chaosmonkey Posted October 13 Share Posted October 13 The ice crystaleyezer is currently in a bad spot for wildfire protection given its interaction with the oasis sandstorm. The sandstorm protects everything loaded as long as the player is in the sandstorm, but the ice crystaleyezer protects specific objects from smoldering as long as they are inside its area of effect. This means that if you want to put ice crystaleyezers outside of your oasis to be able to leave during the summer, you actually need to cover whatever the unload range is _inside_ the oasis as well or else your oasis base is at risk of smoldering. This picture shows the problem. If I place an ice crystaleyezer in this general area, my oasis area is at risk of burning as soon as I leave. The oasis sandstorm should either always protect everything in the oasis regarding the player's position, or the ice crystaleyezer should control smoldering based on whether the player is in its bubble. 10 Link to comment Share on other sites More sharing options...
Valase Posted October 13 Share Posted October 13 nothing that 4 lureplants can't fix! 1 1 Link to comment Share on other sites More sharing options...
chaosmonkey Posted October 13 Author Share Posted October 13 1 hour ago, Valase said: nothing that 4 lureplants can't fix! I really hope you are joking 2 Link to comment Share on other sites More sharing options...
arubaro Posted October 13 Share Posted October 13 the sandstorm should work like a mix of the current sandstorm plus canopy's shadow, it should protect everything on screen while you are inside and everything inside the storm when you are outside 2 Link to comment Share on other sites More sharing options...
Lovens Posted October 13 Share Posted October 13 Oh man, this sucks! Exactly the same issue is with Oasis and giant tree canopy. I've described it here in more detail recently. 3 1 Link to comment Share on other sites More sharing options...
chaosmonkey Posted October 13 Author Share Posted October 13 Oh man, I forgot about the canopy problem. Can't even put trees along docks to make it safe to leave oasis in summer. Seems like oasis is the thing that needs to get tuned. Link to comment Share on other sites More sharing options...
00petar00 Posted October 13 Share Posted October 13 @Lovens @chaosmonkey That should be reported as a bug. https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together-beta-branch/ https://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/ 1 Link to comment Share on other sites More sharing options...
chaosmonkey Posted October 13 Author Share Posted October 13 Here's a link in case anyone wants to add some additional context to the bug report 1 Link to comment Share on other sites More sharing options...
Jakepeng99 Posted October 14 Share Posted October 14 9 hours ago, chaosmonkey said: or the ice crystaleyezer should control smoldering based on whether the player is in its bubble. Please do not do this one, this just makes a bigger problem to try fix a very specific problem. Link to comment Share on other sites More sharing options...
goatt Posted October 17 Share Posted October 17 Maybe In code, Eye-zer should create 8 invisible entities at the edge of their range as markers that actively stop smoldering. That way, those entities can still stop wildfire when the Eye-zer is unloaded. I think they should do the same thing to ice-flingomatic. Link to comment Share on other sites More sharing options...
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