Jump to content

Drop the daywalker storyline


Recommended Posts

I think people should be able to fight both versions right away, instead of waiting 20+ days for one of the bosses to spawn. Scrap pig gives a hat useful mainly early game, and on klaus search. It's too late for both by the time it spawns. 

You've added multiple sharkboys even tho it's the same boss, but won't add a second daywalker, even tho he actually is 2 different bosses? Yeah I get it he is Wilbas long lost father, source of werecurse, some seriously unique and important guy to the story blah blah blah who actually cares? Just give us 2 bosses and slightly change one's colour. Daywalker had a twin all along????? Write that down, lore enjoyers.

13 minutes ago, Gi-Go said:

I think people should be able to fight both versions right away, instead of waiting 20+ days for one of the bosses to spawn. Scrap pig gives a hat useful mainly early game, and on klaus search. It's too late for both by the time it spawns. 

You've added multiple sharkboys even tho it's the same boss, but won't add a second daywalker, even tho he actually is 2 different bosses? Yeah I get it he is Wilbas long lost father, source of werecurse, some seriously unique and important guy to the story blah blah blah who actually cares? Just give us 2 bosses and slightly change one's colour. Daywalker had a twin all along????? Write that down, lore enjoyers.

Suppose the 10-day timer is removed and daywalker instantly spawns on the surface when you defeat him in the caves and vice versa. Would that fix your issue, or are you suggesting the surface version should be defeatable before fighting the caves version?

17 minutes ago, Arcwell said:

Suppose the 10-day timer is removed and daywalker instantly spawns on the surface when you defeat him in the caves and vice versa. Would that fix your issue, or are you suggesting the surface version should be defeatable before fighting the caves version?

I think both versions should be accessible right away and without having to fight the other version. Individual respawn timer. 

He was supposed to be on the surface but was moved to caves because he didn't fit the theme and caves are very lacking in content.

I don't think there needs to be a cooldown, both can spawn at the same time.

This can be said about most bosses, at the very least they should spawn faster because 20 days is too much for multiplayer.

Ignoring the obvious it doesn't make sense for him to be in two places at once, his drops are still... rather useless, so I don't see a point on this? I mean the only thing you could possibly get for earlier would be the no-earthquake hat which... earthquakes are not difficult to deal with and if you managed to defeat that guy early then I feel you don't REALLY need such a thing.

26 minutes ago, CuteC said:

no-earthquake hat

pretty sure it only protects from the junk that it throws, not other falling stuff

2 hours ago, Gi-Go said:

You've added multiple sharkboys even tho it's the same boss

it was changing it's name after despawning even before that, there are multiple of them

2 hours ago, Gi-Go said:

You've added multiple sharkboys even tho it's the same boss, but won't add a second daywalker, even tho he actually is 2 different bosses?

One of the Klei devs confirmed both Nightmare Werepig and Scrappy Werepig was the same guy.

2 hours ago, 00petar00 said:

I don't think there needs to be a cooldown, both can spawn at the same time

schrodinger's werepig that would only spawn in after getting loaded if the other pig isn't loaded maybe? would still be awkward but would at least add an use to the hat that surface werepig drops without making dreadstone require killing it, or at least make surface werepig spawn first and then spawn in caves without cd

9 hours ago, grm9 said:

It was changing it's name after despawning even before that, there are multiple of them

9 hours ago, Anis5240 said:

One of the Klei devs confirmed both Nightmare Werepig and Scrappy Werepig was the same guy.

Sharkboys are all different in lore but the same in gameplay. Werepig is the same guy in lore but 2 different bosses in gameplay. I'd rather have their lore swapped. 

7 hours ago, Gi-Go said:

Sharkboys are all different in lore but the same in gameplay. Werepig is the same guy in lore but 2 different bosses in gameplay. I'd rather have their lore swapped. 

But that wont make sense and the cool thing about daywalker is that is always the same silly pig

We need another source of dreadstone to make refighting him not as important as he is now plus they can reduce futher the delay between fights like setting it to 5 days

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...