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[Asking] Looking for console command to help rippen/full grow plant/crops


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Hello everyone,

First of all,

thank you klei to make this game, and all the enthusiast for this game.

I have good experience for playing this game, and i've tried a lot of mod and enjoy all of them.

One of the best mod i've tried is TMIP, and one of the best feature is "rippen".

(1).gif.64ee7d96c0c62b913e04c8698e18fe5e.gif

But i realized, some of plants/crops couldn't be "rippen" by this method.

(2).gif.11aa3a973f00de7767fff5f5edfd7cc6.gif

And i got curious with that, i know it would be some command/line to make that thing could be work as the way it is.

so i looked for these refrence:

https://forums.kleientertainment.com/forums/topic/138075-searching-for-rare-console-commands/

and here:

https://forums.kleientertainment.com/forums/topic/142700-looking-for-rare-commands/

But still got no clue about what i'm looking for, which then i'm trying to ask here.

  1. Could you guys enlight me why i could not ripe those plants/crops?
  2. anyone could help me to make the "rare console command" to rippen all the plants/crops?
  3. or could we make a line/command to make the crops to skip/upgrade to their next step of growing? like Wickerbottom book but not make the crops directly to the final form.

Thank you for those people who could help me with this.

and once again, thank you Klei.

and by the way, one of my fav mod with dont starve together is Myth Word, and if anyone play this mod and have refrence with that mod, please let me know, thank you.

All the trees in "sapling" stage (the one right after planting the seed) are not technically plants as the game sees them so they wont be affected by this command or wickerbottom's books. They do not have growable/pickable component, instead they are govern by "timer" hence you would need to skip time in order to make those actual trees with growable component

For others you can use command as below, note that this works only for one prefab at a time and you would need to be in the "loaded" range
 

c_find("prefab").components.pickable:FinishGrowing() - grass, twigs, reeds etc
or
c_find("prefab").components.growable:DoGrowth() - trees, banana bushes, avocados, crops etc

fyi, each crop has different prefab: farm_plant_randomseed, farm_plant_tomato, farm_plant_onion etc

On 8/21/2023 at 10:35 AM, Wardin25 said:

probably hasnt been updated for those crops

you could try using wickerbottoms books, or the command LongUpdate(skipamount) 

Hello.. thank you for replying.

Actually i've tried with wickerbottom's books. Yes for some plant, it does the "skipping" action.

But for instance, wickerbottom's books couldn't be used to Marble Tree.

Is it okay for you to explain how does "LongUpdate(skipamount)" works?

 

17 hours ago, Parusoid said:

All the trees in "sapling" stage (the one right after planting the seed) are not technically plants as the game sees them so they wont be affected by this command or wickerbottom's books. They do not have growable/pickable component, instead they are govern by "timer" hence you would need to skip time in order to make those actual trees with growable component

For others you can use command as below, note that this works only for one prefab at a time and you would need to be in the "loaded" range
 

c_find("prefab").components.pickable:FinishGrowing() - grass, twigs, reeds etc
or
c_find("prefab").components.growable:DoGrowth() - trees, banana bushes, avocados, crops etc

fyi, each crop has different prefab: farm_plant_randomseed, farm_plant_tomato, farm_plant_onion etc

Hello thank you for explaining,

So i assume that every plant could be force to skip from their current stage, the reason that wickerbottom's book or TMIP command couldn't skip their current stage is because that the command is not included "the farm prefab", especially "MOD" plant. and in order to use your command i should find the "prefab" for the mod/plant that i would like to skip the stage.

and if i would like to skip the "banana" for one stage, i use this:

c_find("bananabush").components.growable:DoGrowth()

????

6 hours ago, nightnightz said:

Hello.. thank you for replying.

Actually i've tried with wickerbottom's books. Yes for some plant, it does the "skipping" action.

But for instance, wickerbottom's books couldn't be used to Marble Tree.

Is it okay for you to explain how does "LongUpdate(skipamount)" works?

 

Hello thank you for explaining,

So i assume that every plant could be force to skip from their current stage, the reason that wickerbottom's book or TMIP command couldn't skip their current stage is because that the command is not included "the farm prefab", especially "MOD" plant. and in order to use your command i should find the "prefab" for the mod/plant that i would like to skip the stage.

and if i would like to skip the "banana" for one stage, i use this:

c_find("bananabush").components.growable:DoGrowth()

????

Not sure about the last command, but: each day in dst is divided into segments, which LongUpdate lets you skip, for example, if you want to skip a single day, you'd use LongUpdate(480)

On 8/22/2023 at 7:21 PM, Wardin25 said:

Not sure about the last command, but: each day in dst is divided into segments, which LongUpdate lets you skip, for example, if you want to skip a single day, you'd use LongUpdate(480)

Aye aye sir...

i've tried the command, actually to skip first stage from seed to first stage, i could use this.

Thank you once again.

 

3 hours ago, Parusoid said:

yes

Actually i've tried your command, and it works.

but one thing,

when i tried the command, it didn't affect multiple crops/plant with the same prefab,

but the one that near the player only. But once again, thank you.. not like the TMIP does but actually the one i need.

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