Russmaster2299 Posted September 18, 2023 Share Posted September 18, 2023 Hear me out. The ice staff is usually used to freeze mobs, while the fire staff is used to set the world on fire. unfortunately, both don't really have as much use as they should. The ice staff is sometimes used for small niches, but not enough to really justify using it for all too much. The fire staff is even worse, since if you try to use it, you're more likely to panic burning enemies into destroying things you didn't intend to destroy. If you do intend to destroy things with these staffs, it doesn't really help either, since you're better off just using a torch for most of these situations. I have an idea that could give reason to actually carry either of these staffs around. What if using a fire/ice staff on a thermal stone could affect it's heat, without affecting the surroundings. That would make it useful to carry a Firestaff around for winter, and an Icestaff around for summer. Carrying either could work as a way to prevent you from having to worry about building a campfire, in case you're out of materials to make a fire, or just don't want to do that at the moment. It's not a big enough change to really be game breaking, but I feel it would be a good quality of life addition. Edit: Also, it would be cool if you could shoot a cook-able food item to cook it. Link to comment https://forums.kleientertainment.com/forums/topic/151016-mechanic-reworkidea-freezingheating-thermal-stones/ Share on other sites More sharing options...
Jakepeng99 Posted September 23, 2023 Share Posted September 23, 2023 It would be also cool if they increased the fuel efficency of using a fire staff on a fire pit. It is only 8%. Maybe 100% wont be op Link to comment https://forums.kleientertainment.com/forums/topic/151016-mechanic-reworkidea-freezingheating-thermal-stones/#findComment-1666321 Share on other sites More sharing options...
ShadowbirdRH Posted September 24, 2023 Share Posted September 24, 2023 Not the first time I've encountered this idea, not the first time I've agreed with it. Link to comment https://forums.kleientertainment.com/forums/topic/151016-mechanic-reworkidea-freezingheating-thermal-stones/#findComment-1666434 Share on other sites More sharing options...
Russmaster2299 Posted September 26, 2023 Author Share Posted September 26, 2023 On 9/23/2023 at 4:49 AM, Jakepeng99 said: It would be also cool if they increased the fuel efficency of using a fire staff on a fire pit. It is only 8%. Maybe 100% wont be op Maybe 20% instead. If you could charge a firepit to full in a single cast, and the staff has 20 uses, that's basically filling the pit to full for an entire season, for the cost of a single red gem. Also, given it's a Shadow manipulator craft, you can basically craft one whenever, whereas the starcaller staff is at least hidden behind Living logs, yellow gems, and is an ancient crafting recipe (meaning you have to go to the ruins if you want to make one). So yeah, 100% is way too powerful. I think 20% is a better number Link to comment https://forums.kleientertainment.com/forums/topic/151016-mechanic-reworkidea-freezingheating-thermal-stones/#findComment-1666746 Share on other sites More sharing options...
GelatinousCube Posted September 28, 2023 Share Posted September 28, 2023 On 9/23/2023 at 6:49 PM, Jakepeng99 said: It would be also cool if they increased the fuel efficency of using a fire staff on a fire pit. It is only 8%. Maybe 100% wont be op I honestly didn't even realise this was a thing huh Link to comment https://forums.kleientertainment.com/forums/topic/151016-mechanic-reworkidea-freezingheating-thermal-stones/#findComment-1667119 Share on other sites More sharing options...
Jakepeng99 Posted September 28, 2023 Share Posted September 28, 2023 On 9/26/2023 at 5:15 AM, Russmaster2299 said: Maybe 20% instead. If you could charge a firepit to full in a single cast, and the staff has 20 uses, that's basically filling the pit to full for an entire season, for the cost of a single red gem. Also, given it's a Shadow manipulator craft, you can basically craft one whenever, whereas the starcaller staff is at least hidden behind Living logs, yellow gems, and is an ancient crafting recipe (meaning you have to go to the ruins if you want to make one). So yeah, 100% is way too powerful. I think 20% is a better number Although star caller offers utility and such with sainiy. It could be 50% Link to comment https://forums.kleientertainment.com/forums/topic/151016-mechanic-reworkidea-freezingheating-thermal-stones/#findComment-1667157 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.