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Idea for some Wendy skills.


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Now, don't take this too seriously, as it's mostly just something silly that came to my mind, but what if Wendy's skill tree had a few skills related to flowers/petals? 

1st skill: Floral flora. 

Wendy learns to craft flower planter (like mushroom planter), that can be used to grow more flowers (regular flowers, dark flowers, moon flowers, forget me lots) by putting in their petals(butterflies/moon moths would work like mushroom spores and be more efficient).

Why? Well, Wendy's sisturn needs petals to work, so having easier access to them would be nice, plus you can use petals for other purposes too: beefalo treats from forget me lots (pretty good, since Wendy has synergy with beefalos), some nf from dark petals, various petal crafts from regular petals and uh, I guess bath bombs? But, more importantly, this will lead us into the next skill:

2nd skill: Sorrowful bloom (Sis-two-rn, if you will). 

Wendy learns to use different kinds of petals to fuel sisturn, as well as establishing a deeper connection with it. 

Wendy can now put other petals in sisturn, each giving the same effect of speeding up Abigail's leveling up, however she can also right click on a sisturn, in order to bond herself and Abigail to it. This makes the sisturn give special effects to Abigail of bonded Wendy when powered, effects depending on the type of petal used: normal petals and forget me lots - slightly faster health regen; Dark petals - slightly higher damage; Moon flowers - slightly longer shield duration

The bonding system might seem unnecessary, but I've decided it'd be the easiest way to 1: make it so you can only have 1 sisturn buff active at a time, without making all other Wendies on the server have the same buff too, and 2: make it so you need to have and keep the skill to benefit from sisturn buffs. 

That's all :)

Wendy.. the little gothic girl who can communicate with dead ghosts- I guess she COULD have a petal production perk (haha wormwood)

But really I’d rather she got more interactions with Ghosts, And.. Having her own ghost be able to perform all the same actions a dead player as a ghost can perform-

Such as.. Haunting flowers to turn them into evil flowers, Haunting Hound waves to “Flip” their Elemental effect (yes dead ghost players CAN do this..) Haunting Pigmen to force Werepig Transformation, Haunting Large Tentacles (repeatedly) to force them to despawn, haunting pig head & Merm heads on sticks to animate them to life (and drop NM fuel while hammered during this time) 

The TL:DR when I Really really REALLY sucked at the game I spent ALOT of time as a dead ghost… and Wendy having a ghost following her around at all times should’ve had all these interactions without having to have someone in the server “Die” to get them.

Speaking of Death.. and Communicating with the Dead, Why the hell is WANDA the one who can easily revive/rewind dead players deaths?

Finally some flavor perks:

Grave Robber: Wendy can Rob graves without draining her Sanity or Angering the Ghosts inside them by offering a “Im Sorry..” Bouquet of flowers before robbing the grave site.

Better Communicator: there was once a glitch where Wendy instantly saw the lost items for Pipspooks rather than having to hunt them down using the Pipspooks AoE antenna thing- This doesn’t seem like a coincidence and was likely Klei stealth testing a future skill tree perk that did this exact thing.

Friends with Spooks (Better Communicator II) Finding lost stuffs yields more Mourning Glories than usual.

Sisturn Empowerment: A simple buff that increases the amount of time flowers placed in the Sisturn will remain fresh.

And lastly… I’d love it if Abigail could disappear into the ground on command and then pop back up directly on top of a mob for a sneak attack (mainly because I’m tired of Rabbits and Birds running away before she can attack then)

Wolfgang can Yeet Dumbells to literally take out two birds with one stone…

Wendys “Weak hits” make Boomerangs useless for her… and the Birds that you hit with one, Just Laugh and Fly Away.

@skile these are two excellent ideas for Wendy's skill tree.

Decorative flower farms for the various DST flora... I totally would use those.

Enhanced Sisturn functionality for upgrading Abi abilities... that works so well with the flower farms... it's giving me ghostbumps... whoops, I meant goosebumps.

These do not seem like an insane amount of work for Devs to pull off and there is plenty of room left over for their own creative ideas they're cooking up.

I vote yes to these, 100%.

12 hours ago, skile said:

Wendy learns to craft flower planter (like mushroom planter), that can be used to grow more flowers (regular flowers, dark flowers, moon flowers, forget me lots) by putting in their petals(butterflies/moon moths would work like mushroom spores and be more efficient).

 

No I don’t think so. It’s the same as asking to give Wendy a beefalo taming perk. Yes, giving Wendy a petals production perk would obviously improve her experience but actually these kinds of changes don’t match her image and are not reasonable.

even if someone would get the petals perk, that’s Wormwood, which he once had.

6 hours ago, webberer said:

these kinds of changes don’t match her image and are not reasonable.

 

I understand why you might feel this way, but I can't fully agree. She does refer to flowers' "brightness" as a negative, but I think she still has some interest in them, as can be seen from her reading a book about them in her short, before Abigail's death. Plus her perks tend to have some relation to flowers, like mourning glory looking like one, or sisturn needing petals, so I think it still might be somewhat fitting. 

But yeah, as I said, it's mostly just a silly idea, so. Didn't really examined all of Wendy's quotes to do a deep analysis of her character, to decide whether this would fit or not, lore wise. Mostly was thinking from the gameplay side of things "wouldn't it be cool?".

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