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There should be a way to get close to Crystal Deerclops


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I do love the direction this update is taking, the mutated bosses are incredibly neat!

I started fighting Crystal Deerclops and, though the fight is cool, I do think there should be some way to get close to it and land a hit or two. I know of its stun mechanic, but the two more readily available ways to light things on fire (torches and Willow's Lighter) still require melee range. Constant close-range tanking still shouldn't be the ideal way to fight it, I actually do like that the new enemies and the Brightshades put more emphasis on watching their patterns, but there could be a moment where it lets its guard down. Maybe the crystal regrowing animation could be longer or something?

Getting close also ends up being certain death for characters with lower health, even with armor, since if you run in for a single strike it's guaranteed to freeze you with one hit then do a second and kill you (at least without planar defense, haven't tested with). Maybe in the future there could be some way to defend against being frozen or slowed by ice, similar to Scalemail.

In general I do think some expansion on elemental damage is needed, though I know that's not the focus of the current updates. I do find the stun mechanic for Crystal Deerclops interesting and promising.

1 hour ago, Cattestrophic said:

I do love the direction this update is taking, the mutated bosses are incredibly neat!

I started fighting Crystal Deerclops and, though the fight is cool, I do think there should be some way to get close to it and land a hit or two. I know of its stun mechanic, but the two more readily available ways to light things on fire (torches and Willow's Lighter) still require melee range. Constant close-range tanking still shouldn't be the ideal way to fight it, I actually do like that the new enemies and the Brightshades put more emphasis on watching their patterns, but there could be a moment where it lets its guard down. Maybe the crystal regrowing animation could be longer or something?

Getting close also ends up being certain death for characters with lower health, even with armor, since if you run in for a single strike it's guaranteed to freeze you with one hit then do a second and kill you (at least without planar defense, haven't tested with). Maybe in the future there could be some way to defend against being frozen or slowed by ice, similar to Scalemail.

In general I do think some expansion on elemental damage is needed, though I know that's not the focus of the current updates. I do find the stun mechanic for Crystal Deerclops interesting and promising.

You can be defended from being frozn by wearing insulation.

Fire staff needs this and you can still get close to deer using Wortox or mass speed.

Deerclops is the easiest real boss though (Not including treeguard or Lord of fruit flies) and it very much sounds like we're going to get lunar variants of other mobs and bosses in the future. Sounds fine as is tbh. We will have more challenges in the future.

Lunar dfly and bee queen may be real brutal. 

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