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Changes

  • All versions
    • Baby critters can now be auto wrangled by the Critter Pick-up building. 
    • Renamed Insulation (material) to Insulite.
    • Move critter pick up and drop off automation input ports down to their bottom cells.
    • Updated localizations.

Fixes

  • All versions
    • Fixed Auto-Sweepers not transferring food from storage.
    • Fixed Critter Drop-off requesting critters when disabled by logic.
    • Fixed Critter Pick-up automation.
    • Fixed critters incorrectly drowning under mesh tiles.
    • Two power transformers connected in a loop should no longer cause a crash when hovering over a wire they're connected to.
    • Fixed a visual bug when switching the blueprint of a rotated building.

Supply Closet

  • Adjusted some tops to better overlap skirts.
  • Certain tops (including T-shirts and undershirts) now correctly display as tucked neatly into Briefs. 
     

View full update

  • Like 12
  • Ninja 1
5 hours ago, JarrettM said:
    • Renamed Insulation (material) to Insulite.

 

The Lord giveth

5 hours ago, JarrettM said:
    • Fixed critters incorrectly drowning under mesh tiles.

 

... and the Lord taketh away.

I actually liked that mesh tiles were treated as other tiles in that respect but at least it doesn't break some legacy saves

  • Like 1
12 hours ago, JarrettM said:

Changes

  • All versions
    • Baby critters can now be auto wrangled by the Critter Pick-up building. 
    • Renamed Insulation (material) to Insulite.
    • Move critter pick up and drop off automation input ports down to their bottom cells.
    • Updated localizations.

Fixes

  • All versions
    • Fixed Auto-Sweepers not transferring food from storage.
    • Fixed Critter Drop-off requesting critters when disabled by logic.
    • Fixed Critter Pick-up automation.
    • Fixed critters incorrectly drowning under mesh tiles.
    • Two power transformers connected in a loop should no longer cause a crash when hovering over a wire they're connected to.
    • Fixed a visual bug when switching the blueprint of a rotated building.

Supply Closet

  • Adjusted some tops to better overlap skirts.
  • Certain tops (including T-shirts and undershirts) now correctly display as tucked neatly into Briefs. 
     

 

View full update

 

Please fix Delecta Vole - I'm running out of regolith on the map, they've eaten everything :D

Edited by maxarturo

Curious if any other players are encountering an issue with the errands tab for buildings. It seems to only display “low priority” or “#1” rather than the full queue. Previously you would be able to see other values as well (#2, #3, etc)

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