Dextops Posted July 29, 2023 Share Posted July 29, 2023 I really wanna see wurt get a woodie treatment with her skill tree cause she really needs it. Even as a wurt main i can admit she isn't the best character, her merms are expensive and using merm guards is an expensive alternative to other usually better methods and merm king buffs don't really affect much. I'm throwing stuff at a wall and seeing what sticks but some ideas off the top of my head so some of this might not make sense -give more healing and sanity with veggies so that she's more incentivised to farm since currently there isn't really a reason not to use honey, blue caps, ect ect. -give wurt more buffs/abilities when merm king is active. What would those be? idk haven't gotten that far yet... -let merm king work in between shards (really don't know why this isn't just a base kit thing) - a new merm type? (this one is a long shot) -possibly different trades for different types of ocean fish so you have more reason to seek out different types -decreased costs for merm buildings -sneakily remove the coaching whistle from wolfgang and give it to wurt -make merms better at chopping and let them dig up stumps/ another path that also increases the damage of merms/give them more health -the ability to designate some merms to pick up the wood for you and bring it at your feet (up to a stack) My creative juices are fading so this is all i got so far. Post any suggestions you have. These were all made on the fly so i haven't really given any of them any deep thought so let me know your opinions. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/ Share on other sites More sharing options...
Mysterious box Posted July 29, 2023 Share Posted July 29, 2023 So hear me out I know this is a Webber thing but I feel like Wurt needs her own version of the webby whistle it makes no sense as one of the primary follower cast of Maxwell, Webber, Wendy, and Wurt that she is the only one who can't pull her followers out of a fight or interact with them in general considering she is literally 100% merm. Next up in order to increase the basic usefulness of her followers I feel like she should get a flare that allows her to call some merms to her location. Another idea I would like but isn't really needed would be to allow her to keep her pet fish alive without a fish bin. Though I understand why this probably can't be a thing since it's obviously too good. So it always felt weird to me that merm guards completely replace the need to build normal merm houses so how about a skill that allowed normal merms to gather resources but not food on the ground and bring them to Wurt. After all they say they want to help mermfolk. Lastly Wurt is in desperate need of early game usable perks her lack of them is the biggest common complaint of the character. No I don't expect all of this to be added just some ideas really. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1655772 Share on other sites More sharing options...
Ridepod Posted July 29, 2023 Share Posted July 29, 2023 1 hour ago, Mysterious box said: So hear me out I know this is a Webber thing but I feel like Wurt needs her own version of the webby whistle it makes no sense as one of the primary follower cast of Maxwell, Webber, Wendy, and Wurt that she is the only one who can't pull her followers out of a fight or interact with them in general considering she is literally 100% merm. You can kill a fish to dismiss any merms following you, it doesn't compare to the webby whistle but it allows her to manipulate them somewhat Also I feel like some perks to just extend merm following time as well as one that makes held fish last even longer or flat out forever in her inventory are easy perks to fill out her tree Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1655781 Share on other sites More sharing options...
Mysterious box Posted July 29, 2023 Share Posted July 29, 2023 Just now, Ridepod said: You can kill a fish to dismiss any merms following you, it doesn't compare to the webby whistle but it allows her to manipulate them somewhat That's still a worse version of the shoo box it's cheaper to just enter the caves but I don't mean to sound ungrateful as it was a nice addition nonetheless but she needs actual control over her followers in combat and when harvesting it's weird that she's the only one that doesn't have that. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1655782 Share on other sites More sharing options...
HowlVoid Posted July 29, 2023 Share Posted July 29, 2023 Here are my ideas as someone who thinks Wurt is a stinky fish person. -Swimming, even if it's just in shallow water so she could grab nearby kelp. -Diving, she can dive to grab nearby schools of fish. Drains a bit of hunger. -skills to demish how often you need to maintain the king. "Bigger stomach", "slow metabolism", etc -Let Wurt and the merms stay buffed a couple days after the king has passed or when entering a different shard. Possibly, diminishing stats over time rather than an instant change. -water retention, when Wurt is above 50% wetness a live fish will stop "dying". -water retention 2, when Wurt is fully wet a live fish will regain its life/ freshness -A unique lure that is Wurts head that has a unique property. I just think it's funny to have a fishing bobber floating that resembles Wurt swimming. Maybe its the the best bobber in the game, I honestly don't care about fishing. -Aggressive merms, merms don't kite. -Little princess, merms give Wurt random items with increasing tiers. Like how Hamlet pigs would give willba stuff. -natural habitat, when Wurt is on swamp turf she gains a higher boost. It could be defence, attack, or a higher speed stat. Swamp turf is easier to make than cobblestone but there's not much difference beyond that. -Next of kin, merms protect Wurt if she's being attacked nearby. This always bothered me personally, plus befriending them is already super cheap. -merm punch, Wurt's punch comes out faster and does axe dmg, and spear damage when buffed by merm king. That's all I got for now, I barely play Wurt but I had some ideas. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1655791 Share on other sites More sharing options...
Dextops Posted July 30, 2023 Author Share Posted July 30, 2023 17 minutes ago, HowlVoid said: Little princess, merms give Wurt random items with increasing tiers. Like how Hamlet pigs would give willba stuff This should be a thing when merm king is active, more merm king buffs Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1655792 Share on other sites More sharing options...
Flip Face Posted August 1, 2023 Share Posted August 1, 2023 One of the things that I think would be interesting for Wurt is that she could build a sedan chair for King Merm and it would be carried by other Merms. Then they would follow you anywhere and the sedan chair could even be "placed" on the biscuit boat. Then you would protect your king like in a 'point capture and payload' game. Besides, if Wurt had a whistle, maybe she could blow it so more than one merm could carry heavy things, and the more merms carrying the faster they would carry the object. It could be anything for you to speak on behalf of the king, but I opted for the whistle, because you already mentioned it. Maybe instead of Wurt learning new things she could teach the Merms things with her skill tree like teaching them to hold weapons and tools. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656419 Share on other sites More sharing options...
abrocator Posted August 1, 2023 Share Posted August 1, 2023 The merm king is lame. The only point is to get non-horrible merm guards. What about: Good Wurt bonuses? More health and hunger and sanity doesn’t matter. Merm royalty: dukes, counts, whatever else. Would be funny. Each one gives a specific buff. But don’t have to feed all of them because that would become a full-time job. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656426 Share on other sites More sharing options...
MidasHow Posted August 1, 2023 Share Posted August 1, 2023 There's only one thing I want and I will be satisfied. Fishermerms from Shipwrecked! Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656428 Share on other sites More sharing options...
Flip Face Posted August 1, 2023 Share Posted August 1, 2023 14 minutes ago, abrocator said: The merm king is lame. The only point is to get non-horrible merm guards. What about: Good Wurt bonuses? More health and hunger and sanity doesn’t matter. Merm royalty: dukes, counts, whatever else. Would be funny. Each one gives a specific buff. But don’t have to feed all of them because that would become a full-time job. The Merm King might grant healing like some form of blessing or coronation or whatever. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656430 Share on other sites More sharing options...
Tortoise Guy Posted August 1, 2023 Share Posted August 1, 2023 An idea I had was that Wurt would be able to craft the "Conch of courage" out of an alto shell bell and some Bull kelp. When she blows it, it toggles her merms' kiting (switching between merm kiting and bunny "kiting") 59 minutes ago, Emilier said: Besides, if Wurt had a whistle, maybe she could blow it so more than one merm could carry heavy things, and the more merms carrying the faster they would carry the object. Damn, that sounds like a good idea for a game! Maybe replace the merms with little plant people or something? Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656433 Share on other sites More sharing options...
HowlVoid Posted August 1, 2023 Share Posted August 1, 2023 1 hour ago, Emilier said: Then you would protect your king like in a 'point capture and payload' game. Besides, if Wurt had a whistle, maybe she could blow it so more than one merm could carry heavy things, and the more merms carrying the faster they would carry the object. Pikmerm Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656436 Share on other sites More sharing options...
Jakepeng99 Posted August 1, 2023 Share Posted August 1, 2023 On 7/29/2023 at 10:15 PM, Dextops said: I really wanna see wurt get a woodie treatment with her skill tree cause she really needs it. Even as a wurt main i can admit she isn't the best character, her merms are expensive and using merm guards is an expensive alternative to other usually better methods and merm king buffs don't really affect much. I'm throwing stuff at a wall and seeing what sticks but some ideas off the top of my head so some of this might not make sense -give more healing and sanity with veggies so that she's more incentivised to farm since currently there isn't really a reason not to use honey, blue caps, ect ect. -give wurt more buffs/abilities when merm king is active. What would those be? idk haven't gotten that far yet... -let merm king work in between shards (really don't know why this isn't just a base kit thing) - a new merm type? (this one is a long shot) -possibly different trades for different types of ocean fish so you have more reason to seek out different types -decreased costs for merm buildings -sneakily remove the coaching whistle from wolfgang and give it to wurt -make merms better at chopping and let them dig up stumps/ another path that also increases the damage of merms/give them more health -the ability to designate some merms to pick up the wood for you and bring it at your feet (up to a stack) My creative juices are fading so this is all i got so far. Post any suggestions you have. These were all made on the fly so i haven't really given any of them any deep thought so let me know your opinions. Merm Guard's design is pretty flawed. Once you get a ton, like maybe 30 or less, you pretty much win the game, but to do so it needs quite alot of setup(I normally play Wurt alot in long term worlds and she is really op in that scenario). What i think they should do for Wurt is rework the Merm Guard's to have a cap, possible 12 merms, or even 6 merms i am not sure what a good cap would be i can not test these, but instead grant Wurt the ability to provide buffs to the merms in a way with special items and command them better, and expand upon that in the skill tree, this could stop her from being really busted in long term worlds and make her better earlier on though i am unsure of this idea. It might feel too similar to webber but Klei already made that issue, though one thing for certain i want more merm types. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656439 Share on other sites More sharing options...
Dextops Posted August 1, 2023 Author Share Posted August 1, 2023 3 minutes ago, Jakepeng99 said: Merm Guard's design is pretty flawed. Once you get a ton, like maybe 30 or less, you pretty much win the game, but to do so it needs quite alot of setup I disagree because you can easily just use any other method for killing bosses or just kill them faster normally all before a wurt could set up enough merm houses. I think just having the things you mentioned in the second half the post, but with no cap on Merms I would be very happy. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656440 Share on other sites More sharing options...
Jakepeng99 Posted August 1, 2023 Share Posted August 1, 2023 12 minutes ago, Dextops said: I disagree because you can easily just use any other method for killing bosses or just kill them faster normally all before a wurt could set up enough merm houses. I think just having the things you mentioned in the second half the post, but with no cap on Merms I would be very happy. In long term worlds where you would want to kill the bosses multiple times, the merms make it a breeze. I remember someone in our server who had 30 merms following them all the time and just farmed every boss as if they were merly harvesting grass and twigs. As soon as they spawned and they the bosses died not long after. She makes them really cheap and fast to do after the one time investment, i play alot of long term servers and even if you bring merms to a fight they will die at, like 3rd face cc, they are always little cheap gunpowders that drop useful loot. I would also say the merm houses are really worth the investments due to the merms also being abused as really efficent food and healing factories for your teamates with their half day respawn timer, it is fast enough where one merm war could last for days since they just keep respawning. She can not kill bosses earlier using merms though she is great at farming bosses. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656443 Share on other sites More sharing options...
Mysterious box Posted August 2, 2023 Share Posted August 2, 2023 2 hours ago, Jakepeng99 said: Merm Guard's design is pretty flawed. Once you get a ton, like maybe 30 or less, you pretty much win the game, but to do so it needs quite alot of setup(I normally play Wurt alot in long term worlds and she is really op in that scenario). What i think they should do for Wurt is rework the Merm Guard's to have a cap, possible 12 merms, or even 6 merms i am not sure what a good cap would be i can not test these, but instead grant Wurt the ability to provide buffs to the merms in a way with special items and command them better, and expand upon that in the skill tree, this could stop her from being really busted in long term worlds and make her better earlier on though i am unsure of this idea. It might feel too similar to webber but Klei already made that issue, though one thing for certain i want more merm types. I agree merms are very powerful in the end game but there's not really a solution that wouldn't just ruin her as a character I can think of. Limiting the amount of merms you can use effectively destroys both her harvesting potential in a massive way and her viability in boss fights since a few merms won't last long so at that point why not play Maxwell instead? She simply doesn't offer enough to nerf when so many similar follower characters exist and excel in their own way. Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656515 Share on other sites More sharing options...
Creatorofswamps Posted August 2, 2023 Share Posted August 2, 2023 On 7/30/2023 at 12:15 AM, Dextops said: really wanna see wurt get a woodie treatment with her skill tree cause she really needs it. Even as a wurt main i can admit she isn't the best character, her merms are expensive and using merm guards is an expensive alternative to other usually better methods and merm king buffs don't really affect much. I'm throwing stuff at a wall and seeing what sticks but some ideas off the top of my head so some of this might not make sense -give more healing and sanity with veggies so that she's more incentivised to farm since currently there isn't really a reason not to use honey, blue caps, ect ect. -give wurt more buffs/abilities when merm king is active. What would those be? idk haven't gotten that far yet... -let merm king work in between shards (really don't know why this isn't just a base kit thing) - a new merm type? (this one is a long shot) -possibly different trades for different types of ocean fish so you have more reason to seek out different types -decreased costs for merm buildings -sneakily remove the coaching whistle from wolfgang and give it to wurt -make merms better at chopping and let them dig up stumps/ another path that also increases the damage of merms/give them more health -the ability to designate some merms to pick up the wood for you and bring it at your feet (up to a stack) My creative juices are fading so this is all i got so far. Post any suggestions you have. These were all made on the fly so i haven't really given any of them any deep thought so let me know your opinions. A lot of good things have been said here! Link to comment https://forums.kleientertainment.com/forums/topic/150011-things-i-want-to-see-in-the-wurt-skill-tree/#findComment-1656638 Share on other sites More sharing options...
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