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Can someone confirm or contradict existence of old bug in game?


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Three years ago there was bug in game with heat deletion

On reddit someone asked about optimal size of aquatuner steam chamber and I remembered size of chamber was dependent on proper vent placing to reduce heat deletion. Bug still marked as pending. Do anybody know, is it still here after three years and numerous game updates?

5 hours ago, Prince Mandor said:

Bug still marked as pending. Do anybody know, is it still here after three years and numerous game updates?

I would dare say that the heat deletion issue was addressed for quite some time now...

I hope this update works to quell your curiosity:

 

14 hours ago, JRup said:

I would dare say that the heat deletion issue was addressed for quite some time now...

I hope this update works to quell your curiosity:

As Mathmanican says in a comment in this exact branch you pointing at

"Blocking off the vent with a tile above, or to the left (so there is only one contact point for phase change) still helps prevent the "extra phase change" bug, so you get more power if you make sure the vent only has one tile hotter than it for phase changing."

So mentioned update doesn't fix that bug and we still needs extra insulated tile to cover vent like on left picture.

image.png.0c406110e77abc1c94c1eed20ffcff

 

Thank you for trying to help, anyway

I'm still sifting through updates in an attempt to find any further mention of updates to this particular 'feature'... Given that there's a different issue that has beset my save file, I can confess I've switched to using a different mechanic in the evaporation part of the process when building serious setups so I'd left the bug you're addressing on the backburner...

Yes, flaking!

If anyone else has more information off the top of their head to help OP on their quest, then that also helps me stop sifting through updates :lol:

4 hours ago, Prince Mandor said:

So mentioned update doesn't fix that bug

As mentioned in the comment and the post afterwards, the severity of the bug was fixed but there were more aspects to it that were not fixed and also more post of what is happening. I don't think anyone revisited the issue recently though

25 minutes ago, JRup said:

I'm still sifting through updates in an attempt to find any further mention of updates to this particular 'feature'... Given that there's a different issue that has beset my save file, I can confess I've switched to using a different mechanic in the evaporation part of the process when building serious setups so I'd left the bug you're addressing on the backburner...

Yes, flaking!

If anyone else has more information off the top of their head to help OP on their quest, then that also helps me stop sifting through updates :lol:

Well, I use flaking too. But someone asked, is it good to use 2x5 chamber for steam chamber, and I remembered there was unfixed bug while I checked it last time, demanding vent to be enclosed on three sides with insulated tile. So only 3x5 can be build easily (without tricks and special techniques, it was a question from new player). Well, one more bug with several years old history.

BTW, what is your final design for flaking chamber?

6 minutes ago, Prince Mandor said:

BTW, what is your final design for flaking chamber?

It's all minor variations on the theme from the post I linked... For example:

image.png.2e35022c3f03be186b75e3240c76f1fd.png

This one serves to cool down magma that's been piped in from a minor volcano. I tend to use a compressor setup for the water to be in a single tile and then re-add liquid to the chamber when the steam's pressure drops from 20 kg/tile.

6 minutes ago, JRup said:

to cool down magma that's been piped in from a minor volcano

Robominer to overcome save/load glitch? Do you know, open door at tile receiving magma also protect from tile-solidifying?

11 minutes ago, Prince Mandor said:

Robominer to overcome save/load glitch? Do you know, open door at tile receiving magma also protect from tile-solidifying?

Yes, it is indeed as you say. The save/load glitch strikes every once in a blue moon and provides an opportunity for the formation of an igneous tile and entombing the auto-sweeper.

And I also know about the open door catching super cooled liquids and preventing the formation of natural tile, it's not the first time it's been suggested. By shifting the weight plate one tile down and building the airlock right above the design could benefit from that saving grace.

But, and here's the big 'B' pertaining that: I'd feel tempted to open and close that door every once and then.

That robo-miner is there for peace of mind.

 

The "phase change" bug appears to have been fixed at some point. I'm not seeing it occur in brief testing. Possible it's still there but requires different conditions to trigger now. That being said, the amount of heat deleted by the bug was largely inconsequential to 99.9% of players. In worst case scenario you'd lose an extra 4.5C worth of heat or what would have been about 36W of turbine power.

The "temp swap" bug was the major heat loss for turbines. My recollection is that the bugged gas swapping mechanic was simply removed altogether. I haven't played the later builds and could be wrong.

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