Jump to content

The problem with the new Frostjaw army D:


Recommended Posts

They added the ability to catch smuggled sharks with different colors, shapes and markings in the pond until you shoot them down.

image.png.1936ae2a51b8ca7874a0ce75695ce27e.png

I like the concept so much and it's somewhat similar to one of the bosses in hollow knight, where you have to fight the same and unpleasant enemies.

image.png.d2ae8b550d00c0b05a848b7056f315c7.png

But this is a small problem. There can be an unlimited number of sharks, which can lead to departure from the island as in the following screenshot:

:image.png.8746a0198b00dcd4fd91e72109b2c132.png

I'm not completely sure what can be done to Klei to prevent shark abuse. What ideas do you have in this regard?

 

Link to comment
Share on other sites

It's very interesting! It's very work in progress as in the files there's also a unique prefab for a frostjaw swimming, so we might see that! (No promises, there is no art or even proper functionality included beyond a simple invisible entity)

image.png.75ca72bd51adb30e7a6755ac8aaa589a.png

I had a fun experience! Jaja!

  • Haha 1
Link to comment
Share on other sites

wait, so, if you can get infinite frostjaws from the same fishing hole, what queues up the island relocating? it used to do that a while after you defeated the frostjaw, but what about now? does it stay in one spot forever, or what?

Link to comment
Share on other sites

So basically, you choose how many you want to fight for loot?

1 hour ago, Keknutui said:

I'm not completely sure what can be done to Klei to prevent shark abuse. What ideas do you have in this regard?

Let them swim, and go back onto land.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...