specifically Hamlet. All of the bases I showed were in the RoG portion of DS, some with SW compatibility but always built within the regular forest world.
Either way, Shipwrecked has nothing like this, the closest thing is krissures which you can either choose to not dig up those rock piles or you can build carefully around them with non-burnable things.

8 minutes ago, Mike23Ua said:

Flurp biome

Everything in Tidal Marshes except the ponds can be removed by the player. The turf can be replaced to stop flup spawns, the merm houses can be hammered, and the poison holes can be dug with a shovel. The idea of this being something inhospitable is a misunderstanding on your part.

27 minutes ago, Mike23Ua said:

So yeah actually, it IS DST that adapted the Megabase mindset.. and I personally blame skin $$ profits, and more importantly the lack of features such as the above mentioned ones, to prevent or at least severally hinder the ability to create a Megabase.

DST encouraged a thing that everybody was already doing by adding more decoration options. At the time when they were first added btw, megabasers actually hated skins, due to the feeling that buying skins (on the then insanely overpriced steam market) was required just to have all the decoration options you wanted. It took a few years for the opinion on them to turn purely positive.

8 minutes ago, Mike23Ua said:

The best example I can give with DST outside of late game rift stuff is the Desert Oasis in Summer, it gets overran by a sandstorm requiring desert goggles to see and move unhindered by, But… obviously that’s not as harsh as constantly losing health being in a toxic gas biome without a gas mask though is it? If Sandstorm speed up food spoilage by a lot and it unleashed small tornadoes? Maybe…

The sandstorm in the oasis was intentionally added 7 years ago for the express purpose of megabasing. The sandstorm stops wildfires entirely, meaning you can build a base there freely without worry of things catching on fire in the summer heat. The reason the sandstorm exists is for megabasing. It's a big biome so you can build an entire base there.

Edited by finn from human
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3 minutes ago, finn from human said:

the closest thing is krissures

iirc they made it so you can remove them using coconades through the last update

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On 4/19/2024 at 5:19 PM, Mike23Ua said:

But they’re purpose is to supply the player (or players) with important resources like Flint, Stone & of course Nitre.

Why not just chop down the massive petrified forest infestations if you just need these resources? Seems like a much better use of your time than chasing meteors.

7 hours ago, finn from human said:

The sandstorm in the oasis was intentionally added 7 years ago for the express purpose of megabasing. The sandstorm stops wildfires entirely, meaning you can build a base there freely without worry of things catching on fire in the summer heat. The reason the sandstorm exists is for megabasing. It's a big biome so you can build an entire base there.

Where did you read that?

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